Warslut Wrote:Bear max IAS is 100% so 6 sheals is useless. 5 Sheal's and one Gul is much more effective.
Sry slut but the max is 110%
OK here goes my guide finally. Damn finals were taking up all my home time.
1 Pt in Each of the following (At least at the start)
Werewolf
Sage
Lycan
Bear
Maul
Feral Rage
(all prerequisites that are useless besides bear lycan and sage)
Skills to Max (In this order)
Fire claw (dur)
Fissure (strongest fire move that u will get)
Volcano
Firestorm
Molten Boulder (I do this one last because it is the most useless of the group.)
This should be maxed at lvl 95 (Yes that high but at least it is possible to max unlike some builds)
After that is maxed put in Lycan unless you plan on team dueling in which you would put in sage (Lycan + Sage add same amount of life per lvl but lycan cant die and it adds other passive traits)
Base stats
Str- If you use my gear 116 (with anni it will be less make sure to do correct math for this)
Dex- 160 Because i seem to prefer at least 65% block and at lvl 92 at least 160 base dex is req (However if u have very high anni + reven you can be ok with 150) But 65% is just my standards you can go higher.
Vit- Everything else
Nrg- Nothing (Unless you truly feel the need to have more mana than is needed. Since after all FC does not increase mana cost per lvl.)
Gear (You must have this gear if you want the stats provided earlier)
Helm: Upgraded Jalals with either 5/5 fire die facet (as i use and prefer) or Cham it and throw away the frost (This however requires you to have more base dex but gives room for an extra Angelic Ring)
Armor: Archon Plate COH (Dol+Um+Ber+Ist) Preferably 950+.
Gloves: Magefist (For the added Skill, Upgrade it if you truly want to have 90 something defence max)
Weapon 1: This is a must no beasts or wizspikes or any of that other bullshit. You must have a Either 6 shael Phase blade or a 4 Shael 2x 90-100 Ar/ 15 Ias Jewels. Anything else will not work as well.
Shield 1: SS (Self Explanatory)
Weapon 2: Cta (Amn+Ral+Mal+Ist+Ohm) Preferably 5+ Bo.
Shield 2: Lidless Sigons or Splendor (They all add 1 to all skill so whatever works)
Belt: 40 Vit Dungos (The dr% doesnt matter since 35% on SS+ 8% on coh = 43% and Dungos has 10-15% so no matter what it is you will have the cap of 50%)
Boots: I prefer Aldurs boots for the 40% r/w and 50 life but you can use Treks and have even less points in Str but i like Aldurs better (Gore riders would work i guess but why have open wounds and other physical dmg mods when 9/10 people can only take 1 hit in hell).
Ammy Set 1: Angelic Ammy
Rings Set 1: Angelic Ring + Raven (If you did as i prefer with the facet otherwise another Angelic if you decided to cham the Jalals)
Ammy Set 2: (For the Lightning And Poison enemies) Metalgrid
Rings Set 2: Carrion (If your against say a poison nec or rabies druid) And Raven
Charms: 10x Shape Gcs with 12% fhr or 30+ Life. (I would do half and half but thats just me.) Anni (Of Course) 8x 3/20/20 (they are possible on ladder just not too likely) or 20 Life 5 res scs if you are needing a little bit of res (Which is helpful if you use Ammy/Ring set 1 as you should) and 20 Life gc With a cold dmg mod on it (That extra cold is more helpful that one thinks incase one does survive the hit.)
That should be it. (If you have anymore questions just pm me or post here (Id like a rep point but i dont like to beg so give if you feel it was worth it)