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this is a bit a newb question, but i just wna know if crushing blow, deadly strike & open wounds have effects on mercs atk, and also can they leech on duels?? cuz im making a merc for my wind druid, i already got eth doom cryptic & i dunno what helm & armor to use, 40/15max gface with eth g bane.. or cham 40/15ias coa with eth duress?? ty in advance..
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Are you asking if mercs can do CB and DS and OW? Cuz they definitely can. The only reason my merc can handle meph is because he uses a gface and was CB'ing all the time to meph. I'm not sure if they can leech on duels...I've never dueled with a merc. Figured it was pointless, may as well not duel. Use the 40/15 gface and eth gbane. I use an eth shael'd crown of thieves, for the 12% leech, and i use a 3k eth stone.
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ya, thats what im asking, & bout leeching, cuz it only works on pvp right? i dunno, maybe i have to try it on my own.. thnx btw..
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I know that leech works on PvM. I don't know if it works PvP.
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merc's using special attributes work exactly like players in pvp. meaning, deadly strike crushing blow and open wounds are reduced by quite a bit.
the best merc gear for pvp would probably be
eth doom superior thresher
chamed leviathan
and 80/30% ias coa or ber ber coa incase u already have enough speed.
for pvm on a wind druid use
eth infinity thresher
possibly an eth fortitude or chamed levi or eth gbane
and 30% ias coa or some similar helm with ias.
for the poorer build u can try using eth insight since its meditation is very useful.
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oh i forgot to add its on nonladder, & i think cryptic has better dmg than thresher?? well i just wna know if merc can leech on duels..
and additional quetion, using bramble on mercs? does it have an effect on pvp??
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thresher is much faster then cryptic, which is desperatly needed in duels, especially since your gonna be against another doom merc probly. the dmg difference is negligible.
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Best choice would probably be a Giant Thresher. Same speed, but higher requirements, more damage, and awesome range as well.
Yes, all mercenaries leech, even in duels.
As for Bramble, Thorns is basically useless against other players. There are exceptions of course, some pure porcupines can be really deadly in melee combat.
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for bramble its a bad add on something like 1/16 damage and then 1/8 damage for pvp and most melee chars have at least 50%T damage reduce so they take minimal damage
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so i guess if mercs leech in duels, its better to use a 12%leech crown of ages, than 40/15max g-face on pvp right??
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My merc uses:
Bonehew with 2 amn (Good leech)
Vampire Gaze 17/6/6 socket with sol (good leech and dmg reduce)
Shaftstop socket with sol (Great damage reduce)
Thorn aura will work with full power in PvP if they hit a summoned monster under your controll. Thorn aura and Iron Maiden works exactly the same way, exept for that iron maiden is on the enemy for a long time.
My necros iron maiden is 1125% dmg returned. Lets say it was 1000% and you did 200 damage on my skelleton. You have 50% dmg reduce if you are good. That means the dmg you get returned is 200 x 1000 - 50% = 100 000.
In other words, thorn and iron maiden rocks :p
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how bout a merc with lvl21 thorns bramble got hit by a 10k+dmg charger? i got diff answers from evrybody lol... and how bout a merc with 15%leech ebotd wp & 12%leech crown of thieves compared to 40/15max gface + eth doom in terms of cb,ds & leech
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Iron Maiden
Required Level: 12
Prerequisites: Amplify Damage [1]
This spell curses a creature, condemning them to receive whatever pains they inflict upon others. The greater the skill of the Necromancer, the greater the magnitude of torment the victim receives for his wrongdoings.
Effect: Damage dealt is damage received. This only works on melee monsters.
straight from the arreat summit, maybe its wrong though
Thorns
Required Level: 6
Prerequisites: None
An eye for an eye is sometimes not enough. Those who would strike the emissaries of the Light had best take warning, for retribution shall be swift and certain. The might of your blows shall be felt a hundred fold unto you!
Effect: Enemies take damage when they cause melee damage to party members. Player vs Player: Thorns will do 1/10th the damage
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Thorn Aura and Iron Maiden works the same way. However, when someone attack a merc, it dont get the same dmg returned as when you attack a skelleton. This might have something to do with the merc beeing a class "Hireling" and skelly beeing a class "monster"...
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to me, by the way arreat summit worded their sources, i dont think iron maiden works on players, and on thorns it seems to do 1/10 the dmg to people so if i did 2000 dmg in pvp thats 10x higher at brambles level or 20000 dmg then /10 is 2000 to me or 1000 after 50% dmg reduce. if that is the case, then a charger could probably hit someone 3x before they die from thorns.
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If you dont belive me, you can try to make a necromancer. Max Iron Maiden and Get some high hp skellys. You will see that it works in PvP. I speak out of experiance.
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Time to clear up some questions, there's a 1/10 penalty on the Thorn damage when it's affecting players, just as stated on Arreat Summit.
On top of this, the usua 1/6 player versus player penalty apply, meaning that very little damage actually is returned. Iron Maiden also suffers this 1/6 penalty, but other than that, it does just as much damage against players as it does against monsters. Hence why it's noticably better in duels.
There are also other factors, if Iron Maiden is cast on a player attacking a minion (mercenary or skeleton mostly), you'll see an even bigger difference. First of all, full damage is dealt to the minion, because the 1/6 player versus player penalty doesn't apply, so a lot more damage is returned. On top of this, it counts as if the returned damage actually comes from the minion itself, so only a 1/2 penalty apply (rather than the usual 1/6 for player versus player combat).
Hope this all makes sence.
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so u guys are saying that mercs are like players also with these effects?
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