05-16-2005, 12:51 PM
I'm currently in the process of building a powerfully defensive Paladin, but i've run into a what could be a problem if i choose the wrong mercenary.
In Act II (Normal or Hell, not Nightmare difficulty) you can hire mercenaries with either Prayer or Defiance Auras, i know Prayer automatically has the prayer effect (Duh :p ) but with synergies, player characters can use Defiance as a free extension onto Prayer (DOESN'T BURN MANA ANYMORE! Hooray! :p ) that not only heals a similar level of damage, but starts to very effectively reduce the ammounts of poison damage you take, and nullify curses, so my question is thusly;
1> Does the Desert Mercenary Defiance Aura actually heal like a Prayer Aura?
2> And if so, does the effect grow (equivilant of points invested in Prayer) or does only the poison and curse reduction expand? (equiv' points on Defiance)
... And if anyone CAN, 3> Assuming the damage healed with defiance increases, does it increase faster/slower/about the same? (comp' to prayer)
In Act II (Normal or Hell, not Nightmare difficulty) you can hire mercenaries with either Prayer or Defiance Auras, i know Prayer automatically has the prayer effect (Duh :p ) but with synergies, player characters can use Defiance as a free extension onto Prayer (DOESN'T BURN MANA ANYMORE! Hooray! :p ) that not only heals a similar level of damage, but starts to very effectively reduce the ammounts of poison damage you take, and nullify curses, so my question is thusly;
1> Does the Desert Mercenary Defiance Aura actually heal like a Prayer Aura?
2> And if so, does the effect grow (equivilant of points invested in Prayer) or does only the poison and curse reduction expand? (equiv' points on Defiance)
... And if anyone CAN, 3> Assuming the damage healed with defiance increases, does it increase faster/slower/about the same? (comp' to prayer)