[b Wrote:Gnecromancer[/b]]Town Portal has been removed "I know what your thinking, please read the rest". This mainly due to it being easily exploitable on multiplayer games and I also wanted to give players the feel of a more ruthless wilderness/deep dungeon atmosphere, besides that waypoints are often never to far away. Most visits to town are done for repairs, stocking up and selling or dumping equipment... With the increased inventory size and extra durability, visits to town wont be required as often.
And no easy retreats back to town during a boss fight to recover and re-stock on potions.
And a stronger desire to avoid death. Since honestly, death is barely even a slighlt unconvience in Diablo II unless your playing hardcore.
I have heard a lot of negativity on this change and my friends who I am playing with weren't convinced it was a good idea before we started playing...
But in all honesty, after reaching near the end of Act II, it is something no one misses and agreed it was a change for the better. We had our doubts about this at first, but it has been working out very well. You'll have to see for yourself, but in our opinion it is certainly an over-rated privilage that makes things a bit too convenient and one we have come not to miss in the slightest.
I read the whole thing, but after this point the material seems to break down.
This player seems to be a fanatic. He wants people to invest hours and hours into beating a single act. And furthermore, to do it yet again three more times, all the same, with more difficulty each time.
Again, that point just got to me. I cannot recount the numerous times I've been playing when the phone rings, or someone comes to the door, or dinner is ready - and I have to shut down the game. With these changes, a person would have to devote hours more of gaming into beating the game.
Some changes were good, and well needed. For instance:
Quote:Bosses have special Hitpoint Bar's different from normal enemies and much bigger.
Quote:Numerous additional monster graphics/animations from Baldur's Gate II, Icewind Dale II and Planescape Torment curtosy of Infinitum. The majority of these graphics are used for many of the additional new bosses like the, Hellforge Dragon, Beholder and Chimera to name a small few.
Quote:17 additional music tracks including a slew of new dungeon musics as well as numerous boss musics, each Act final boss has it's own unique boss music. The loudness of music has also been increased.
But they are completely overshadowed by the other points.
Overall, some intersting ideas - and well worth the read. I would even hope Blizzard gives a good once over, although I doubt they will ever do anything with Diablo again.