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Finnish up my team
#1
Ok, here it goes.

I have a summoner necromancer with enigma bp and a lvl.36 iron maiden.
that is 1025% dmg return.

Pretty nice thing to have I must say.
With alot of skeletons to take hp and give hp I am pretty strong vs many characters.

Pretty immune:
Combat Barbars cant tutch me
Zeal, Smite, Charge, Sacred paladins cant tutch me
FoH dont hit me
Jabbing amazons cant tutch me
Fury wolfs cant tutch me
Melee Assassins cant tutch me

Average:
Bowazon is pretty strange to fight, cause of the outcome varies so much.
Lightning assa
Sorceress
Elemental druide(fire)

Hard:
Elemental skills "can" own me, but so "can" I.
Hammers ownz me
Rabies druides ownz me
Elemental druid(cold)

Cant renember much other chars atm, but lets not stop here.

The point is that i shoud have 1 char to take out the chars my necro cant take out.

The characters i have now is:
Summoner Necromancer
FoH Paladin
Orb/ES Sorceress
Dragon Claw Assassin
WW Barbar
Rabies Druide
??
??

There is 2 left. Who shoud i fill it in with?
Plz give a "guide" or something too.
Renember, its what my necro cant take out.
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#2
make a ww asn or a good elemental druid, there are many threads for both just seach a lil bit in this section.
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#3
i have always been a strong advocate of the hammerdin, if done strongly...specially with an enigma and a nice fcr...after making one myself, i can't stop gushing. lol, not that he's perfect/untouchable/unkillable, but i think that it would make a nice addition to your team, because he's one of the chars that you can't kill..."if you can't beat em, join em." there you go, there's the one char i'm sure of.
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#4
my barb could likly beat your necro, when fighting the golem i just have to use besurk i use teliport right next to you and besurk you or ww if curse ran off

i have nothing to really fear from the somons, i have 5k life and 50% dr

im sure if you were fighting a barb without enigma you would wear them out and win eventually

or they would axidentally kill themselfs

but you should make a blizz sorce there much better then orber
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#5
To let the truth be told, the irom maiden curse dont fall of, cause it last so long.
Its the curse that kills the barbars, anyways if you use berzerk or any others skills, the iron maiden skills will kill you.
its 1025% dmg returned from the physical you deal, and i got like a gigantic meat shield.

ON TOPIC:
I was thinking of maybe make an MF Poison Nova Necro...
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#6
besurk is all majical damige man none of it could get returned to me as long as i dont ww or use conc or somthing, and dont say anything about your somons taking me out there damige couldent possibly be high enuff to kill me before i telliported to u and tryed to besurk u

sure u could avoid it a few times becouse of faster cast but it wouldent work forever
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#7
tahu13 Wrote:besurk is all majical damige man none of it could get returned to me as long as i dont ww or use conc or somthing, and dont say anything about your somons taking me out there damige couldent possibly be high enuff to kill me before i telliported to u and tryed to besurk u

sure u could avoid it a few times becouse of faster cast but it wouldent work forever
No, but most of the dmg is magic, but the little that is normal, gets returned with 1000% payback. And with my huge meat shield of summoning, it shoud not be that easy.
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#8
I say, LIGHT SORC
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#9
Keitaro Wrote:No, but most of the dmg is magic, but the little that is normal, gets returned with 1000% payback. And with my huge meat shield of summoning, it shoud not be that easy.
dude no there isent if there was then you could leech off besurk but no u cant

i know cuzz whenever i do baal runs and get iron madian cast on me i use besurk and am fine, if it got sent back at me then id die in like 3 hits but it dosent

edit: I am 100% sure now that im correct, i whent on open bnet, and jacked up my damige to like 20k then besurked my friend who had level 20 thorns on i got no damige back at all
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#10
fill it up eh...i wanted to keep all my characters in 1 account...and keep deciding which char to delete when its full...now i decided to make a new account..so much better..
make a hammerdin...
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#11
tahu13 Wrote:dude no there isent if there was then you could leech off besurk but no u cant

i know cuzz whenever i do baal runs and get iron madian cast on me i use besurk and am fine, if it got sent back at me then id die in like 3 hits but it dosent

edit: I am 100% sure now that im correct, i whent on open bnet, and jacked up my damige to like 20k then besurked my friend who had level 20 thorns on i got no damige back at all

It looks like Ive made a BIG misstake there.
You was right.
Berzerk is pure magic dmg.
I thought it did some other dmg, cause so many zerker barbars died by my necro.
Looks like the barbars have problems finding me inside the skeleton shield.
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#12
skele shield? Summoners usually teleport....teleport brings ur entire minion with u in one spot....he just have to ww throught that "spot" before all the minions scatter..
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#13
A|fzZz Wrote:skele shield? Summoners usually teleport....teleport brings ur entire minion with u in one spot....he just have to ww throught that "spot" before all the minions scatter..
i know, but the Iron Maiden keeps the barbars from using WW, cause they will die innstantly if they try using it.
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#14
very logical lol..
How do they attack then?
How bout casters?Cos im thinkin of making a summoner too...
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#15
Casters are easy with amplify on, but if you get some fire balls you may loose your army and that is annoying.
But if you tele quick to them, they will die just as quick.
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#16
but they might just tele away...
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#17
A|fzZz Wrote:but they might just tele away...
I know, they always try.
You must read their teleport, and try getting to where they want to tele.
If they tele into your army, they die.
They will have hard time hitting you when fleeing away using teleport.
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#18
very very logical..for the last part..but all ur minions are together..[after teleing]...not really scattered...
whats the skele's dmg anyway?U seem to be the perfect person to ask lol...im bout to make a summoner...true most important for summoner is +skills?
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#19
Hmm.. I maxed skele mastery, skeleton, and mages.
I use:
Shako with cham
HotO (good cast rate, resist and you can use oak sage)
Homoculus with dimond
Enigma BP
Frostburn (mana boost)
Bugged Siggard (u can use arachnid)
Marrowwalk for glitz and good bone armour
Maras 30%
2 SoJ (mana boost)

On switch a CtA for BO your army.

Inventory so far:
11x 5% resist all small charms
1x annilus

my skeletons are lvl 35 since i use annilus, and if i renember correct, they have in hell:
1k life
1k atr
1k defence
450-453 dmg
With 10 skillers they will grow even stronger, but i havent tryed it out yet.

I putted 1 skill in summon resist early in the game, and the skill+ from items boosted it to about 50-60%.
Now i only need to work up the summon resist as much as possible so they can survive elemental skills more.
Mages are pretty bad.
They have low life, low def.
Attack dmg i dont know.
Golem had 4k life.
My merc i havent trained yet.

I have 75% resist all++ so lower resist aint working so greatly.
With BO from my CtA (i have only 1BO in it :confused: ) i have 2k life on lvl 80 and ca 800 mana.

I putted all my stat points in vitality, cause no other is needed unless you plann max block with you dont need that badly.

Anything more you wonder about?

Forgot to say i putted 20 point in iron maiden very early on, so i have a lvl 37 iron maiden atm i think.
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#20
what the hell is siggards?
My fren says resists isnt really that important for a summoner...afterall ure not the one fighting...he says 3 summoning+resists ammy is better...
I told him bout the shako...he said dun bother...u wont be gettin hit anyway...unless u feel ure kinda rich and wanna put a cham..
btw how the hell do u start hell?U start with a golem...-.-" That can hardly kil anything...
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