08-03-2005, 04:21 PM
Heres a summary of the monsters:-
Horror Mage (Undead Mages)- Come in Black, White, or Red. Each variety has 2 immunites- fire and poison, cold and poison, magic and poison.
Methods of takedown- Get a Barbarian to taunt them, spiral inwards to dodge their missiles then attack with melee. Lightning recommended.
Attacks- They use poison bolt, fire bolt, ice bolt and charged bolt.
Priority and warnings-Only dangerous if ignored or in groups. Thin their numbers, then focus on other threats.
Danger level- 2/5
Horror Archers (Undead Archers)- Come in Black. Only poison immune.
Methods of takedown- Get a Barbarian to taunt them, or charge straight at them.
Attacks- They use the Amazon skill 'Guided Arrow'. The arrows are thick and white, follow you around, and ignores your defense but not your block. Also has added poison damage.
Priority and warnings- Take these out immediately. The arrows hurt and you can't dodge them, especially while fighting Pit Lords.
Danger level- 4/5
Pit Lord (Demon)-Immune to magic, fire, cold, lightning and poison. Looks lke Venom Lords and Pit Lords of Acts 4 and 5.
Methods of takedown- Avoid them until Mages and Archers are taken care of. Use a melee character, and if you have enough leech you'll be fine.
Attacks- They attack normally with blades, and use the Sorceress's skill, 'Inferno,' which damage you periodically.
Priority and warnings- Take these out last, just before the Prime Evils. They are quite fast and tend to surround you, preventing you from moving while Mages and Archers take you down. Don't let them surround you either. They're immunities make them near invincible.
Danger level- If you use physical attacks, 3/5, if you use elemental attacks, 5/5
Mephisto, Lord of Hatred (Demon)- Like the normal Mephisto found in Durance of Hate Level 3, except much faster, can summon monsters, and spawns with conviction.
Methods of takedown- Clear the area around Mephisto, and treat him as you would normal Mephisto.
Attacks- The Lord of Hatred uses the Sorceress skill 'Lightning,' as well as Frozen Globe, which is a solid ball of ice and causes chilling and huge cold damage, and Toxic Cloud, which raises clouds of poison. Also has melee Claw attack.
Priority and warnings- Kill last, but this does not mean Mephisto is a small threat! Beware his Globe and you can take him down 1-on-1. Beware of Conviction.
Danger level- 5/5
Baal, Lord of Destruction (Demon)- Like the normal Baal found in the Worldstone Chamber, except more life and more damage.
Methods of takedown- Clear the area around Baal, and treat him as you would normal Baal.
Attacks- The Lord of Destruction has a melee Tentacle attack. Also, Chaos Nova, which sprays out a circle of the Demon Imp's 'Firebolt' (Found in Act 5), Cold Wave, which sends out a 'V' of ice, knocking you back while slowing you and damaging you, Mana Inferno, which greatly drains your mana, and Duplicate, which makes a exact copy of himself. Only one duplicate can exist at one time, and when the real Baal is killed, the duplicate disappears also. The Duplicate does not drop any items, nor does it give experience.
Priority and warnings- Kill last. Baal isn't a big damager, but Mana Inferno drains your mana and Cold Wave chills you, slowing you down and knocking you back. Baal also has the Sorceress skill, 'Teleport'.
Danger level- 4/5
Diablo, Lord of Terror (Demon)- Like the normal Diablo Clone found in World Events.
Methods of takedown- Clear the area around Diablo, and treat him as you would normal Diablo.
Attacks- The Lord of Terror has a melee Claw attack. Also, Diablo has Diablogeddon, a enchanced version of the Druid skill 'Armageddon' in which fire rains down from the sky. It is very hard to be hit by it, but it may cause lag. Diablo's Firestorm is an enchanced cersion of the Druid skill 'Firestorm' which a great river of flame runs down from Diablo. However, it is pretty weak. Lightning Inferno is Diablo's signature move, and strongest. A lightning bolt that is half physical, half lightning damage deals out MASSIVE damage if not properly equipped. Fire Nova, which is weak, sends out a ring of flame on the ground. Finally, An Evil Force. This produces a cage, which is like a monster. It doesn't attack, is poison immune, and prevents you from moving or from reaching a Town Portal.
Priority and warnings- Take down last when it's just you and Diablo. Take out the big guns!!!!!!!!!!!!!! Whatever you do, DON'T take Diablo lightly!!!!
Danger level- 5/5
As these monsters are Demons or Undead, they can be damaged by the Paladin skills 'Holy Bolt,' 'Blessed Hammer,' and 'Fist of the Heavens,' regardless of immunities.
post any new information or corrections here, this is pretty rough as i was mostly running for my life (and still getting killed)
Horror Mage (Undead Mages)- Come in Black, White, or Red. Each variety has 2 immunites- fire and poison, cold and poison, magic and poison.
Methods of takedown- Get a Barbarian to taunt them, spiral inwards to dodge their missiles then attack with melee. Lightning recommended.
Attacks- They use poison bolt, fire bolt, ice bolt and charged bolt.
Priority and warnings-Only dangerous if ignored or in groups. Thin their numbers, then focus on other threats.
Danger level- 2/5
Horror Archers (Undead Archers)- Come in Black. Only poison immune.
Methods of takedown- Get a Barbarian to taunt them, or charge straight at them.
Attacks- They use the Amazon skill 'Guided Arrow'. The arrows are thick and white, follow you around, and ignores your defense but not your block. Also has added poison damage.
Priority and warnings- Take these out immediately. The arrows hurt and you can't dodge them, especially while fighting Pit Lords.
Danger level- 4/5
Pit Lord (Demon)-Immune to magic, fire, cold, lightning and poison. Looks lke Venom Lords and Pit Lords of Acts 4 and 5.
Methods of takedown- Avoid them until Mages and Archers are taken care of. Use a melee character, and if you have enough leech you'll be fine.
Attacks- They attack normally with blades, and use the Sorceress's skill, 'Inferno,' which damage you periodically.
Priority and warnings- Take these out last, just before the Prime Evils. They are quite fast and tend to surround you, preventing you from moving while Mages and Archers take you down. Don't let them surround you either. They're immunities make them near invincible.
Danger level- If you use physical attacks, 3/5, if you use elemental attacks, 5/5
Mephisto, Lord of Hatred (Demon)- Like the normal Mephisto found in Durance of Hate Level 3, except much faster, can summon monsters, and spawns with conviction.
Methods of takedown- Clear the area around Mephisto, and treat him as you would normal Mephisto.
Attacks- The Lord of Hatred uses the Sorceress skill 'Lightning,' as well as Frozen Globe, which is a solid ball of ice and causes chilling and huge cold damage, and Toxic Cloud, which raises clouds of poison. Also has melee Claw attack.
Priority and warnings- Kill last, but this does not mean Mephisto is a small threat! Beware his Globe and you can take him down 1-on-1. Beware of Conviction.
Danger level- 5/5
Baal, Lord of Destruction (Demon)- Like the normal Baal found in the Worldstone Chamber, except more life and more damage.
Methods of takedown- Clear the area around Baal, and treat him as you would normal Baal.
Attacks- The Lord of Destruction has a melee Tentacle attack. Also, Chaos Nova, which sprays out a circle of the Demon Imp's 'Firebolt' (Found in Act 5), Cold Wave, which sends out a 'V' of ice, knocking you back while slowing you and damaging you, Mana Inferno, which greatly drains your mana, and Duplicate, which makes a exact copy of himself. Only one duplicate can exist at one time, and when the real Baal is killed, the duplicate disappears also. The Duplicate does not drop any items, nor does it give experience.
Priority and warnings- Kill last. Baal isn't a big damager, but Mana Inferno drains your mana and Cold Wave chills you, slowing you down and knocking you back. Baal also has the Sorceress skill, 'Teleport'.
Danger level- 4/5
Diablo, Lord of Terror (Demon)- Like the normal Diablo Clone found in World Events.
Methods of takedown- Clear the area around Diablo, and treat him as you would normal Diablo.
Attacks- The Lord of Terror has a melee Claw attack. Also, Diablo has Diablogeddon, a enchanced version of the Druid skill 'Armageddon' in which fire rains down from the sky. It is very hard to be hit by it, but it may cause lag. Diablo's Firestorm is an enchanced cersion of the Druid skill 'Firestorm' which a great river of flame runs down from Diablo. However, it is pretty weak. Lightning Inferno is Diablo's signature move, and strongest. A lightning bolt that is half physical, half lightning damage deals out MASSIVE damage if not properly equipped. Fire Nova, which is weak, sends out a ring of flame on the ground. Finally, An Evil Force. This produces a cage, which is like a monster. It doesn't attack, is poison immune, and prevents you from moving or from reaching a Town Portal.
Priority and warnings- Take down last when it's just you and Diablo. Take out the big guns!!!!!!!!!!!!!! Whatever you do, DON'T take Diablo lightly!!!!
Danger level- 5/5
As these monsters are Demons or Undead, they can be damaged by the Paladin skills 'Holy Bolt,' 'Blessed Hammer,' and 'Fist of the Heavens,' regardless of immunities.
post any new information or corrections here, this is pretty rough as i was mostly running for my life (and still getting killed)