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light sorc eld seq
#1
Someone make a lightning sorc seq that does eld only plz, or link me to one. thanks
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#2
Code:
;===============
; CL Sorce MAIN
;===============
[MAIN]
    CL_Sorc_Pre_Cast, 0    ; Here the pre-cast sequence in town. At downstairs, near WP.
    CL_Sorc_Goto_Eldritch_Wp, 0    ; We choose to go to Eldritch Way Point (Frigid Highlands).
    ;    CL_Sorc_Will_Use_Cta, 0    ; If you want use CTA uncomment this sequence.
    CL_Sorc_GoTo_Eldritch, 0    ; Here the sequence to go to Eldritch, not a loop.
    CL_Sorc_Pre_Attack_Eldritch, @Timeout_Eldritch_Pre_Attack    ; Primary simple light attack against Eldritch.
    CL_Sorc_Attack_Eldritch, @Timeout_Eldritch_Attack    ; Chain Lightning Eldritch attack.
    CL_Sorc_Eldritch_Pickit, 0    ; Eldritch drop and Pickit ...
    ;CL_Sorc_Eldritch_GoTo_AnyaTP, 0    ; Now lets return to town, and go to Anya TP.
    ;CL_Sorc_GoTo_Pindle, 0    ; From Anya TP go to Pindle.
    ;CL_Sorc_Pre_Attack_Pindle, @Timeout_Pindle_Pre_Attack    ; Primary simple light attack against Pindle
    ;CL_Sorc_Attack_Pindle, @Timeout_Pindle_Attack    ; Lightning Pindle Attack.
    ;CL_Sorc_Pindle_Pickit, 0    ; Pindle drop and Pickit ... Run finished.
    
    ;=====================================
    ; CL Sorce will precast at downstairs
    ;=====================================
    [CL_Sorc_Pre_Cast]
        SR(@Random_Delay_Before_Eldritch)    ; This delay is in town, at downstairs, before pre-cast.
        K(@Frozen_Armor_Key)    ; Push Frozen Armor Skill Key.
        S(@Key_Push_Delay)    ; Little delay to let the Skill appears at right click.
        RC(400,60)    ; Right Click to cast Frozen Armor.
        SR(@Pre-Cast_Random_Delay)    ; Sleep a little random time (Casting delay).
        K(@Mana_Shield_Key)    ; Push Mana Shield Skill Key.
        S(@Key_Push_Delay)    ; Little delay to let the Skill appears at right click.
        RC(400,60)    ; Right Click to cast Mana Shield.
        SR(@Pre-Cast_Random_Delay)    ; Sleep a little random time (Casting delay).
        ;SEND(/NOPICKUP)    ; Optional, uncomment it to avoid accidental pickups.
        ;EXEC:Example.au3    ; Optional, If you installed Autoit V3 uncomment it for a test.
        EXIT    ; End of the sequence; it's a no loop sequence.
        
    ;==============================================        
    ; CL Sorce Goto Frigid Highlands (Eldritch WP)
    ;==============================================
    [CL_Sorc_Goto_Eldritch_Wp]
        FUNC:A5EWP    ; This function will go from downstairs to Eldritch WayPoint.
        EXIT    ; End of the sequence; it's a no loop sequence.
        
    ;===============
    ; Optional: CTA
    ;===============
    [CL_Sorc_Will_Use_Cta]
        S(@WP_Menu_Delay)    ; Wait a bit before switch (entering Frigid Highlands).
        SWITCH1    ; Internal SWITCH1 command (Switch to secondary gear).
        K(@Battle_Commands_Key)    ; Push Battle Commands Skill Key.
        S(@Key_Push_Delay)    ; Little delay to let the Skill appears at right click.
        RC(500,60)    ; Right Click to cast Battle Commands.
        SR(@Pre-Cast_Random_Delay)    ; Sleep a little random time (Casting delay).
        K(@Battle_Orders_Key)    ; Push Battle Orders Skill Key
        S(@Key_Push_Delay)    ; Little delay to let the Skill appears at right click.
        RC(500,60)    ; Right Click to cast Battle Commands.
        SR(@Pre-Cast_Random_Delay)    ; Sleep a little random time (Casting delay).
        SWITCH2    ; Internal SWITCH1 command (Switch back to primary gear).
        EXIT    ; End of the sequence; it's a no loop sequence.
        
    ;================
    ; Go to Eldritch
    ;================
    [CL_Sorc_GoTo_Eldritch]
        K(@Teleport_Key) ; Push the Teleport Skill Key.
        S(@Key_Push_Delay)    ; Little delay to let the Skill appears at right click.
        BRC(155,-60) ; Teleport to these coordinates (relative to Green Block).
        WEOT(@Wait_End_Of_Teleport_Delay) ; Wait End of Teleport.
        CLM    ; Check Life and Mana, and drink if needed.
        CML    ; Check Merc Life, and heal him if needed and defined in mm.BOT.ini.
        BRC(70,-330); Teleport to these coordinates (relative to Green Block).
        WEOT(@Wait_End_Of_Teleport_Delay) ; Wait End of Teleport.
        CLM ; Check Life and Mana, and drink if needed.
        CML ; Check Merc Life, and heal him if needed and defined in mm.BOT.ini.
        K(@Lightning_Key) ; Push Lightning Key Skill for next attack (optionnal but helps)
        S(@Key_Push_Delay)    ; Little delay to let the Skill appears at right click.
        EXIT    ; End of the sequence; it's a no loop sequence.
        
    ;=====================================        
    ; Eldritch Primary Light Attack(loop)
    ;=====================================
    [CL_Sorc_Pre_Attack_Eldritch]
        K(@Lightning_Key)    ; Push the Lightning Skill Key.
        RCD(450,50)    ; "Blind" Right Click Down Attack in monsters direction (cast in the whole group).
        S(@Attack_Loop_Delay)    ; Little delay to avoid excessive cast (because this sequence is a loop).
        CLM    ; Check Life and Mana, and drink if needed.
        CML    ; Check Merc Life, and heal him if needed and defined in mm.BOT.ini.
        CMDO ; Check if monsters are dead, if yes, jump go to next sequence.
        CTOE ; Chech if End of Time Out (defined in MAIN) if expired jump to next sequence.
        
    ;=============================
    ; Eldritch Chain-Light Attack
    ;=============================
    [CL_Sorc_Attack_Eldritch]
        K(@Chain_Lightning_Key)    ; Push the Chain Lightning Skill
        RCD(MFOC,OUT)    ; Right Click Down Attack on detected monsters (Chain Light to finish all them).
        S(@Attack_Loop_Delay)    ; Little delay to avoid excessive cast (because this sequence is a loop).
        CLM    ; Check Life and Mana, and drink if needed.
        CML    ; Check Merc Life, and heal him if needed and defined in mm.BOT.ini.
        CMDO ; Check if monsters are dead, if yes, will go to next sequence.
        CTOE ; Chech if End of Time Out (defined in MAIN) if expired jump to next sequence..
        
    ;=================
    ; Eldritch Pickit
    ;=================
    [CL_Sorc_Eldritch_Pickit]
        S(300) ; Added a delay to ensure a good teleport into Eldritch area for pickit.
        K(@Teleport_Key) ; Push the Teleport Skill Key.
        S(@Key_Push_Delay)    ; Little delay to let the Skill appears at right click.
        RC(440, 140) ; Righ Click Teleport in Eldritch monster area.
        WEOT(@Wait_End_Of_Teleport_Delay) ; Wait End of Teleport.
        CLM    ; Check Life and Mana, and drink if needed.
        CML    ; Check Merc Life, and heal him if needed and defined in mm.BOT.ini.
        PICKIT(600) ; Perform a pickit, with life check every 600 ms.
        EXIT    ; End of the sequence; it's a no loop sequence.
        
    ;===============
    ; Go to Anya TP
    ;===============
    [CL_Sorc_Eldritch_GoTo_AnyaTP]
        RC(430, 510) ; Teleport back to way point.
        WEOT(@Wait_End_Of_Teleport_Delay) ; Wait End of Teleport.
        CLM    ; Check Life and Mana, and drink if needed.
        CML    ; Check Merc Life, and heal him if needed and defined in mm.BOT.ini.
        RC(430, 510) ; Continue to Teleport back to way point.
        WEOT(@Wait_End_Of_Teleport_Delay) ; Wait End of Teleport.
        CLM    ; Check Life and Mana, and drink if needed.
        CML    ; Check Merc Life, and heal him if needed and defined in mm.BOT.ini.
        RC(430, 510) ; Continue to Teleport back to way point.
        WEOT(@Wait_End_Of_Teleport_Delay) ; Wait End of Teleport. Now we have the way point at screen.
        CLM    ; Check Life and Mana, and drink if needed.
        CML    ; Check Merc Life, and heal him if needed and defined in mm.BOT.ini.
        K(@Telekinesis_Key)    ; Push Telekinesis Skill to catch the WP.
        S(@Key_Push_Delay)    ; Little delay to let the Skill appears at right click.
        BMV(169,182)    ; Relative to green block move mouse onto the WP
        FOCWP    ; Validate WP focus, and search/move mouse arround if dont get it.
        SRC ; Simple Right Click (telekinesis cast on the WP by the way)
        S(@WP_Menu_Delay)  ; give time to way point menu appears...
        CLM    ; Check Life and Mana, and drink if needed.  ; give time to way point menu appears...
        S(@WP_Menu_Delay)  ; give time to way point menu appears...
        LC(115, 160) ; Left Click on "harrogath" button !
        SR(@Random_Delay_Before_Pindle)    ; This delay is in town, before going to Anya TP
        PTPT ; Now lets use the TPTP command to go to from Town WP to Pindle TP
        EXIT    ; End of the sequence; it's a no loop sequence.
        
    ;==============
    ; Go to Pindle
    ;==============
    [CL_Sorc_GoTo_Pindle]
        K(@Teleport_Key) ; Push the Teleport Skill Key.
        S(@Key_Push_Delay)    ; Little delay to let the Skill appears at right click.
        BRC(400,-310); Teleport to these coordinates (relative to Green Block).
        WEOT(@Wait_End_Of_Teleport_Delay) ; Wait End of Teleport.
        RC(735,35) ; No green blocks in the screen, lets do a "Blind" Teleport click here.
        WEOT(@Wait_End_Of_Teleport_Delay) ; Wait End of Teleport.
        BRC(600,-30); Teleport to these coordinates (relative to Green Block).
        WEOT(@Wait_End_Of_Teleport_Delay) ; Wait End of Teleport.
        K(@Lightning_Key) ; Push Lightning Key Skill for next attack (optionnal but helps)
        S(@Key_Push_Delay)    ; Little delay to let the Skill appears at right click.
        EXIT    ; End of the sequence; it's a no loop sequence.
        
    ;=================================    
    ; PindleSkin Primary Light Attack
    ;=================================
    [CL_Sorc_Pre_Attack_Pindle]
        K(@Lightning_Key) ; Push the Lightning Skill
        BRCD(285,-13)    ; Right Click Down in monsters direction (cast in the whole group).
        S(@Attack_Loop_Delay)    ; Little delay to avoid excessive cast (because this sequence is a loop).
        CLM    ; Check Life and Mana, and drink if needed.
        CML    ; Check Merc Life, and heal him if needed and defined in mm.BOT.ini.
        CMDO ; Check if monsters are dead, if yes, will go to next sequence.
        CTOE ; Chech if End of Time Out (defined in MAIN) if expired jump to next sequence..
        
    ;=====================
    ; Pindle Light Attack
    ;=====================
    [CL_Sorc_Attack_Pindle]
        K(@Lightning_Key) ; Push the Lightning Skill
        RCD(MFOC,IN)    ; Right Click Down Attack on detected monsters (cast on the last monsters).
        S(@Attack_Loop_Delay)    ; Little delay to avoid excessive cast (because this sequence is a loop).
        CLM    ; Check Life and Mana, and drink if needed.
        CML    ; Check Merc Life, and heal him if needed and defined in mm.BOT.ini.
        CMDI ; Check if monsters are dead, if yes, will go to next sequence.
        CTOE ; Chech if End of Time Out (defined in MAIN) if expired jump to next sequence..
        
    ;===============
    ; Pindle Pickit
    ;===============
    [CL_Sorc_Pindle_Pickit]
        S(300) ; Added a delay to ensure a good teleport in Pindle area for pickit.
        K(@Teleport_Key) ; Push the Teleport Skill Key.
        S(@Key_Push_Delay)    ; Little delay to let the Skill appears at right click.
        BRC(60,90) ; Relative to Green Block Right Click Teleport in Pindle area.
        WEOT(@Wait_End_Of_Teleport_Delay) ; Wait End of Teleport.
        CLM    ; Check Life and Mana, and drink if needed.
        CML    ; Check Merc Life, and heal him if needed and defined in mm.BOT.ini.
        PICKIT(600) ; Perform a pickit, with life check every 600 ms.
        SR(200, 300) ; Why not a little random delay after pickit...
        EXIT    ; End of the sequence; it's a no loop sequence. END OF RUN.

ther ya go easy as that
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