Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Guide: Hardcore Untwinked Summon Necro
#1
This isn't an in-depth guide. I am just posting what I know to work well for survival, starting with no wealth on hardcore.

Skill allocation:
-- 1 Skill point should go into every pre-requirement of the skills I mention.

Skeleton Mastery - 20
Raise Skeleton - 20
Raise Skeletal Mage - 20
Revive - 1
Clay Golem - 1
Golem Mastery - 1
Summon Resist - 1
Bone Armor - 1
Bone Wall - 20
Bone Prison - The remainder of your points go here.

Revives aren't worth the points you could spend to increase your bone armor's durability. One point is enough for even as few as +2 all skills to lift them out of the 'pointless' range. I admit that maxed revives are helpful, but they seem to go into cardiac arrest after 3 minutes and don't follow you as rigorously as your other summons. Unless you have enigma, the points that would be placed into revive are much well-spent elsewhere. Keep in mind this is an untwinked hardcore build...

Bone armor is pumped higher by the synergies than by maxing the skill itself. Bone Wall can be a useful skill; boxing yourself in with a nice town portal can be a nice break from the chaos. Also, level 10+ bone prison in hell can stop a PI in its tracks, giving your mages a chance to take it out. Prison has other uses as well; use your imagination.

Amplify Damage is the only useful curse you will personally take advantage of. Unless you plan on teaming up with melee characters often, and even sometimes in this case, this is the only curse you will need to put points into. To get to the other useful curses (that you won't directly benefit from; i.e. lifetap benefits your melee party members, but doesn't help your skeletons as much as amplify does) requires a ton of pre-req points that would be spent more wisely when used to pump your bone armor.

Items:
Pretty much whatever you can get ahold of...
At the time, I'm using Undead Crown unique helmet, a dusk shroud with four perfect Topaz in it, a rare wand with +2 to necromancer skills as well as +life, +energy, and some other useful mods. I also use a necromancer head which I got from Anya. A lot of skeleton bonuses on that : ). The Anya quest is very useful for the great class items (especially for Paladins and Necromancers) as well as (obviously) the resistance bonuses.

Any items you use should contribute to your Necromancer's tanking ability, even though you are supposed to be evading attacks from enemies. Sometimes your... we'll just call them special... skeletons won't be there in your time of need. Things such as faster hit recovery won't be needed as much as +life, +1-3 to bone armor, or even run/walk speed. Sander's boots are exceptionally useful for getting your *** out of harm's way.


With your skill points allocated as I listed, you will be able to survive fairly easily in hardcore indefinately. I've only ever died with this build one time, and that was due to a C/I after using a waypoint... x.x
Reply
#2
ya...but i think that the fire golem is much better than clay golem...and you could put more points into summon resist so you would be better ...that is it...anyway good guide...
Reply
#3
Fire golem sucks, He has like no where near the hit points of Clay. Fire is about 2k or 3k, Clay is about 16-17k health. And Clay golem slows enemies down A LOT which is a big help.
Reply
#4
^^.....ya..you might be right...i have no expirience by golems also..just see people using then...
Reply
#5
Also lower mana cost on the clay golem.
Reply
#6
FrozenFire Wrote:ya...but i think that the fire golem is much better than clay golem...and you could put more points into summon resist so you would be better ...that is it...anyway good guide...

Clay Golem is much more useful while being much less costly (mana-wise), and summon resist has horrible diminishing returns after level 1.

With skeletons, skeleton mages, a slightly buffed clay golem, a nice mercenary and some sturdy bone armor it is unlikely you will die in any fair situation on hardcore.
Reply
#7
Just to let you know, there is an Edit button.
Reply
#8
You don't have to be a smartass. :/
A while back it automerged double posts...
Reply
#9
Hmm thats a smart ass, i've seen worse, and it takes 2 seconds longer to edit rather than post. Wooo 2 seconds!!!
Reply
#10
Hi and nice guide you have here.

I am starting on a hardcore summon necro and is following this guide quite closely.

Quick question, how do u distribute your stat points?
Reply
#11
I'd say put points into vit at the beginning and only enough strength to have a little more than needed, seeing that this is untweaked.
Reply
#12
thanks for the quick reply..


any points to be added into energy? i heard someone saying energy got to be increased to have enuff for the summons. Is it true?
Reply
#13
I'm not an Untwinked player usually, but i'd say some but not much. Maybe like up to 50 or 75 points.
Reply
#14
nice guide, do you know how to check damage on mageS?
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  PVP/PVM Complete Psn Necro Guide. gatsbysamericandream 12 4,962 04-10-2011, 03:42 AM
Last Post: bugme143
  PvP Summoning Necro bobsmith10 0 914 10-04-2010, 03:11 AM
Last Post: bobsmith10
  Uber Necro Summoner Build xdemon666x 7 12,275 09-06-2010, 04:38 AM
Last Post: bugme143
  Merc 4 Necro Summoner k_dash22 1 720 09-01-2010, 03:23 PM
Last Post: boston
  Summon Necro SG Shadow 4 2,020 07-17-2009, 03:56 AM
Last Post: JC Murray
  Summon and ??? - What's best? ZeroGTR 8 1,260 10-25-2008, 08:55 AM
Last Post: hellsing293
  Need Godly Summon Necro Guide The-Grim-Reaper 25 40,387 07-15-2008, 06:13 PM
Last Post: eyeofodin
  does necro skeletons get? imamwhat 4 755 07-07-2008, 01:29 PM
Last Post: thirst
  looking for mf necro gear imamwhat 1 632 07-04-2008, 05:45 PM
Last Post: Wedbetter
  Summon necro that can solo hell Horrific_Ending 22 50,873 04-19-2008, 09:08 AM
Last Post: Ares

Forum Jump:


Users browsing this thread: 1 Guest(s)