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The-Grim-Reaper's Evil Bear Summoner
#1
this build is designed to act noobish & evil when other ppl like to tg.. thus resulting in you tging. the point is to use stacked auras and +skills to have a super powerful grizzly bear. and the best part is.. you can NEVER die. :devilish: just stand in town and summon.

str: enough for gear
dex: enough for gear
vita: none
ene: all rest

max summon grizzly
max summon dire wolf
max summon spirit wolf
max oak sage (ur bear will be doing enough dmg w/o heart of wolverine so needs sage to survive a few hits)
rest in psn creeper

helm: dream (lvl 15 holy shock)
shield: dream (lvl 15 holy shock)
armor: bramble (lvl 21 thorns for melee:devilish: )
weap: beast (lvl 9 fanat)
ammy: +3 druid summon
rings: sojs
belt: spider
gloves: frostburns or str/dex/ene gloves
boots: silkweaves or str/dex/ene boots

anni & druid torch
9 d summon gcs
and mana scs
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#2
I am not quite impressed by this build. The consept is ok, but it needs improvement.
Auras for instances, dont work on people outside town when you are inside.
Another important thing here is that you accually diddent choose to have 20 points into ravens. Ravens gives a hidden passive resist to bears and wolfes. Poison creeper sucks even with high level. Damage is to low, and its hard to controll unless you summon it over a player.

My improvement for this build will be this:

Stats:
Strenght: 0
Dexterity: 0
Vitality: Rest (You wanna survive in this game. HP is importaint for all character, specially when your doing baalruns for leveling.)
Energy: 0 or 100 (depending on if you wanna be in the field PvP with enigma)

Skills:
20 Ravens (max after bear and wolf)
1 Oak Sage
20 Spirit Wolf
20 Dire Wolf
20 Grizzly

81 skills in total, wich you can have at around level 70. Rest of the skillpoints shoud be used either in oak sage for party buffs or making your bear solo a boss, or you can set on werebear 1 point and set rest in Lychantrophy

Gear:
Helm:
3+ summoning helm
Weapon:
HotO
Shield:
Spirit (Prefered with high cast rate for PvP)
Armor:
Enigma Breast Plate
Gloves:
Magefist/Frostburn or draculas if you need more strenght
Belt:
Arachnid
Boots:
Waterwalk
Amulets:
3+ Summoning amulet
Rings:
2x SoJ

Inventory:
1x Annihilus
1x (The new charm i dunno name of wich gives 3+ all skills)
9x summoning skillers (druide)
9x 5% resist small charms for PvP, or else of your choice.
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#3
umm keitaro, draculs grasp is what i think u mean and draculs itself has a high str requirement a decent ann 15-20 and decent torch 15-20 gives +30 - 40 str + your original str 20 i belive is 50-60 allowing you to use a bp-mage plate nigma and at level 88ish thats +80 str at a total of 130-140 and thats enough str or if u use a monarch spirit with 154 str req u can get grim spurs or sould spurs. for 19 str and if worst comes to worst get summon gcs with 5-6 str then bam no points into str and enough for all equipment, also if u want u can max block (press "c" dont read what it says on shield) and the rest into vita. for gloves magefists would help u out because you prolly wouldnt need much mana in the first place and with 15%mana increase from 2xsojs and +to mana from hoto you would be doing fine and your grizzly would tank everything unless u get hit by thunder storm, charged bolt, chain lightning, lightning, meteor, fb, forb, blizz, ww, zeal, and traps.
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#4
Jakex1 Wrote:you would be doing fine and your grizzly would tank everything unless u get hit by thunder storm, charged bolt, chain lightning, lightning, meteor, fb, forb, blizz, ww, zeal, and traps.


Thats alot of things to look out for... LOL... Im gonna ignore the fact that your whole post was three sentences long... Eh, In my experience, anyone that can attack faster than your minon will kill your minion. I would be especially alert of Firclaw Druids, Zealots, and the ever popular WW barb/Assassin. The afore mentioned cahracters attack much too quickly for them to be even phased by your bear. The WWr's are hazerdous cuz they'll prolly just WW straight at you and ignore the bear. Also be alert of FoH pallys. They'll teleport away from your bear and park him, then they'll FoH you. Also, Hammerdins will just love abiting your bear away from you, then teleporting under you and casting 2 hammers. POP you're dead. This build would have serious problems with most other buillds, and it really isn't that good at fooling other ppl. I Know if I saw a Druid with 5 auras on and 1 bear outside the town, i would think before I did anything.
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#5
The problem is that the druide never goes outside town. He stand inside the enterance and just summon the bear.
This tactic works great for people who have low defence. Amazons, Sorceress, Necromancers, Elemental Druides. But it will do decent damage against barbars and paladins.
Yes, you can do kill it fast, but keep in mind that the bear have around 5K damage. This is in the matter of fact annoying. Specially if you dont like people standing in town.
I sayd it in my last post and i say it again. Auras will not work when you are standing in town. And when this is a build meant for not beeing in the field, then auras are tottaly useless.


About the strenght. I did not make any calculations, so i will do it now.
Druides starts with 15 strenght:
+10-20 Annihilus = 25-35
+20-30 Summining amulet = 45-55
+0-74 Enigma = 45-129
+10-15 Draculas = 55-144
+20-30 Circlet/helm = 75-165


The amulets and circlets can easely get thoose mods. A little bit harder to find, but they are not worth much, so a few days in the trading selections and you got it.
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#6
Keitaro Wrote:The problem is that the druide never goes outside town. He stand inside the enterance and just summon the bear.
This tactic works great for people who have low defence. Amazons, Sorceress, Necromancers, Elemental Druides. But it will do decent damage against barbars and paladins.
Yes, you can do kill it fast, but keep in mind that the bear have around 5K damage. This is in the matter of fact annoying. Specially if you dont like people standing in town.
I sayd it in my last post and i say it again. Auras will not work when you are standing in town. And when this is a build meant for not beeing in the field, then auras are tottaly useless.


About the strenght. I did not make any calculations, so i will do it now.
Druides starts with 15 strenght:
+10-20 Annihilus = 25-35
+20-30 Summining amulet = 45-55
+0-74 Enigma = 45-129
+10-15 Draculas = 55-144
+20-30 Circlet/helm = 75-165


The amulets and circlets can easely get thoose mods. A little bit harder to find, but they are not worth much, so a few days in the trading selections and you got it.

I just wanted to tell ya that the auras actually work if you are in town, or well some of them does. For example, the fanatism works as it adds to other players in party more dmg, there before it also adds to the bears dmg, and I promis it works u can stand inside town and the bear gets the aura. BUT, auras like the holy freze or shock aura doesnt work, as it just adds dmg to yourself not to party members, so it doesnt work. Thorns work, Might work, Fanatism work, Defiance works etc, and all other auras that acualy adds somthing to party members. I would recmomend this Druid to use a defiance merc for the aura, then give him the runword...dont remember name but it gives a might aura, enyway, that will provide the bear with alot more def and dmg, put a shako on the merc and valor for + skills, so his defiance aura gains stronger. the druid itself should use Beast runword, for fanatism and Bramble for Thorns. now you got a kick *** bear, if the bear gets problem with sorcs, get a "Zakarums salvation" for the Salvation aura. I think this bear will be pretty strong, with fanatism (or salvation for if resist problems), Might, Defiance, Thorns and one of the spirits will provide eather more dmg or life :wacky:
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#7
So what you are saying is that power up auras works, while attacking auras does not work. This must be something wich is added in the latest patch, because it did not work in 1.10.
I will take a look into what you sayd.
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#8
the auras do work when ur stand in town. and i dont no wut u guys r talking about bcuz this char isnt for pvm and ur not supposed to walk out of town so u dont have to worry on getting hit. just have a bunch of mana to keep summoning from town and watch ur bear pwn tgers..

i didnt know about the ravens giving the hidden resist. so the only thing i would change is to put all remaining pts in raven instead of psn creeper.
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#9
The-Grim-Reaper Wrote:and i dont no wut u guys r talking about bcuz this char isnt for pvm and ur not supposed to walk out of town so u dont have to worry on getting hit. just have a bunch of mana to keep summoning from town and watch ur bear pwn tgers..
Well, all i can say is good luck trying to stay alive and gain exp while you are leveling this character. Its possible, but far from easy in nm/hell mode.
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#10
id say its EXTREMELY easy. u just need one friend to rush u.. then just leech off hell baal runs ondals and anni.
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#11
The-Grim-Reaper Wrote:id say its EXTREMELY easy. u just need one friend to rush u.. then just leech off hell baal runs ondals and anni.
I am not stupid, i know how you level a character with 0 stat points. Have done it myself before.
Point is that if you dont fill your inventory with resist and life charms, you will die in 1 hit when you do thoose baalruns. It dont help that you stay behind when the lightning means comes.
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#12
i used a necro golem summoner for this b4, but it sux a lot
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#13
thetvkiller Wrote:i used a necro golem summoner for this b4, but it sux a lot
I also tested it. I missed 10 summoner grand charms, but i had annihilus and the best skill+ you could have, including a CtA 6/6/2.
My clay golem had 60 000 life, and the fire golem killed spellcasters in one hit, unless they had huge fire resist and absorb.
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#14
Keitaro Wrote:Point is that if you dont fill your inventory with resist and life charms, you will die in 1 hit when you do thoose baalruns. It dont help that you stay behind when the lightning means comes.

lol.. the charged bolts from bartuc?? just stand behind a pillar.. those r easy to dodge. u wont get hit unless ur standing in front trying to pick up stuff.
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#15
The-Grim-Reaper Wrote:lol.. the charged bolts from bartuc?? just stand behind a pillar.. those r easy to dodge. u wont get hit unless ur standing in front trying to pick up stuff.
I am talking about normal lightning in the baalruns. And when i comes, it comes fast. Not very easy to run away from it when you have 0.1 sec to react. And when you have small amount of resist, in your case its likely - all resist and 0 vitality, so you will die whenever you get hit from them.
This is a fact you cant deny.
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#16
ok watever. i dont think its as difficult as ur making it sound. ive done many baal runs completely naked without having any problems. plus baal runs r overpopulated with pallys and chances r atleast one of them is gonna have salvation on.

Keitaro Wrote:Another important thing here is that you accually diddent choose to have 20 points into ravens. Ravens gives a hidden passive resist to bears and wolfes.

errr.. Keitaro. i just read the summoning skills section from the arreat summit and i couldnt find anywhere that it said ravens give a hidden passive resist to bears and wolves. could u plz tell me where u got that information cuz it doesnt seem to be true.
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