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Assassin Guides
#1
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1.10 -- Martial Arts: Claw/Claw PvP Assassin.

By: Shkoozbi


INTRODUCTION:

This guide has been made by me to help players build a viable PvP Assassin in 1.10. Information in this guide is based solely on my experience with assassins and general knowledge about the class. I recommend finding what you like and building off of it.


DUAL CLAW ASSASSINS:

Advantages of Claw/Claw:

1. C/C sins can easily reach 2k-3k life, and with the proper gear you can also reach 4k, because of the fact that they do not need excessive points in Dexterity to reach max block with a shield. Rather they put points into Claw Block.
2. C/C sins attack faster then C/S sins. With Dragon Claw being your main attack you will shoot for 5fps/claw attack speed. The fastest you can achieve (10fps total Dragon Claw speed).
3. C/C sins now have an added block feature; they are able to block almost every elemental spell. That makes them the biggest threat to casters.
4. C/C sins have a better chance of blocking when running then C/S sins. The max block you achieve with weapon block will stay the same, it is not affected by the 1/3 running penalty.


Disadvantages of Claw/Claw:

1. C/C has slightly lower block then a C/S when walking or standing still. But keep in mind that Claw Block is the only skill in the game that can block elemental skills. Shields cannot block elemental spells so this is where Claw Block comes out on top.
2. With C/C you receive slightly less resist then a C/S sin would. But 1.10 has added new items with more resists that reduce this problem. By doing your Anya quests and wearing the proper gear you can easily overcome this minor problem.
3. C/C sins in 1.09 generally had problems with obtaining max DR. But in 1.10 the damage reduce cap has been lowered to 50% instead of 75%. This is still a disadvantage because of the fact that C/C sins are limited to what they can use. In 1.10 the new items have more +DR% to them and BER runes are more easily obtainable then in the past.


Notice that most of the disadvantages of Claw/Claw are very minor. C/C Sins should NOT be underestimated.


IMPORTANT ASSASSIN INFORMATION:


Assassin hit recovery frame rates:

9 Frame – 0 FHR
8 Frame – 7 FHR
7 Frame – 15 FHR
6 Frame – 27 FHR
5 Frame – 48 FHR
4 Frame – 86 FHR
3 Frame – 200 FHR

Note: Your goal is to shoot for 86 FHR (4 frame recovery) at the very LEAST. In 1.10 more items with +FHR have been made, so a 3 frame hit recovery (200 FHR) is obtainable.


SKILL ALLOCATION:

I will not be going in-depth to all the skills, but providing a good explanation about the skills you will be using. These skills are based solely on a high lvl assassin (Level 75-90). You can decide how far up you want to lvl, but you will have to make major/minor changes accordingly.

Note: Don’t forget to do your quests!!! Reward quests from Den of Evil, Radament and Izual add up to 12 skill points (4 from each difficulty).

Remember that you will need 1 point in all prerequisites to the skills listed below. Skills are precious, take your time in allocating them or you may mess up and wish to remake your assassin.


Martial Arts Skill Tree:

20 – Dragon Claw (DC). Required Level – 4.

This will be your main attack/skill. It has no diminishing returns and it boasts a HUGE attack rating bonus. This skill packs quite a punch, you MUST max this skill.

1 – Dragon Flight (DF). Required Level – 24. Cast Delay – 2 Seconds.

While being one of the most valued skills for a Martial Arts sin in PvP, DF needs no more then 1 point to be effective. In 1.10 it has acquired a casting delay which may cripple you in combat. Check the armor section in “EQUIPMENT” for how you can overcome this.


Shadow Disciplines Skill Tree:

20 – Claw Mastery (CM). Required Level – 1.

CM is no longer bugged in 1.10, so it is not as strong as it once was. You can invest as many skill points as you’d like in it. It has no diminishing returns to it so there is no “downside” except the mere fact that you will have less skill points for other skills. At lvl 20 it will add 220+% to your AR, 111+% damage, and 21x% chance of critical strike. With all that said, I myself maxed it, and you should too.

1 to 5 – Burst of Speed (BoS). Required Level – 5.

Indisputably the assassins most valued skill. Without the speed of the assassin they would not be the great killers they are today. Depending on the choice of your claw, you may need more points into this. Let + skill items bring it up more. It is generally a good idea to put 1 point in BoS and use Shadow Claws to boost it up higher. Check Fuzzbox’s IAS tables found on the link at the end of this guide to find out what speed your claw is and how much IAS you need to achieve maximum attack speed.

20 - Weapon Block (WB). Required Level – 12.

This is the only way C/C assassins can block. There is NO other alternative to blocking. So any points in this skill are well spent. It does have diminishing returns, so keep in mind that maxing it is not always necessary. Let + skills boost this up more. As a C/C PvP sin, you should have no less then 60% block. You can achieve higher then 60% but it requires HUGE gear sacrifices which are not worth the added +1-3%. This skill is the biggest threat to casters in 1.10. It is now able to block elemental skills, which gives you the edge you need to take them down.

1-20 – Mind Blast (MB). Required Level – 24.

You will rely much on this skill to stun your opponents. Anyone that attacks faster then you or runs from you deserves a hit from this. The more points invested into it, the longer a chance you have to stun someone. It starts at 2 seconds and gains 0.2 seconds per level. If you put 1 point into it, it’s highly suggested you have a lot of + skill items.

1- 20 – Shadow Master (SM). Required Level – 30.

Most assassins max this skill, but after dueling in countless private/public duels I have found that with my + skill items she is still strong enough to take hits without sacrificing valuable skill points in what could go into Mind Blast or Venom. My C/C assassin has +9 skill points just from items, so keep that in mind. Depending on your gear, you may have to put more points into yours. I recommend leveling her as high as you can she is without a doubt THE best minion in the game.

1 to 20 – Venom. Required Level – 30.

This skill will help you a lot against opponents in PvP. At level 20 it adds 425-445 damage over 0.4 seconds to your claw. It is recommended any remaining skill points are put in this, as it should be the last skill you invest in. Most players do not have the proper resistance verse poison to even challenge this skill.

Trap Skill Tree:

1 – Wake of Fire (WoF). Required Level – 12.

This skill is used in conjunction with Mind Blast to stun your opponent. Some MA assassins use Lightning Sentry (also known as LS) instead because it can “trap” running opponents better. I use WoF for the amount of area it can hit at once. Put a point in WoF and/or LS, it all depends on your playing style.


STAT DISTRIBUTION:

While going the route of Claw/Claw there are 2 main ways you can go about distributing your stats. The first one is usually the more popular one, and for good reason.

1.
Strength (STR) – Enough strength to hold your items.
Dexterity (DEX – Enough dexterity to hold your items.
Vitality (VIT) – All remaining points go here.
Energy (NRG) – None.

2.
Strength (STR) – Enough strength to hold your items.
Dexterity (DEX) – Approximately 200-300.
Vitality (VIT) – All remaining points go here.
Energy (NRG) – None.


EQUIPMENT: [b]

Most of the gear listed below is quite expensive, and most players will not be able to afford the “best” gear. So I have written information on the top choices and some moderately cheap gear so you can decide which route you would like to take. Keep in mind that you must reach 50% DR to reach the maximum damage reduce cap.

[b]The equipment I feel is the best you can possible get, I put a ( *** ) next to. But remember your assassin is your assassin; feel free to use what you like.


Weapon:
***Ethereal Bartuc’s Cutthroat – (Regular Bartuc’s may be used in place of ethereal ones if you can’t afford them) There’s no real debate as to why these gorgeous claws are your number one choice. With +4 to all skills, +2 martial arts, +80 stats and a nice added AR% bonus you can’t get any better. Some people have upgraded ones on ladder, but when you upgrade it raises the STR and DEX levels so you lose stat points that can go into life. I find that the little bit of extra damage upgraded ones have is not worth the price of the runes required to upgrade the claw.

Chaos Runeword Claw (Fal’Ohm’Um) – These claws definitely pack a punch. With 216-471 magic damage and a +1 to whirlwind for an added attraction, these claws are one of the top. If you decide to make a Chaos then try and make it in a Feral Claw or Runic Talon, for that added speed. These claws will never top Ethereal Bartucs but they come pretty close. When dueling Barbs or Smiters it is a good idea to have one in your stash, because the +1 to WW will save your ***.


Weapon Switch:
There are two main choices that I see fit to put in the weapon switch. They can be swapped out at any time to provide you with what you need.


Switch number 1:
Call to Arms Runeword (Amn’Ral’Mal’Ist’Ohm) – Call to Arms has + skills to Battle Command, Battle Orders, and Battle Cry which quite possibly can be the deciding factor of you winning your duel. If you can afford the runes for it … MAKE ONE!

Switch number 2:
Two +3 to shadow discipline claws – These are used to cast your BoS and/or Shadow Master, so you can achieve a higher skill level with them. I find that Bartucs alone is good enough, but some people like the extra 2 points.


Helm:
***Crown of Ages - Although it doesn’t look great on an assassin, the Crown of Ages is the best choice for a C/C assassin. It makes up everything “godly” about a PvP helm. With 300+ defense, +1 to skills, damage reduce, resists, FHR, and open sockets you can’t get any better. Its high strength requirement is the only drawback to this amazing helm, so it would be best to use 2 Bartucs or Enigma Runeword armor with it. (Socket it with BER if you’re low on DR, UM if you’re low on resist, or ED/MAX jewels if you need extra damage.) Take note that these helms are NOT cheap, especially perfect 15%DR ones with +2 sockets. If your poor, go for a helm listed below.

Vampire Gaze - The infamous Vampire Gaze is one of the top helms in PvP today. Although it doesn’t have the amazing mods of Crown of Ages, and its leech is pretty much useless nowadays, the gaze is cheap and easy to find for the “poor” players to reach their max DR percent.

Harlequin Crest Shako – The famous Shako is famous for a reason. With +2 to skills/stats, + to mana/life per level and 10% DR this helm is fairly easy to get if you can’t afford a Crown of Ages or Vampire Gaze. If you can’t afford this helm or any listed above, throw on some MF and hunt one down.

Rockstopper – With 10% DR, 30% FHR, +15 vitality, and huge resist bonuses, the Rockstopper is the “cheap mans Crown of Ages” If you can’t afford Crown or any others listed above, this is the way to go.


Armor:
There are many armor choices to choose from in the armor section. Try and make your armor choice based around your other gear and on your style of play. With that said, here are the top choices:


***Enigma Runeword Armor – With its excellent defense, + to skills, small DR and + to strength mod, this sexy armor is definitely one of the top choices. If you decide to go this route, I suggest you make it in a Dusk Shroud or other light armor with a low STR requirement, so you can enjoy the bountiful supply of Enigma’s + to strength. I can’t stress enough how important this armors +1 to teleport is. When you’ve been dueling a while sometimes you’ll notice that your DFlight casting delay is holding you back from making that final kill or blow. Hotkey teleport and you won’t have to worry about it. In fact, if you decide to only use this armor, then you won’t need a point into Dragon Tail or Dragon Flight.

160 ED/60 Max armor – With the lowering of the DR cap to 50%, you may find this armor to your liking. If you need a good damage boost added this is the way to go. Look for + to life or + FHR second mods.

Arkaine’s Valor – Whether .08, .09 or 1.10, this armor has + to skills, high defense, a nice life boost and 30% FHR. They are getting cheaper and cheaper everyday. .08’s are practically extinct if not totally deleted, so if you acquire one, don’t let it go!

4 Socket ‘JAH’ Armor – If feel you don’t have enough life, and don’t find Arkaine’s to your liking … 20% to life is a good way to make it happen. Socket it in an armor with a good second mod, like +life, +FHR, etc.

Shaftstop – Quite possibly the most popular armor in the game since LoD’s release, its 30% DR is a sure fire way for any “poor” assassin to get his DR up without having to pay for godly items. If you happen to find one on the ladder, don’t forget to upgrade it for that added defense.


Gloves:
***Crafted Gloves – If you can get your hands on some godly 20 IAS / +2 to Martial skills / + stat / + resist gloves / +life, then these are your best choice for gloves. It is very hard to find a decent pair, but with a little work collecting crafting items you can make your own.

Dracul’s Grasp – These sporty new elites are quite the glove. With +15 STR, Open Wounds and Life Tap, these gloves have a lot to show.

Immortal Kings Forge – If you have decided you want more damage/attack rating, then IK’s gloves will deliver. +20 STR / DEX is just plain godly. Besides Bloodfists, these are probably the best cheap glove you can find.

Bloodfists – The poor mans glove. With FHR, IAS and a little added bonus to damage, these gloves boast mods better then most elite unique gloves. If you choose these, don’t forget to upgrade them!


Boots:
***Crafted Boots – If you can get a hold of some crafted boots with +R/W, dual stats, FHR, and some nice resists … those are the best. It’s very hard to find a good pair, but its well worth it.

Gore Riders – Known as the Ultimate Kicker Boot, with Open Wounds, Crushing Blow and Deadly Strike these lovely boots do more damage then meets the eye.

Shadow Dancer – The new boots of 1.10, these babies have a lot to offer. If you’re on core you’ll have to wait til the ladder season is over for you to get a pair. With + skills to shadow disciplines, 30% FHR, and + dex, these boots got some mods to boast. But they are in no way greater then the boots listed above.

Duped Rares – Imp Shanks, Hob Nails, etc, if you’re not into dupes then go for another boot listed. These babies have been duped for a reason. + Stats, R/W, High resists … what more could you ask for? Most of them can be upgraded.

War Travelers – These boots are one of the top for a reason. With + to stats and a nice damage boost that can add 100-300 damage, you can’t go wrong. A very nice boot for the poor.

Sander’s Riprap – If you are so poor you can’t afford the boots listed above, these little purple boots are VERY underestimated. With +40% R/W, +100 AR, +10 DEX and +5 Strength, these boots are the cream of the poor mans crop.


Belt:
***Verdungo’s Coil – This is THE best choice for a C/C assassin by far. No other belt can beat its FHR, + to vitality and DR. This is definitely the new “String of 1.10” The perfect ones are NOT cheap, so if you want one but don’t want to fork over some runes, your better off getting a low-end one.

String of Ears – While the String of Ears was the belt of 1.09, there’s still good reason it’s a “top” belt. The DR is a must for any C/C assassin and it’s very cheap to get for those who can’t afford a Verdungo.

Thundergod’s Vigor – If you have enough DR and don’t need a Verdungo or String, this belt might be for you. With a generous + stats and lightning resist/absorb, you won’t have to worry as much about TS Sorcs or LS Trappers.

Bladebuckle – Yep, you heard me right. If you can’t afford a belt listed above then this is the belt for you. It’s easy to find and/or cheap to get. It’s got some decent mods like +FHR and dual stats.


Rings:
***Raven Frost – With the downfall of leech in 1.10, raven frosts are your new best friend. With a HUGE + to Dex/AR, cold absorb and the ever so popular ‘cannot be frozen’ mod. Two of these are the best choice for a C/C sin by far.

Crafted Ring – If you can get your hands on a +AR / Dual Stat / Resist ring, then it is a good second choice. It may be better for you to have 1 Raven Frost and 1 Crafted Ring depending on your equipment setup.

Rare Dupe – Raven Spiral, Bitter Hold … These rings have some nice mods. If you don’t like them just pass them up. They are generally easier to get then +20 Ravens. With dual stats, AR and resists, these have a lot to show.


Amulet:
***Mara’s Kaleidoscope – Meet your new best friend. +2 Skills, +5 to all stats, and a generous + to resist amulet that will leave you breathless. Not really, but this amulet is definitely your best choice for a C/C assassin. With the loss of a shield this amulet will help you keep your resists in the plus.

***Crafted Amulet – Getting a hold of a good one of these is VERY hard. Try and find one with +2 skills, dual stats, and high resists. If you can find a prismatic one, chances are you should use that instead of Mara’s.

Mahim-Oak Curio – Quite possibly THE most under-rated amulet in the Diablo world. If you can’t afford the best, then this amulet is the best for you. With +% AR, Defense, + Resists, + Stats, it doesn’t get any sweeter for the poor.


Inventory:
***Annihilus Small Charm – The most sought after item in the game. With +1 to skills, + stats/resists this charm can’t be beat. Remember you can only carry one at a time.

***Dam/AR/Life – If you can get a hold of some of these you’ll receive a nice boost to your most vital parts to stay alive and dish out the damage.

***Life/Resist – Being a C/C sin has its perks. The only downside is lower resists then using a shield. These charms will play a big role in your survival.


STRATEGY:

Note that these strategies were made from my own experience while dueling for many years in public/private games. You will eventually develop your own strategies for each character class. The more you play the more experience you will get. So get out there and get some practice!


COMING SOON!!!!!!


Amazon:

Assassin:

Barbarian:

Druid:

Necromancer:

Paladin:

Sorceress:



Abbreviations used in this guide:

Asn/Sin = Assassin
C/C = Claw/Claw
C/S = Claw/Shield
MA = Martial Artist
PvP = Player Verse Player
DR = Damage Reduce
AR = Attack Rating
IAS = Increased Attack Speed
R/W = Run/Walk
Dam = Damage
Def = Defense
FHR = Faster Hit Recovery
FBR = Faster Block Rate
LVL = Level
CM = Claw Mastery
BoS = Burst Of Speed
WB = Weapon Block
SM = Shadow Master
DC = Dragon Claw
DF = Dragon Flight
MB = Mind Blast
WoF = Wake Of Fire
LS = Lightning Sentry
TS = Thunder Storm
WW = Whirlwind
STR = Strength
DEX = Dexterity
VIT = Vitality
NRG = Energy
MF = Magic Find
IK = Immortal King
Tucs = Bartuc’s Cutthroat


SPECIAL THANKS TO:

Diabloii.net:
http://www.diabloii.net/

Chippy Dip’s skill calculator:
http://www.cs.hmc.edu/~cbradfor/diablo2/skills.html

Fuzzbox’s IAS Tables:
http://www.diabloii.net/characters/assassin/ias.shtml

Tommi Gustafsson – FHR / FBR Tables:
http://www.hut.fi/~tgustafs/hitrecovery.html


Thanks to everyone who helped me out.

Xenozip – For your C/S PvP Guide, that made my sin interest grow.
Hydis – Without you man I wouldn’t be where I am today. Glad you’re still around.
Terdwanker – For countless duels, and your friendship
Googietee – For rushing 100+ Assassins for me, and being a great friend.
Weenis – For numerous duels and paving the way for Hybrids.
ZAP – For a number of duels, and public PK.
Naliworld – Thanks for helping me compile this guide and for catching my mistakes.


Sorry if I’ve missed anyone. If you would like to be added to the thank you list just email me.


I hope everyone enjoyed the guide, and hopefully I’ve convinced someone to build a C/C assassin.

Suggestions/Comments can be sent to me at [email protected]
Or you can message me online at *HellBoundMidget

-HellBoundMidget
“So dark … perfect.”
[Image: 2cxck74.jpg]
#2
WW Assassin Guide: by SCF-Leader


hey this is how my wwsin is built

20 Burst of Speed
20 Weapon Block
20 Claw Mastery
20 Venom
1 in Dragon Flight
Rest in Cloak o Shadows

Str enuf to use weaps
Dex 100-120
Vit Rest
Energy 40-50

Helm Pgaze
Armor PCoh if possible otherwise normal Coh
Weap setup 1 Chaos Superior Suwayyah/Scissors Suwayyah/Feral Claws +3 to venom, and Fury Superior Suwayyah/Scissors Suwayyah/Feral Claws +3 to venom
Weap setup 2 2x Chaos Superior Suwayyah/Scissors Suwayyah/Feral Claws + 3 to venom
Ammy Maras or Highlords works
Rings P Bk and frost
Boots P Gore
Gloves Trangs (for venom dmg adds about 350 for me)

Strategies
Vs Sorcs, Bowazons, Foh'rs- DF to them and switch to ww real fast dead in like 1/2 a second. ez kill
Vs Javazons, ShapeShift Druids, Zealers- Just Cloak and ww back and forth non stop they shouldnt be able to hit u and they will have like 0 defence with cloak making hit almost always hit
Vs Hammerdins- A toughy for a wwsin just ww across the hammerdins range back and forth and wish for the best if ur good 1-2 ww's should kill em. Tied as least fav to fight.
Vs WW barbs- Cloak and ww right through theirs u will hit more then they will and win normally.
Vs other WW Sins- Be the first to cloak and just ww right through them should kill them.
Vs Trapasins- This can be tough for a wwsin too because most trapasins are gay and camp on top of their traps.. but if u stay outta range they get impatient and toss the 5 towards u then switch to DF tele to em and ww should kill.
VS Bone Necs- Can also be a toughy if they use marrow glitch. venom will get them to 1 health and then u must hit them till there bone armor is gone or have some sort of other elemental dmg which will kill.
Vs Poison Necs- always attack first so they dont have time to nova u. Many POisoners dont have good bonearmor making them quick targets DF-WW combo works nicely on these guys.
Vs Elem Druids- These guys are *****es to kill because of the hurricane and tornadoes make it hard to get near em so just keep the ww up until they die i kill them 75% o time. Tied as least fav to fight.
[Image: 2cxck74.jpg]
#3
Trapsin Guide: by yazzi


Guide For Trappers (extremely powerful pvm/pvp character).

Attributes:
Str- Enough to use your equipment of choice (80-120)
Dex- Enough to use your equipment
Vit-250
Energy-100
Rest into Vitality

Skill Tree
  • Rich People Tree
Put 1 point into fire blast as you when you finish den of evil. When you lvl, put a point into Claw mastery. Then, put 4 points into burst of speed. When you reach lvl 6, concentrate on your trap tree and add as many points at possible into shock web before reaching lvl 12. At lvl 12, start maxing out charged bolt sentry until you reach lvl 24. At lvl 24, max out lightning sentry until you are lvl 44. Kill norm baal and start nm. Max out death sentry (good for light immunes because of corpse explosion), then max out shock web and charged bolt sentry. Use 3 points and put 1 into mind blast and 2 into its prerequisites. You have abt 15 free points now and my suggestion is to put them into fire blast to take out lo-lvl light immunes.

  • Poor People Tree
Put 1 point into fire blast when you finish den of evil. When you lvl, put a point into Claw master. Then put 4 points into burst of speed. When you reach lvl 6, add 1 point into shock web and start putting points into claw block. When you reach lvl 12 add a point into charged bolt sentry. Keep putting points into claw block till it is at 13. At lvl 24, max out lightning sentry. Lvl 44- Kill norm baal and go into nm. Max out death sentry, shock web, and charged bolt sentry. Use 3 points. Put 1 into mindblast and 2 into into its prerequisites.

Equipment
  • Rich People
Helm: shako w/ 5-5 light facet
Armor: Enigma
Rings: 2 sojs (or a soj/rfrost)
Amulet: +3 to trap or a good +2 rare ammulet
Belt: Arachnids
Gloves: Frostburns or Magefist
Boots: Nat's/sandstorm trek
Weapon #1: Hoto/Lidless or Splendor
Weapon #2: Cta/ lidless
Inventory:10x trap gcs/1 anni/ 9 20 life scs
  • Poor People (#1)
Helm: Regular Shako
Armor: Lightning Ormus Robes
Rings: 2 rfosts for absorb
Amulet: +2 to traps rare ammy
Belt: String of Ears
Gloves: Venomhide
Boots: Sandstorm Trek
Weapon #1: Bartucs/Bartucs (why you put pts into claw block)
Inventory: best charm combo you can get
  • Poor People (#2)
Helm: Nat's
Armor:Nat's
Rings: sojs/rfosts/resist
Amulet: +2 to traps
Belt:String of Ears
Gloves:Venomhide
Boots:Nat's
Weapon #1-Nat's/Bartucs
Inventory: Best Charm comobo you can get

Strategy
PvM- set traps and dodge enemies as much as possible
PvP- I do NOT condone town guarding with your new trapper no matter how popular that it. During a duel, set traps, and use mindblast to keep them stunned and immobile while your traps inflict massice amounts of damage on them.

Pros: Ranged attack. Massive Damage (12k per shot on rich ppl's. 6k per shot on poor peoples)
Cons: Expensive equipment/Gcs.
[Image: 2cxck74.jpg]
#4
Light Assassin Guide by: Fuji-Owner

Light Sent Trap Assassin 101 :bulb:
AKA Lights Out Lights On Confusedmartass2


Skills
20-Shock Web
20-Charged Bolt Sentry
20-Lightning Sentry
20-Death Sentry
1-Fire Blast
1-Cloak of Shadows
1-Shadow Warrior
1-Psychic Hammer
1-Claw Mastery
1-Burst of Speed (Stamina)
Leftovers-Shadow Master

Stats
Str-Whatever is needed for equipment
Dex-Ditto
Vit-Leftover
Ener-120

Equip
Belt-Arachnid Mesh(+1)
Helm-Shako(+2)
Rings-2 Sojs (+2 and Mana:eek: )
Armor-Skin of the Vipermagi(+1 and +35 Resist)
Boots-Shadow Dancers (+2 Shadow Disciplines)
Gloves-Frostburns (For the Mana)
Ammy-Highlords or More (For the +'s)
Claws-I have one with +2 assassin +1 LS and a +2 assassin
TRAP CHARMS <- A must :drummer:

Advantages
1. Cloak of Shadows lowers Monster's defense and blinds them for your Traps so that the monsters are like :furious2:
2. Shadow Warrior is a merc for free Rolleyes
3. If you have all that equip then you'll have 6-7k LS (All my traps are lvl 28 at 4k dmg each hit with 5 traps! I mean come on my Shock Web does 3k dmg a second itself.

Disadvantages
1. Light Immunes.
2. Getting all that stuff.
3. Running out of Iced Tea and Pringles.

Strategy
1. Cast out your Shadow Master and Burst of Speed.
2. When you see enemies on your screen cast Cloak of Shadows to blind and lower defense.
3. Bust out your handy dandy LS and place them spaced apart so they get hit from all angles. (It looks cooler too Confusedmart:

Your Pal,
Kev (Owner of the Fuji Clan USeast)

PS: If you and 6 other Assassins are in a room with one Pally. That Pally's a Pimp :pimp2:
[Image: 2cxck74.jpg]
#5
This is Medicine_man's relatively in-depth guide for a duel-claw Kicker Assasin.



Medicine_Man's dual-claw Kicker Assasin

-preface- This character is meant to lower your opponents life and also damage them over time with open wounds.

First we'll start with...
Stats:
Strength - Enough for gear
Dexterity - Enough for gear
Vitality - The rest
Energy - ...

Skills:
Martial Arts
.Dragon Talon - Maxed
.Dragon Flight - Maxed

Shadow Disciplines
.BoS - 5+
.Fade - 5+
.Venom - Maxed
.Claw Block - Maxed

-skills note- Skills for clvl 85+ are included because this build is intended for higher clvls due to the fact that open wounds depends on clvl

Gear:
Helm - 'Shael' Guillame's Face
Armor - Duress (runeword)
Weapon1 - 'Shael' or 40/15 Bartuc's
Weapon2 - See weapon 1
Alternate1 - 'Shael' Jade Talon
Alternate2 - See alternate 1
Weapon Switch - Call to Arms (runeword) / Lidless Wall
Belt - Verdungo's Hearty Coil or Arachnid's Mesh
Gloves1 - Dracul's Grasp
Gloves2 - Bloodfists
Gloves3 - Crafted with Crushing Blow
Boots1 - Upped Gore Riders
Boots2 - Shadow Dancers
Boots3 - Rare Myrmidon Greaves
Boots4 - Sandstorm Treks
Ring1 - Raven Frost
Ring2 - See ring 1
Ring3 - Angelic / Raven Frost
Amulet1 - Mara's Kaleidoscope
Amulet2 - Rare Assasin Amulet
Amulet3 - Angelic

-gear note- Most weapon choices depend on whether you duel a caster or not.
-gear note- A Stormshield can be used with a 'Fury' (runeword) or Bartuc's when dueling melee characters.
-gear note- Absorb gear was not mentioned, because I think you can figure that one out.
-gear note- If you use something different than what is listed, here is an kicking IAS table to help you out.

-character note- You will have 10k-14k attack rating without Angelics. :eek:

Here’s the breaks for a –30 WSM claw with no BoS:
IAS_EIAS_Frames
0____30___10
2____31___9
18___45___8
46___63___7


Just factor in BoS.

Strategy Section:

Sorceress -
Here we are, one of the main points of this build; slaying mages.

-mage fighting note- After you have DF'ed and Dragon Taloned, play defensively. They will then have Open Wounds on them. Once their health starts to get low, DF and DT for the kill.

Blizzard - These chicks tend to teleport around and drop a Blizzard on you then teleport back off the screen. If they A.) do what was mentioned above, DF over to them when they come on your screen, then procede to Dragon Talon them. Repeat if necessary. If they B.) Try to Blizzard you once then spam Ice Blast, run circles around them until their aim is thrown off a little, then DF and Dragon Talon. Repeat if necessary.

Orb - After they cast Orb, they need to walk a little bit due to the fact that you cannot cast anything within like, a second after casting Orb. DF and Dragon Talon right after they Orb. Repeat if necessary.

Fire - They generally stand and spam, teleport and spam, then teleport and spam some more. The trick here is not hitting them, it is preventing them from hitting you. You must master the art of dodging Fire Balls while trying to get your cursor on them both at the same time. If and when you can do this, you will most likely succeed.

Lightning - Similar to dueling a Fire Sorceress, but instead they have less projectiles coming at you. Though you don't have to dodge as much, getting hit can be costly. Sometimes these girls will get frustrated and try to teleport on top of you. Show them why that's a bad idea using Dragon Talon.

Necromancer -
When a Necromancer shows up in a dueling game, 90% of the time it's a Bone Necromancer. These guys are tough, and you know why. They are not immune to the Kicker, however. No other Necromancer will be mentioned in this section.

Bone - Their tactics are similar to that of a Fire Sorceress, but they have many tools to SLOW YOU DOWN. If you get hit by a Clay Golem, you're gonna be feeling like you have bricks for shoes. Also, thought not very many do this, some will Decripify you, which combined with getting slowed from a Clay Golem, SUCKS. Do NOT let this happen. If it does, you are toast. These guys also have Bone Armor. Jeeze, it seems impossible to beat these guys with a Kicker! Wrong. Bone Armor does not protect them from Open Wounds, Crushing Blow, OR Poison damage. With that said, use the tactics listed for a Fire Sorceress.

Assasin -
Hey, just like you! There are 3 main builds that will be discussed in this section.

Trapper - Ugh. I hate these chicks. If they are MB spammers, your chances are slim. We do, though, have high FHR. They will never be able to completely paralize you with MB. But now on to offense. Your only hope of landing a hit on these girls is Dragon Flight. Trying to Dragon Talon them is a mistake. Trappers usually run very fast with BoS, and when they see you DF, they're already running the other way. DO NOT try to Dragon Talon. This just makes you immobile for a whole second, which is a large enough window for 5 Lightning Sentries to kill you. Make sure to absorb in this fight.

WW Assasin - Not much of a chance for you here, atleast I don't think so. You have low defense which means that they will hit you often if not every time. While in WW form, hitting them with Dragon Talon is probably ineffective.

Kicker - This duel is all about gear.

Barbarian -
Oh boy. Basically all Barbarians will beat you. They have high PDR, your only chance will be your poison damage.

Paladin -
These are interesting duels due to the fact that there are so many different Paladin builds.

Zealots - The will hit you often, but you will hit them often also. Your only chance will be fore Life Tap to kick in fast.

FoH - Slap on a 4 Topaz Monarch and/or a 3 Ort Helm and go for it. Use Fade if necessary.

Hammerdin - You have a pretty good chance against these guys, believe it or not. Just remember this - DO NOT try to Dragon Flight them when they are casting. You end up right on top of a hammer. Instead, Mind Blast them until their hammer field is uneven. Take your chances, and run up to him and Dragon Talon. Remember, you can block hammers.

Druid -

Windy - This is a hard duel. They usually teleport a lot, and have summons on top of them, so it is hard to land a Dragon Flight on them. Make sure to take their Sage out first. If you get a clear shot at him, Dragon Flight and Talon. They usually stay put, so just keep going. With lowered life since they have no Sage, you might be able to take him out. Mind Blast him if he stands still and spams tornadoes waiting for you.

Shapeshifter - You can beat most of these except Fireclawers.

Amazon -

Bowazon - If they aren't spamming as soon as you leave town, which isn't likely, you'll probably win. If they spam before you can see them, you'll have trouble. Dragon Flight casts sort of slow, so Guided Arrows will interrupt it. If you end up landing a Dragon Flight, Talon and keep going. They will be in somewhat of a Dodge lock. Keep kicking until they die.

CS/Lightning Javalin - Slap on TGods and maybe a 4 Topaz Monarch. These chicks will light you up (no pun intended) if you don't have lightning resists/absorb. She will just CS you once you Dragon Flight, so try to Talon before she can land a CS so maybe you'll get them in Dodge lock. Keep kicking once you're on them.

I hope you've enjoyed my guide, and try it out sometime. It's a lot of fun. Later.
[Image: 2cxck74.jpg]
#6
My Tiger Claw Sin Guide
by Red Brilliance

calculations:
40 str 40 dex katar 4-7 katar 4-7 lvl 1 tiger strike lvl 1 dragon claw
min 22 max 39 min 22 max 39
40 str 40 dex katar 4-7 katar 4-7 lvl 1 tiger lvl 1 dragon lvl 3 claw
min 25 max 43 min 22 max 43

110 str 110 dex war fist 44-53 war fist 44-53 lvl 20 ts lvl 20 dc
min 1848 max 2226

runewords:
fury jah gul eth
honor amn el ith tir sol
breath of the dying vex hel el eld zod eth
chaos fal ohm um
hand of justice sur cham amn lo

unique claws:
shadow killer
bartuc's
jade talon

helms:
veil of steel = rockstopper
crown of ages = peasent's crown

armor:
arkaine's valor = Que-Hegan's Wisdom

gloves:
soul drainers = hand of broc
dracul's grasp = blood fist

boots:
shadow dancer = gore rider

belts:
string of ears = blade buckle

skills:
20- tiger strike
5- blades of ice (blades of ice can be used as a frozen nova to slow things down some)
20- dragon claws
15- weapon block
5- cloak of shadows
20- shadow warrior or master (i will personally use warrior due to some unclear terminolgy but whatever fit your style)
15- venom (what's a martial asn w/o poison damage i mean come on)
rest for prerequisites

Stats:
Str and Dex: should be fairly high and equal because claw damage is multiplied by those 2 stats
Vit: you won't survive unless u have at least 200 here. you'll gain at least 900 hps like this
nrg: tiger strike costs 1 and dragon claw costs 2 everything else is a once every 2-10 min cast so you shouldn't be worry about mana

merc:
nightmare act2 defensive if u want the blades of ice points for something else if not use a nightmare act2 combat thorns is good for melee
[Image: 2cxck74.jpg]


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