06-05-2005, 03:16 AM
TABLE OF CONTENTS
I. Introduction
II. Skill point allocation
III. Stat point allocation
IV. Da Gear
V. PvP Strategies
VI. Advanced PvP Strategies
VII. Miscellaneous
VIII. Disclaimer/Credits
I. INTRODUCTION
Why a poison and bone hybrid?
The bone and poison necro are two of the most feared PvP characters in duelling. Now imagine them combined into one all-powerful uber necro.
Wouldn’t going into both skills weaken both to the point of being ineffective or useless?
No, and this will be explained as you read along the guide.
II. SKILL POINT ALLOCATION
Note: These are all my opinions on how things should be done. You can vary to suit your own needs, whatever they are.
Poison & Bone Skills:
20 Poison Dagger
20 Poison Explosion
20 Poison Nova
20 Bone Wall
1-16 Bone Spear*
1-16 Bone Spirit*
1 Bone Armour
1 Corpse Explosion
1 Teeth
1-20 Bone Prison**
Curses:
1 Amplify Damage
1 Weaken
1 Iron Maiden
1 Terror
1 Life Tap
1 Decrepify
1 Lower Resist
Summoning:
1 Clay Golem
1 Blood Golem
1 Iron Golem
1 Fire Golem
Extras (Optional):
1 Dim Vision
* The 1-16 for both bone spear and spirit means that you can either go 1 in spear and 16 in spirit or vice versa, or even 7 in spear and 10 in spirit or whatever. It’s ur choice, though you generally should stick with one to make it more damaging. Put 16 in spear if ur a good spear sniper and like the speed of it. Use spirit if u like the homing aspect and the potential higher damage.
** Skill points in Bone Prison depend on whether your duelling honour or not. If you are, then u should put all you can spare into Bone Prison so it adds synergy bonus to Bone Armour. If you’re duelling in pub, then no points in it since you’ll want to use the Marrowwalks bug. (Wearing Marrowwalks with no points in Bone Armour gives u +33 to Bone Prison Synergies. This has been talked about enough so I won’t explain further)
For the Extras, Dim Vision is for use when doing Baal Runs, or PvM. It’s a personal choice. You can either decide to help out in runs, or just leech xp like a mofo.
Breakdown:
Poison Dagger: This is mainly used as a synergy boost for Poison Nova. You’ll also be using this skill during early levelling stages. Max it.
Poison Explosion: Read above.
Poison Nova: This is one of your main attack methods. So of course you’ll wanna max it.
Bone wall: This skill is very very helpful. It can block projectiles such as fireballs and arrows. It is a synergy to all bone skills. Max it.
Bone Spear: Used to fight other ranged attackers. 1-16 points in it
Bone Spirit: Read above
Bone Armour: Gives you a lot of protection from melee attacks. 1 point is enough because each point only gives you 10 HP while synergies give it 15 HP.
Corpse Explosion: 1 point. It’s a prerequisite. Needed for levelling also. Fun spell
Teeth: 1 point. It’s a prerequisite.
Bone Prison: If clan honour duelling, pump this to boost bone skill synergies.
Amplify Damage, Weaken, Iron Maiden, Terror, Life Tap: All Prerequisites. 1 point. Though IM can be used quite effective in PvP. More on this later.
Decrepify: To slow those mofos with like 500 frw so ur spirit can actually catch up with them. 1 point is enough.
Lower Resist: One of ur main curses. Always lr before you pnova someone. Increases it’s dmg by insane. 1 point is enough. +skills will boost this up.
Clay Golem: To slow people. 1 point enough
Blood & Iron Golem: Prereq, 1 point.
Fire Golem: To finish off the last hit point of fleeing poisoned enemies. 1 point is enough.
III. STAT POINTS ALLOCATION
Strength: Enough to wear equipment. You should aim for 50-60 as base in order to use basic equipment. Other items can give you addition so not too much here.
Dexterity: Enough to give you maximum block, or 75%. People debate all the time whether to go vitamancer or blockmancer. But this is a PvP build. You will get hit and you will need to block.
Vitality: As with all other builds, all you can spare
Energy: This is very debatable for it depends on the items you’re able to get. If you’re rich, then you can afford numerous +mana items or charms, so you don’t need any points here. If you’re poor, then put a few points in to make sure u get enough to use without chugging a mana potion every 5 seconds.
IV. THE GEAR
I’ll list the best option plus a few alternatives for regular people who can’t afford godly stuff.
WEAPON:
1) Death’s Web, Unearthed Wand:
One-Hand Damage: 22 To 28 (25 Avg)
Required Level: 66
Required Strength: 25
Durability: 18
Base Weapon Speed: [0]
+50% Damage To Undead
-40-50% To Enemy Poison Resistance (varies)
+7-12 To Mana After Each Kill (varies)
+7-12 Life After Each Kill (varies)
+2 To All Skills
+1-2 To Poison And Bone Skills (Necromancer Only) (varies)
No contest here, this is best pwnage wand a poison necro can use. A lot of + skills to Poison & Bone skills, and the crazy negative resistance to poison. (Very, very expensive for a good one)
2) Heart of the Oak, [Ko+Vex+Pul+Thul]:
+3 To All Skills
+40% Faster Cast Rate
+75% Damage To Demons
+100 To Attack Rating Against Demons
Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
7% Mana Stolen Per Hit
+10 To Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +30-40 (varies)
Level 4 Oak Sage (25 Charges)
Level 14 Raven (60 Charges)
+50% Damage To Undead
Gives +3 to all skills, resist, fast cast, can’t really ask for better… except Death’s Web =). (Very expensive)
3) Blackbog’s Sharp, Cinquedeas:
One-Hand Damage: 30 To 76 (53 Avg)
Required Level 38
Required Strength: 25
Required Dexterity: 88
Durability: 24
Base Weapon Speed: [-20]
+488 Poison Damage Over 10 Seconds
Adds 15-45 Damage
30% Increased Attack Speed
Slows Target By 50%
+50 Defense
+4 To Poison Nova (Necromancer Only)
+4 To Poison Explosion (Necromancer Only)
+5 To Poison Dagger (Necromancer Only)
Gives +4 to Poison Nova and Explosion, and +5 to Poison Dagger. Other stats useless unless you plan to stab someone… which is something this build is not good at. (Very cheap)
4) Blackhand’s Key, Grave Wand:
One-Hand Damage: 13 To 29 (21 Avg)
Required Level: 41
Required Strength: 25
Durability: 15
Base Weapon Speed: [0]
+50% Damage To Undead
+2 To Necromancer Skill Levels
+1 To Curses (Necromancer Only)
20% Damage Taken Goes To Mana
30% Faster Cast Rate
Fire Resist +37%
+50 To Life
Level 13 Grim Ward (30 Charges)
-2 To Light Radius
The staple of all mid-level necros. +2 to necro skills, fast cast, it’s still a good wand to use if u can’t get anything else. (Somewhat cheap)
5) Any +necro skill wand with fcr will do if you can’t find anything else
SHIELD:
1) Homunculus, Hierophant Trophy:
Defense: 177-213 (varies) (Base Defense: 58-70)
Defense: 58-70
Required Level: 42
Required Strength: 58
Durability: 20
Chance To Block: 72%
(Necromancer Only)
+150-200% Enhanced Defense (varies)
+5 To Mana After Each Kill
40% Increased Chance of Blocking
30% Faster Block Rate
+2 To Necromancer Skill Levels
+20 To Energy
Regenerate Mana 33%
All Resistances +40
+2 To Curses Skills (Necromancer Only)
In my opinion, the best necro shield you can use for PvP. +2 necro skills, all resist, mana regen, and the insane block rate. Really, can’t get better than that. (Medium cheap)
2) Darkforce Spawn, Bloodlord Skull:
Defense: 357-417 (varies) (Base Defense: 103-148)
Required Level: 65
Required Strength: 106
Durability: 20
Chance To Block: 32%
(Necromancer Only)
+140-180% Enhanced Defense (varies)
+1-3 To Summoning Skills (Necromancer Only) (varies)
+1-3 To Poison And Bone Skills (Necromancer Only) (varies)
+1-3 To Curses (Necromancer Only) (varies)
+30% Faster Cast Rate
Increase Maximum Mana 10%
(Ladder Only)
This shield is also quite good, but it’s more for fight against casters because of the low block rate. What really stands out about this shield is the fast cast. You’ll need to get a +3 to Poison and Bone, the rest aren’t much use. (Very expensive)
3) Lidless Wall, Grim Shield:
Defense: 271-347 (varies)(Base Defense: 50-150)
Required Level: 41
Required Strength: 58
Chance to Block: Pal: 50%, Ama/Asn/Bar: 45%, Dru/Nec/Sor: 40%
Durability: 40
Paladin Smite Damage: 14 To 20
+80-130% Enhanced Defense (varies)
+1 To All Skills
Increase Maximum Mana 10%
20% Faster Cast Rate
+3-5 To Mana After Each Kill (varies)
+10 To Energy
+1 To Light Radius
Good overall shield for any caster, with +1 to skill, fast cast, and increase mana 10%. ( Medium)
4) Stormshield, Monarch:
Defense: (136-504) - (151-519) (varies)(Base Defense: 133-148)
Required Level: 73
Required Strength: 156
Chance to Block: Pal: 77%, Ama/Asn/Bar: 72%, Dru/Nec/Sor: 67%
Paladin Smite Damage: 12 To 34
+ (3.75 Per Character Level) 3-371 Defense (Based On Character Level)
+25% Increased Chance Of Blocking
35% Faster Block Rate
Damage Reduced By 35%
Cold Resist +60%
Lightning Resist +25%
+30 To Strength
Attacker Takes Lightning Damage of 10
Indestructible
I listed this mainly for the damage reduction it gives and the cool block rate, though the strength req might be too much for most people. ( Expensive)
5) Whistan’s Guard, Round Shield:
Defense: 154 (Base Defense: 47-55)
Required Level: 29
Required Strength: 53
Durability: 64
Chance To Block: Pal: 97% Ama/Asn/Bar: 92% Dru/Nec/Sor: 87%
Paladin Smite Damage: 7 to 14
+175% Enhanced Defense
Half Freeze Duration
40% Faster Block Rate
+55% Increased Chance Of Blocking
+5 To Light Radius
Nothing special except for its crazy block rate. (Very Cheap)
6) Trang-Oul’s Wing, Cantor Trophy:
Defense: 175-189 (varies)(Base Defense: 50-64)
Required Level: 54
Required Strength: 50
Durability: 20
Chance to Block: 60%
(Necromancer Only)
+125 Defense
+30% Increased Chance Of Blocking
Poison Resist +40%
Fire Resist +38-45% (varies)
+15 To Dexterity
+25 To Strength
+2 To Poison And Bone Skills (Necromancer Only)
-25% To Enemy Poison Resistance (3 Items)
This is a secondary option for people who choose to use the 3 piece Trangs instead of individual uniques. You’ll also need the belt and gloves. This is a great shield on its own also. High block rate, +skill to p&b.
HELM:
1) Rare Circlet: One that gives +2 necro skill, 20% fast cast, all resist. These circlets are godly. (Crazy expensive) If you find one of these and it has sockets, plz msg me and give it to me! o_O
2) Harlequins Crest, Shako:
Defense: 98-141 (varies)
Required Level: 62
Required Strength: 50
Durability: 12
+2 To All Skills
+ (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
+ (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes
Good for any build, +2 to skills, 10% damage reduced, and a $hitload of health and mana, though it looks crappy on your dude. Peanut. ( Expensive)
3) Peasant Crown, War Hat:
Defense: 108 (Base Defense: 45-53)
Required Level: 28
Required Strength: 20
Durability: 12
+100% Enhanced Defense
+1 To All Skills
15% Faster Run/Walk
Replenish Life +6-12 (varies)
+20 To Energy
+20 To Vitality
A cheap alternative to shako. It’s not bad if you can’t get the stuff mentioned above. ( Cheap)
4) Crown of Ages, Corona:
Defense: 349-399 (Base Defense: 111-165)
Required Level: 82
Required Strength: 174
+50% Enhanced Defense
+100-150 Defense (varies)
+1 To All Skills
Damage Reduced By 10-15% (varies)
All Resistances +20-30 (varies)
+30% Faster Hit Recovery
Socketed (1-2) (varies)
Indestructible
I suggest this because this is a godly helm. +1 to skills, all resist, fast hit recovery, and socketed!!! But the thing is… the strength req for this is quite beyond reach for most necros. ( Very expensive)
ARMOR:
1) Enigma, [Jah+Ith+Ber]:
+2 To All Skills
+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (varies)
+ (0.75 Per Character Level) +0-74 To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
+ (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)
Hands down, the best armour there is. +2 to skills, damage reduced, + life, and + insane strength. Use this, and the strength problem you always had will be a thing of the past…. Not to mention the teleport… and the mf. ( Very Expensive)
2) Bramble, [Rah+Ohm+Sur+Eth]:
Level 15-21 Thorns Aura When Equipped (varies)
+50% Faster Hit Recovery
+25-50% To Poison Skill Damage (varies)
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% To Maximum Cold Resist
Fire Resist +30%
Poison Resist +100%
+13 Life After Each Kill
Level 13 Spirit of Barbs (33 Charges)
Nice fast hit recovery, increase to mana, mana regen, nice resists, and the crazy +25%-50% poison damage!!!!! (Very Expensive)
3) Skin of Vipermagi, Serpentskin Armour:
Defense: 279 (Base Defense: 111-126)
Required Level: 29
Required Strength: 43
Durability: 24
+120% Enhanced Defense
+1 To All Skills
30% Faster Cast Rate
Magic Damage Reduced By 9-13 (varies)
All Resistances +20-35 (varies)
Gives +1 to all skill, 30% fast cast, all resist. Nice armour to use if you can’t afford the above. (Affordable)
4) Que-hagen’s Wisdom, Mage Plate:
Defense: 628-681 (varies)(Base Defense: 225-261)
Required Level: 51
Required Strength: 55
Durability: 60
+140-160% Enhanced Defense
+1 To All Skill Levels
+3 To Mana After Each Kill
20% Faster Cast Rate
20% Faster Hit Recovery
Magic Damage Reduced By 6-10 (varies)
+15 To Energy
Gives +1 to skills, 20% fast cast, 20% hit recovery. Good armour overall except for the lack of resistance. ( Affordable)
GLOVES:
1) Trang-Ouls Claws, Heavy Bracers:
Defense: 67-74 (varies)(Base Defense: 37-44)
Required Level: 45
Required Strength: 58
Durability: 16
+20% Faster Cast Rate
Cold Resist +30%
+30 Defense
+25% Poison Skill Damage
+2 To Curses (Necromancer Only)
Gives 20% fast cast, nice cold res, +2 to curses. What really stands out is the 25% to poison damage!!!!!! Needed to complete 3 piece trangs (Affordable)
2) Magefists, Light Gauntlets:
Defense: 24-25 (varies)(Base Defense: 9-11)
Required Level: 23
Required Strength: 45
Durability: 18
+20-30% Enhanced Defense (varies)
+10 Defense
+1 To Fire Skills
20% Faster Cast Rate
Regenerate Mana 25%
Adds 1-6 Fire Damage
Gives 20% fast cast, nice mana regen, really good caster gloves. (Cheap)
3) Frostburns, Gauntlets:
Defense: 47-49 (varies)(Base Defense: 12-15)
Required Level: 29
Required Strength: 60
Durability: 24
+10-20% Enhanced Defense (varies)
+30 Defense
+5% Enhanced Damage
Maximum Mana 40%*
Adds 1-6 Cold Damage, Cold Duration: 2 Seconds
Only useful thing on this is the huge boost to mana. (Everywhere)
BOOTS:
1) Marrowwalks, Boneweave Boots:
Defense: 183-204 (varies)(Base Defense: 59-67)
Required Level: 66
Required Strength: 118
Durability: 16
Assassin Kick Damage: 69-118
+170-200% Enhanced Defense (varies)
+20% Faster Run/Walk
+1-2 To Skeleton Mastery (Necromancer Only) (varies)
+10-20 To Strength (varies)
+17 To Dexterity
Regenerate Mana 10%
Heal Stamina Plus 10%
Half Freeze Duration
Level 33 Bone Prison (13 Charges)
Level 12 Life Tap (10 Charges)
This is THE boot to use if you’re planning on pub duelling. Also quite necessary for this build to be at it’s full potential. The extra synergies this thing gives out are quite good. The mods on the boots aren’t that shabby either. Meeting the strength req might be a hassle though. Enigma solves this. ( Medium)
2) Sandstorm Trek, Scarabshell Boots:
Defense: 158-178 (varies)(Base Defense 56-65)
Required Level: 64
Required Strength: 91
Durability: 14
Assassin Kick Damage: 60-110
+140-170% Enhanced Defense (varies)
+20% Faster Hit Recovery
+20% Faster Run/Walk
+ (1 Per Character Level) +1-99 Maximum Stamina (Based On Character Level)
+10-15 To Strength (varies)
+10-15 To Vitality (varies)
50% Slower Stamina Drain
Poison Resist +40-70% (varies)
Repairs 1 Durability In 20 Seconds
What you really want from this boot is the fast hit recovery. The + strength and vitality is also nice. Try to get ethereal ones though those can be pricey ( Medium)
3) Tearhaunch, Greaves:
Defense: 60-63 (varies)(Base Defense: 12-15)
Required Level: 29
Required Strength: 70
Durability: 24
Assassin Kick Damage: 10-20
+60-80% Enhanced Defense (varies)
20% Faster Run/Walk
All Resistances +10%
+35 Defense
+5 To Dexterity
+5 To Strength
+2 To Vigor (Paladin Only)
Nothing special about these boots except for the +10 all res (Very Cheap)
4) Natalya’s Boots, Mesh Boots:
Defense: 112-169 (varies)(Base Defense: 37-44)
Required Level: 25
Required Strength: 65
Durability: 66
Assassin Kick Damage: 23-52
+75-125 Defense (varies)
+40% Faster Run/Walk
Heal Stamina Plus (0.25 Per Character Level) 0-24% (Based On Character Level)
Cold Resist +15-25% (varies)
Lightning Resist +15-25% (varies)
Gives 40% fast run/walk and nice resists. (Somewhat cheap)
BELTS:
1) Arachnid Mesh, Spiderweb Sash:
Defense: 119-138 (varies)(Base Defense: 55-62)
Required Level: 80
Required Strength: 50
Durability: 12
16 Boxes
+90-120% Enhanced Defense (varies)
Slows Target By 10%
+1 To All Skills
+20% Faster Cast Rate
Increases Maximum Mana 5%
Level 3 Venom (11 Charges)
Godly belt this is. +1 to skills, 20% fast cast, increase to mana. Enough said. (Expensive)
2) Gloom’s Trap, Mesh Belt:
Defense: 90-102 (varies)(Base Defense: 35-40)
Required Level: 36
Required Strength: 58
Durability: 16
16 Boxes
+120-150% Enhanced Defense (varies)
5% Mana Stolen Per Hit
Increase Maximum Mana 15%
Regenerate Mana 15%
+15 To Vitality
-3 To Light Radius
Increase to mana, mana regen, + vitality. Good overall belt. (Medium)
3) Trang-Oul’s Girth, Troll Belt:
Defense: 134-166 (varies)(Base Defense: 59-66)
Required Level: 62
Required Strength: 91
Durability: 18
16 boxes
+75-100 Defense (varies)
Requirements -40%
Cannot Be Frozen
Replenish Life +5
+25-50 To Mana (varies)
+30 Maximum Stamina
+66 To Life
Cold Resist +40% (3 Items)
Can’t be frozen, nice + to mana and life. Especially useful if paired with Trang’s gloves and shield. Gives nice cold res and mana regen. (Somewhat expensive)
AMULETS:
1) Crafted/Rare Amulets: What your looking for is a +2 nec skill, 10-20% fast cast, all res. (Hard to make, Very expensive to trade) Also plz msg me if you find/make these. I want one.
2) Mara’s Kaleidoscope:
Required Level: 67
+2 To All Skill Levels
All Resistances +20-30 (varies)
+5 To All Attributes
Gives +2 skills, + 5 to attributes, all res. Damn good this is. (Very Expensive)
3) Nice Magical Amulet: What you need is a +3 to Poison and Bone skill. If it has other useful mods, even better. (Somewhat expensive, depends on the 2nd mod)
4) Not as nice Magical Amulet: +1 to nec skill with 2nd mod. Use this if you can’t afford anything. (Everywhere)
RINGS:
1) Rare ring: 10% fast cast, all resist, +life and/or mana. (Expensive)
2) Stone of Jordan:
Required Level: 29
+1 To All Skill Levels
Increase Maximum Mana 25%*
Adds 1-12 Lightning Damage
+20 To Mana
Gives +1 to skill, increases to mana, enuf said. (Very Expensive)
3) Bul-Katho’s Ring:
Required Level: 58
+1 To All Skill Levels
+ (0.5 Per Character Level) 0-49 To Life (Based On Character Level)
3-5% Life Stolen Per Hit (varies)
+50 Maximum Stamina
The alternative to SOJ if you need life instead of mana (Very Expensive)
4) Ravenfrost/Dwarf Star:
Ravenfrost:
Required Level: 45
+150-250 To Attack Rating (varies)
Adds 15-45 Cold Damage, 4 sec. Duration (Normal)
Cannot Be Frozen
+15-20 To Dexterity (varies)
+40 To Mana
Cold Absorb 20%
Dwarf Star:
Required Level: 45
Fire Absorb 15%
Heal Stamina Plus 15%
+40 Maximum Stamina
+40 Life
100% Extra Gold From Monsters
Magic Damage Reduced By 12-15 (varies)
Use these to absorb fire or cold.
5) Manald Heal:
Required Level: 15
4-7% Mana Stolen Per Hit (varies)
Replenish Life +5-8 (varies)
Regenerate Mana 20%
+20 To Life
Just for the mana regen. ( Very Inexpensive, they’re everywhere)
CHARMS:
As many Poison and Bone skill charms you can get. 10 is maximum. You’ll also need all resist small charms and fast hit recovery ones. As always, look for ones with +life 2nd mod.
And of course, the Annihilus.
Required Level: 70
+1 To All Skills
+10-20 To All Attributes (varies)
All Resistances +10-20 (varies)
+5-10% To Experience Gained (varies)
Best Setup (IMO):
Helm: Rare +2 Nec skill, 20% fcr, All res, Circlet
Weapon: Death’s Web. 2/2/45+ works best.
Armour: Enigma
Gloves: Trang’s Gloves
Boots: Marrowwalks
Belt: Arachnid Mesh
Shield: Homunculus/Darkforce (depends on situation)
Amulet: +2 Nec skill, 20% fcr, All res, Rare ammy
1st Ring: SOJ/BK Ring or Rare 10% fcr, All res, +life/mana ring to hit 125 fcr with DF
2nd Ring: Ravenfrost or Rare 10% fcr, All res, +life/mana ring to hit 125 fcr with DF
Average Player’s Setup:
Helm: Shako
Weapon: Blackhand Key or Blackbog’s Sharp or White Runeword
Armour: Skin of Vipermagi
Gloves: Trang’s Gloves or Magefist
Boots: Tearhaunch or Silkweave
Belt: Gloom’s Trap
Shield: Homunculus or Lidless Wall
Amulet: Eye of Elitch
1st Ring: Rare or Magical 10% fcr ring.
2nd Ring: Ravenfrost
Poor Man’s Setup:
I don’t suggest you make a poison/bone necro if you can not afford the items mentioned in the average player’s section. Although it is viable to have cheaper equipment for PvM, you’ll get slaughtered in PvP.
I. Introduction
II. Skill point allocation
III. Stat point allocation
IV. Da Gear
V. PvP Strategies
VI. Advanced PvP Strategies
VII. Miscellaneous
VIII. Disclaimer/Credits
I. INTRODUCTION
Why a poison and bone hybrid?
The bone and poison necro are two of the most feared PvP characters in duelling. Now imagine them combined into one all-powerful uber necro.
Wouldn’t going into both skills weaken both to the point of being ineffective or useless?
No, and this will be explained as you read along the guide.
II. SKILL POINT ALLOCATION
Note: These are all my opinions on how things should be done. You can vary to suit your own needs, whatever they are.
Poison & Bone Skills:
20 Poison Dagger
20 Poison Explosion
20 Poison Nova
20 Bone Wall
1-16 Bone Spear*
1-16 Bone Spirit*
1 Bone Armour
1 Corpse Explosion
1 Teeth
1-20 Bone Prison**
Curses:
1 Amplify Damage
1 Weaken
1 Iron Maiden
1 Terror
1 Life Tap
1 Decrepify
1 Lower Resist
Summoning:
1 Clay Golem
1 Blood Golem
1 Iron Golem
1 Fire Golem
Extras (Optional):
1 Dim Vision
* The 1-16 for both bone spear and spirit means that you can either go 1 in spear and 16 in spirit or vice versa, or even 7 in spear and 10 in spirit or whatever. It’s ur choice, though you generally should stick with one to make it more damaging. Put 16 in spear if ur a good spear sniper and like the speed of it. Use spirit if u like the homing aspect and the potential higher damage.
** Skill points in Bone Prison depend on whether your duelling honour or not. If you are, then u should put all you can spare into Bone Prison so it adds synergy bonus to Bone Armour. If you’re duelling in pub, then no points in it since you’ll want to use the Marrowwalks bug. (Wearing Marrowwalks with no points in Bone Armour gives u +33 to Bone Prison Synergies. This has been talked about enough so I won’t explain further)
For the Extras, Dim Vision is for use when doing Baal Runs, or PvM. It’s a personal choice. You can either decide to help out in runs, or just leech xp like a mofo.
Breakdown:
Poison Dagger: This is mainly used as a synergy boost for Poison Nova. You’ll also be using this skill during early levelling stages. Max it.
Poison Explosion: Read above.
Poison Nova: This is one of your main attack methods. So of course you’ll wanna max it.
Bone wall: This skill is very very helpful. It can block projectiles such as fireballs and arrows. It is a synergy to all bone skills. Max it.
Bone Spear: Used to fight other ranged attackers. 1-16 points in it
Bone Spirit: Read above
Bone Armour: Gives you a lot of protection from melee attacks. 1 point is enough because each point only gives you 10 HP while synergies give it 15 HP.
Corpse Explosion: 1 point. It’s a prerequisite. Needed for levelling also. Fun spell
Teeth: 1 point. It’s a prerequisite.
Bone Prison: If clan honour duelling, pump this to boost bone skill synergies.
Amplify Damage, Weaken, Iron Maiden, Terror, Life Tap: All Prerequisites. 1 point. Though IM can be used quite effective in PvP. More on this later.
Decrepify: To slow those mofos with like 500 frw so ur spirit can actually catch up with them. 1 point is enough.
Lower Resist: One of ur main curses. Always lr before you pnova someone. Increases it’s dmg by insane. 1 point is enough. +skills will boost this up.
Clay Golem: To slow people. 1 point enough
Blood & Iron Golem: Prereq, 1 point.
Fire Golem: To finish off the last hit point of fleeing poisoned enemies. 1 point is enough.
III. STAT POINTS ALLOCATION
Strength: Enough to wear equipment. You should aim for 50-60 as base in order to use basic equipment. Other items can give you addition so not too much here.
Dexterity: Enough to give you maximum block, or 75%. People debate all the time whether to go vitamancer or blockmancer. But this is a PvP build. You will get hit and you will need to block.
Vitality: As with all other builds, all you can spare
Energy: This is very debatable for it depends on the items you’re able to get. If you’re rich, then you can afford numerous +mana items or charms, so you don’t need any points here. If you’re poor, then put a few points in to make sure u get enough to use without chugging a mana potion every 5 seconds.
IV. THE GEAR
I’ll list the best option plus a few alternatives for regular people who can’t afford godly stuff.
WEAPON:
1) Death’s Web, Unearthed Wand:
One-Hand Damage: 22 To 28 (25 Avg)
Required Level: 66
Required Strength: 25
Durability: 18
Base Weapon Speed: [0]
+50% Damage To Undead
-40-50% To Enemy Poison Resistance (varies)
+7-12 To Mana After Each Kill (varies)
+7-12 Life After Each Kill (varies)
+2 To All Skills
+1-2 To Poison And Bone Skills (Necromancer Only) (varies)
No contest here, this is best pwnage wand a poison necro can use. A lot of + skills to Poison & Bone skills, and the crazy negative resistance to poison. (Very, very expensive for a good one)
2) Heart of the Oak, [Ko+Vex+Pul+Thul]:
+3 To All Skills
+40% Faster Cast Rate
+75% Damage To Demons
+100 To Attack Rating Against Demons
Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
7% Mana Stolen Per Hit
+10 To Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +30-40 (varies)
Level 4 Oak Sage (25 Charges)
Level 14 Raven (60 Charges)
+50% Damage To Undead
Gives +3 to all skills, resist, fast cast, can’t really ask for better… except Death’s Web =). (Very expensive)
3) Blackbog’s Sharp, Cinquedeas:
One-Hand Damage: 30 To 76 (53 Avg)
Required Level 38
Required Strength: 25
Required Dexterity: 88
Durability: 24
Base Weapon Speed: [-20]
+488 Poison Damage Over 10 Seconds
Adds 15-45 Damage
30% Increased Attack Speed
Slows Target By 50%
+50 Defense
+4 To Poison Nova (Necromancer Only)
+4 To Poison Explosion (Necromancer Only)
+5 To Poison Dagger (Necromancer Only)
Gives +4 to Poison Nova and Explosion, and +5 to Poison Dagger. Other stats useless unless you plan to stab someone… which is something this build is not good at. (Very cheap)
4) Blackhand’s Key, Grave Wand:
One-Hand Damage: 13 To 29 (21 Avg)
Required Level: 41
Required Strength: 25
Durability: 15
Base Weapon Speed: [0]
+50% Damage To Undead
+2 To Necromancer Skill Levels
+1 To Curses (Necromancer Only)
20% Damage Taken Goes To Mana
30% Faster Cast Rate
Fire Resist +37%
+50 To Life
Level 13 Grim Ward (30 Charges)
-2 To Light Radius
The staple of all mid-level necros. +2 to necro skills, fast cast, it’s still a good wand to use if u can’t get anything else. (Somewhat cheap)
5) Any +necro skill wand with fcr will do if you can’t find anything else
SHIELD:
1) Homunculus, Hierophant Trophy:
Defense: 177-213 (varies) (Base Defense: 58-70)
Defense: 58-70
Required Level: 42
Required Strength: 58
Durability: 20
Chance To Block: 72%
(Necromancer Only)
+150-200% Enhanced Defense (varies)
+5 To Mana After Each Kill
40% Increased Chance of Blocking
30% Faster Block Rate
+2 To Necromancer Skill Levels
+20 To Energy
Regenerate Mana 33%
All Resistances +40
+2 To Curses Skills (Necromancer Only)
In my opinion, the best necro shield you can use for PvP. +2 necro skills, all resist, mana regen, and the insane block rate. Really, can’t get better than that. (Medium cheap)
2) Darkforce Spawn, Bloodlord Skull:
Defense: 357-417 (varies) (Base Defense: 103-148)
Required Level: 65
Required Strength: 106
Durability: 20
Chance To Block: 32%
(Necromancer Only)
+140-180% Enhanced Defense (varies)
+1-3 To Summoning Skills (Necromancer Only) (varies)
+1-3 To Poison And Bone Skills (Necromancer Only) (varies)
+1-3 To Curses (Necromancer Only) (varies)
+30% Faster Cast Rate
Increase Maximum Mana 10%
(Ladder Only)
This shield is also quite good, but it’s more for fight against casters because of the low block rate. What really stands out about this shield is the fast cast. You’ll need to get a +3 to Poison and Bone, the rest aren’t much use. (Very expensive)
3) Lidless Wall, Grim Shield:
Defense: 271-347 (varies)(Base Defense: 50-150)
Required Level: 41
Required Strength: 58
Chance to Block: Pal: 50%, Ama/Asn/Bar: 45%, Dru/Nec/Sor: 40%
Durability: 40
Paladin Smite Damage: 14 To 20
+80-130% Enhanced Defense (varies)
+1 To All Skills
Increase Maximum Mana 10%
20% Faster Cast Rate
+3-5 To Mana After Each Kill (varies)
+10 To Energy
+1 To Light Radius
Good overall shield for any caster, with +1 to skill, fast cast, and increase mana 10%. ( Medium)
4) Stormshield, Monarch:
Defense: (136-504) - (151-519) (varies)(Base Defense: 133-148)
Required Level: 73
Required Strength: 156
Chance to Block: Pal: 77%, Ama/Asn/Bar: 72%, Dru/Nec/Sor: 67%
Paladin Smite Damage: 12 To 34
+ (3.75 Per Character Level) 3-371 Defense (Based On Character Level)
+25% Increased Chance Of Blocking
35% Faster Block Rate
Damage Reduced By 35%
Cold Resist +60%
Lightning Resist +25%
+30 To Strength
Attacker Takes Lightning Damage of 10
Indestructible
I listed this mainly for the damage reduction it gives and the cool block rate, though the strength req might be too much for most people. ( Expensive)
5) Whistan’s Guard, Round Shield:
Defense: 154 (Base Defense: 47-55)
Required Level: 29
Required Strength: 53
Durability: 64
Chance To Block: Pal: 97% Ama/Asn/Bar: 92% Dru/Nec/Sor: 87%
Paladin Smite Damage: 7 to 14
+175% Enhanced Defense
Half Freeze Duration
40% Faster Block Rate
+55% Increased Chance Of Blocking
+5 To Light Radius
Nothing special except for its crazy block rate. (Very Cheap)
6) Trang-Oul’s Wing, Cantor Trophy:
Defense: 175-189 (varies)(Base Defense: 50-64)
Required Level: 54
Required Strength: 50
Durability: 20
Chance to Block: 60%
(Necromancer Only)
+125 Defense
+30% Increased Chance Of Blocking
Poison Resist +40%
Fire Resist +38-45% (varies)
+15 To Dexterity
+25 To Strength
+2 To Poison And Bone Skills (Necromancer Only)
-25% To Enemy Poison Resistance (3 Items)
This is a secondary option for people who choose to use the 3 piece Trangs instead of individual uniques. You’ll also need the belt and gloves. This is a great shield on its own also. High block rate, +skill to p&b.
HELM:
1) Rare Circlet: One that gives +2 necro skill, 20% fast cast, all resist. These circlets are godly. (Crazy expensive) If you find one of these and it has sockets, plz msg me and give it to me! o_O
2) Harlequins Crest, Shako:
Defense: 98-141 (varies)
Required Level: 62
Required Strength: 50
Durability: 12
+2 To All Skills
+ (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
+ (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes
Good for any build, +2 to skills, 10% damage reduced, and a $hitload of health and mana, though it looks crappy on your dude. Peanut. ( Expensive)
3) Peasant Crown, War Hat:
Defense: 108 (Base Defense: 45-53)
Required Level: 28
Required Strength: 20
Durability: 12
+100% Enhanced Defense
+1 To All Skills
15% Faster Run/Walk
Replenish Life +6-12 (varies)
+20 To Energy
+20 To Vitality
A cheap alternative to shako. It’s not bad if you can’t get the stuff mentioned above. ( Cheap)
4) Crown of Ages, Corona:
Defense: 349-399 (Base Defense: 111-165)
Required Level: 82
Required Strength: 174
+50% Enhanced Defense
+100-150 Defense (varies)
+1 To All Skills
Damage Reduced By 10-15% (varies)
All Resistances +20-30 (varies)
+30% Faster Hit Recovery
Socketed (1-2) (varies)
Indestructible
I suggest this because this is a godly helm. +1 to skills, all resist, fast hit recovery, and socketed!!! But the thing is… the strength req for this is quite beyond reach for most necros. ( Very expensive)
ARMOR:
1) Enigma, [Jah+Ith+Ber]:
+2 To All Skills
+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (varies)
+ (0.75 Per Character Level) +0-74 To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
+ (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)
Hands down, the best armour there is. +2 to skills, damage reduced, + life, and + insane strength. Use this, and the strength problem you always had will be a thing of the past…. Not to mention the teleport… and the mf. ( Very Expensive)
2) Bramble, [Rah+Ohm+Sur+Eth]:
Level 15-21 Thorns Aura When Equipped (varies)
+50% Faster Hit Recovery
+25-50% To Poison Skill Damage (varies)
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% To Maximum Cold Resist
Fire Resist +30%
Poison Resist +100%
+13 Life After Each Kill
Level 13 Spirit of Barbs (33 Charges)
Nice fast hit recovery, increase to mana, mana regen, nice resists, and the crazy +25%-50% poison damage!!!!! (Very Expensive)
3) Skin of Vipermagi, Serpentskin Armour:
Defense: 279 (Base Defense: 111-126)
Required Level: 29
Required Strength: 43
Durability: 24
+120% Enhanced Defense
+1 To All Skills
30% Faster Cast Rate
Magic Damage Reduced By 9-13 (varies)
All Resistances +20-35 (varies)
Gives +1 to all skill, 30% fast cast, all resist. Nice armour to use if you can’t afford the above. (Affordable)
4) Que-hagen’s Wisdom, Mage Plate:
Defense: 628-681 (varies)(Base Defense: 225-261)
Required Level: 51
Required Strength: 55
Durability: 60
+140-160% Enhanced Defense
+1 To All Skill Levels
+3 To Mana After Each Kill
20% Faster Cast Rate
20% Faster Hit Recovery
Magic Damage Reduced By 6-10 (varies)
+15 To Energy
Gives +1 to skills, 20% fast cast, 20% hit recovery. Good armour overall except for the lack of resistance. ( Affordable)
GLOVES:
1) Trang-Ouls Claws, Heavy Bracers:
Defense: 67-74 (varies)(Base Defense: 37-44)
Required Level: 45
Required Strength: 58
Durability: 16
+20% Faster Cast Rate
Cold Resist +30%
+30 Defense
+25% Poison Skill Damage
+2 To Curses (Necromancer Only)
Gives 20% fast cast, nice cold res, +2 to curses. What really stands out is the 25% to poison damage!!!!!! Needed to complete 3 piece trangs (Affordable)
2) Magefists, Light Gauntlets:
Defense: 24-25 (varies)(Base Defense: 9-11)
Required Level: 23
Required Strength: 45
Durability: 18
+20-30% Enhanced Defense (varies)
+10 Defense
+1 To Fire Skills
20% Faster Cast Rate
Regenerate Mana 25%
Adds 1-6 Fire Damage
Gives 20% fast cast, nice mana regen, really good caster gloves. (Cheap)
3) Frostburns, Gauntlets:
Defense: 47-49 (varies)(Base Defense: 12-15)
Required Level: 29
Required Strength: 60
Durability: 24
+10-20% Enhanced Defense (varies)
+30 Defense
+5% Enhanced Damage
Maximum Mana 40%*
Adds 1-6 Cold Damage, Cold Duration: 2 Seconds
Only useful thing on this is the huge boost to mana. (Everywhere)
BOOTS:
1) Marrowwalks, Boneweave Boots:
Defense: 183-204 (varies)(Base Defense: 59-67)
Required Level: 66
Required Strength: 118
Durability: 16
Assassin Kick Damage: 69-118
+170-200% Enhanced Defense (varies)
+20% Faster Run/Walk
+1-2 To Skeleton Mastery (Necromancer Only) (varies)
+10-20 To Strength (varies)
+17 To Dexterity
Regenerate Mana 10%
Heal Stamina Plus 10%
Half Freeze Duration
Level 33 Bone Prison (13 Charges)
Level 12 Life Tap (10 Charges)
This is THE boot to use if you’re planning on pub duelling. Also quite necessary for this build to be at it’s full potential. The extra synergies this thing gives out are quite good. The mods on the boots aren’t that shabby either. Meeting the strength req might be a hassle though. Enigma solves this. ( Medium)
2) Sandstorm Trek, Scarabshell Boots:
Defense: 158-178 (varies)(Base Defense 56-65)
Required Level: 64
Required Strength: 91
Durability: 14
Assassin Kick Damage: 60-110
+140-170% Enhanced Defense (varies)
+20% Faster Hit Recovery
+20% Faster Run/Walk
+ (1 Per Character Level) +1-99 Maximum Stamina (Based On Character Level)
+10-15 To Strength (varies)
+10-15 To Vitality (varies)
50% Slower Stamina Drain
Poison Resist +40-70% (varies)
Repairs 1 Durability In 20 Seconds
What you really want from this boot is the fast hit recovery. The + strength and vitality is also nice. Try to get ethereal ones though those can be pricey ( Medium)
3) Tearhaunch, Greaves:
Defense: 60-63 (varies)(Base Defense: 12-15)
Required Level: 29
Required Strength: 70
Durability: 24
Assassin Kick Damage: 10-20
+60-80% Enhanced Defense (varies)
20% Faster Run/Walk
All Resistances +10%
+35 Defense
+5 To Dexterity
+5 To Strength
+2 To Vigor (Paladin Only)
Nothing special about these boots except for the +10 all res (Very Cheap)
4) Natalya’s Boots, Mesh Boots:
Defense: 112-169 (varies)(Base Defense: 37-44)
Required Level: 25
Required Strength: 65
Durability: 66
Assassin Kick Damage: 23-52
+75-125 Defense (varies)
+40% Faster Run/Walk
Heal Stamina Plus (0.25 Per Character Level) 0-24% (Based On Character Level)
Cold Resist +15-25% (varies)
Lightning Resist +15-25% (varies)
Gives 40% fast run/walk and nice resists. (Somewhat cheap)
BELTS:
1) Arachnid Mesh, Spiderweb Sash:
Defense: 119-138 (varies)(Base Defense: 55-62)
Required Level: 80
Required Strength: 50
Durability: 12
16 Boxes
+90-120% Enhanced Defense (varies)
Slows Target By 10%
+1 To All Skills
+20% Faster Cast Rate
Increases Maximum Mana 5%
Level 3 Venom (11 Charges)
Godly belt this is. +1 to skills, 20% fast cast, increase to mana. Enough said. (Expensive)
2) Gloom’s Trap, Mesh Belt:
Defense: 90-102 (varies)(Base Defense: 35-40)
Required Level: 36
Required Strength: 58
Durability: 16
16 Boxes
+120-150% Enhanced Defense (varies)
5% Mana Stolen Per Hit
Increase Maximum Mana 15%
Regenerate Mana 15%
+15 To Vitality
-3 To Light Radius
Increase to mana, mana regen, + vitality. Good overall belt. (Medium)
3) Trang-Oul’s Girth, Troll Belt:
Defense: 134-166 (varies)(Base Defense: 59-66)
Required Level: 62
Required Strength: 91
Durability: 18
16 boxes
+75-100 Defense (varies)
Requirements -40%
Cannot Be Frozen
Replenish Life +5
+25-50 To Mana (varies)
+30 Maximum Stamina
+66 To Life
Cold Resist +40% (3 Items)
Can’t be frozen, nice + to mana and life. Especially useful if paired with Trang’s gloves and shield. Gives nice cold res and mana regen. (Somewhat expensive)
AMULETS:
1) Crafted/Rare Amulets: What your looking for is a +2 nec skill, 10-20% fast cast, all res. (Hard to make, Very expensive to trade) Also plz msg me if you find/make these. I want one.
2) Mara’s Kaleidoscope:
Required Level: 67
+2 To All Skill Levels
All Resistances +20-30 (varies)
+5 To All Attributes
Gives +2 skills, + 5 to attributes, all res. Damn good this is. (Very Expensive)
3) Nice Magical Amulet: What you need is a +3 to Poison and Bone skill. If it has other useful mods, even better. (Somewhat expensive, depends on the 2nd mod)
4) Not as nice Magical Amulet: +1 to nec skill with 2nd mod. Use this if you can’t afford anything. (Everywhere)
RINGS:
1) Rare ring: 10% fast cast, all resist, +life and/or mana. (Expensive)
2) Stone of Jordan:
Required Level: 29
+1 To All Skill Levels
Increase Maximum Mana 25%*
Adds 1-12 Lightning Damage
+20 To Mana
Gives +1 to skill, increases to mana, enuf said. (Very Expensive)
3) Bul-Katho’s Ring:
Required Level: 58
+1 To All Skill Levels
+ (0.5 Per Character Level) 0-49 To Life (Based On Character Level)
3-5% Life Stolen Per Hit (varies)
+50 Maximum Stamina
The alternative to SOJ if you need life instead of mana (Very Expensive)
4) Ravenfrost/Dwarf Star:
Ravenfrost:
Required Level: 45
+150-250 To Attack Rating (varies)
Adds 15-45 Cold Damage, 4 sec. Duration (Normal)
Cannot Be Frozen
+15-20 To Dexterity (varies)
+40 To Mana
Cold Absorb 20%
Dwarf Star:
Required Level: 45
Fire Absorb 15%
Heal Stamina Plus 15%
+40 Maximum Stamina
+40 Life
100% Extra Gold From Monsters
Magic Damage Reduced By 12-15 (varies)
Use these to absorb fire or cold.
5) Manald Heal:
Required Level: 15
4-7% Mana Stolen Per Hit (varies)
Replenish Life +5-8 (varies)
Regenerate Mana 20%
+20 To Life
Just for the mana regen. ( Very Inexpensive, they’re everywhere)
CHARMS:
As many Poison and Bone skill charms you can get. 10 is maximum. You’ll also need all resist small charms and fast hit recovery ones. As always, look for ones with +life 2nd mod.
And of course, the Annihilus.
Required Level: 70
+1 To All Skills
+10-20 To All Attributes (varies)
All Resistances +10-20 (varies)
+5-10% To Experience Gained (varies)
Best Setup (IMO):
Helm: Rare +2 Nec skill, 20% fcr, All res, Circlet
Weapon: Death’s Web. 2/2/45+ works best.
Armour: Enigma
Gloves: Trang’s Gloves
Boots: Marrowwalks
Belt: Arachnid Mesh
Shield: Homunculus/Darkforce (depends on situation)
Amulet: +2 Nec skill, 20% fcr, All res, Rare ammy
1st Ring: SOJ/BK Ring or Rare 10% fcr, All res, +life/mana ring to hit 125 fcr with DF
2nd Ring: Ravenfrost or Rare 10% fcr, All res, +life/mana ring to hit 125 fcr with DF
Average Player’s Setup:
Helm: Shako
Weapon: Blackhand Key or Blackbog’s Sharp or White Runeword
Armour: Skin of Vipermagi
Gloves: Trang’s Gloves or Magefist
Boots: Tearhaunch or Silkweave
Belt: Gloom’s Trap
Shield: Homunculus or Lidless Wall
Amulet: Eye of Elitch
1st Ring: Rare or Magical 10% fcr ring.
2nd Ring: Ravenfrost
Poor Man’s Setup:
I don’t suggest you make a poison/bone necro if you can not afford the items mentioned in the average player’s section. Although it is viable to have cheaper equipment for PvM, you’ll get slaughtered in PvP.