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Well my bot is working now and picking items up but, my pally seems to go through full rejuves VERY FAST! I think it may be my merc but I dunno...here's what my merc wears.
Merc
-------------
Weapon: 590 max dmg insight (using till my merc gets 200 str)
Helm: Orphans call (200 sumtin def)
Armor: A eth smoke with 1651 def
Level: 80
Resistances: All Full
I wear nigma/hoto/p spirit/shako/waterwalk boots/x2 fcr rings/arach/magefists/crafted fcr ammy/p torch.
My level is 81
My resistances are all full.
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my rejuvs go out realllly fast also, im an 87 and i wear some of the same gear. my merc uses gris armor, cv insight, and rockstopper sallet. i would like to know this also, or maybe we just blow? hah jp
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I was having the same problem with using rejuves to often. I changed my attack sequence to include the redemption command so that after every few attacks he does redemption for a second then goes back to attacking. I now use an average of one potion every 4 runs
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If your char is using to many pots, opent he mm.BOT.ini (config) and change this number to a lower one:
Quote:Char_MalahHealLifePercent = 70
Char_MalahHealManaPercent = 30
Char_DrinkPotionLifePercent = 50
Char_DrinkPotionManaPercent = 10
Char_UseMerc = Yes
Char_HealMerc = No
Char_PreventiveChicken = Yes
Char_StopIfNoPots = No
Char_MaxDrinks = 3
Char_CharHealTimer = 400
Char_MercHealTimer = 800
Char_MercWeaponSwitch = No
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changing that to a lower number could affect the number of games per hour that he's doing. by the way could you post just your attack sequence and what type of paladin you are using.
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Hammeradin.
Sorry I'm noob with bots, where's attack sequence.
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Attack sequence is what your bot executes when killing bosses you can find it in your mmbot folder under "Config" and then in the file "Sequences"
@Kyle, i believe that is pointless. That wont fix the problem. If the bot is drinking potions very fast changing that will only mean he leaves more games and gets r/d without acheiving anything. My bot has max drinks at 8 and i use about 10 juvs a night overall
@Chaos, by the looks of your gear you can afford decent stuff, i would suggest you get an eth shaftop for your merc, if you cant afford or find that then get a non eth one. That has 30% Damage reduction which will mean if its your merc using those potions he wont take as much damage so therefore will use less juvs.
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Quote:[MAIN]
HummerPreCast,0
GotoAct5Wp,0
;HummerCTA,0
HummerToEld,0
HummerVsEld,@Eldritch_Attack_Length
HummerPostEld,0
HummerToShenk,0
HummerVsShenk,@Shenk_Attack_Length
HummerPostShenk,0
HummerToTown,0
;HummerToAnya,0
;HummerToPindle,0
;HummerKillsPindle,@Pindle_Attack_Length
;HummerPostPindle,0
;==========================> Hammerdin Pre Casts
[HummerPreCast]
K(@Holy_Shield)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
K(@Vigor)
S(@Key_Delay)
EXIT
;==========================> Hammerdin Prepares
[GotoAct5Wp]
SR(@Random_Delay1)
FUNC:A5EWP
EXIT
;==========================> Hammerdin Shouts
[HummerCTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Orders)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
K(@Battle_Command)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
SWITCH2
S(@Switch_Delay)
;==========================> Hammerdin Travels to Eldritch
[HummerToEld]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
WEOT(@Tele_Delay1)
BRC(80,-335)
WEOT(@Tele_Delay1)
RC(400,150)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
CLM
CML
EXIT
;==========================> Hammerdin Kills Eldritch
[HummerVsEld]
KD(@Standstill)
S(@Key_Delay)
LCD(580,320)
S(@Loop_Delay)
CMDEAD
CLM
CML
CTOE
;==========================> Hammerdin Loots the Corpse
[HummerPostEld]
K(@Cleansing)
S(@Key_Delay)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
CLM
CML
EXIT
;==========================> Hammerdin Travels to Shenk
[HummerToShenk]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
WEOT(@Tele_Delay1)
RC(550,550)
WEOT(@Tele_Delay1)
BRC(400,110)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(600,550)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(690,350)
WEOT(@Tele_Delay1)
RC(700,550)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
CLM
CML
EXIT
;==========================> Hammerdin Beats Down Shenk
[HummerVsShenk]
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
S(@Loop_Delay)
CMDEAD
CLM
CML
CTOE
;==========================> Hammerdin Loots Shenk
[HummerPostShenk]
S(@Key_Delay)
K(@Vigor)
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
CLM
CML
EXIT
;==========================> Hammerdin Travels to Town
[HummerToTown]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Key_Delay)
K(@Cleansing)
S(@Random_Delay2)
S(@Key_Delay)
K(@Vigor)
FUNC:A5TownPoint
EXIT
;==========================> Hammerdin Travels to Anya''s Portal
[HummerToAnya]
FUNC:A5WPtoATP
;==========================> Hammerdin Charges Pindle
[HummerToPindle]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(400,-310)
WEOT(@Tele_Delay1)
RC(700,30)
WEOT(@Tele_Delay1)
BRC(555,-80)
WEOT(@Tele_Delay1)
BRC(300,0)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================> Hammerdin Destroys Pindle
[HummerKillsPindle]
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
S(@Loop_Delay)
CMDEAD
CLM
CML
CTOE
;==========================> Hammerdin Loots Corpse
[HummerPostPindle]
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
K(@Vigor)
S(@Random_Sleep)
EXIT
;==========================> /EOF
Thanks, I'll see how bot does tonight. confused:
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Ah this makes me think, does your hammerdin have full block?
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Actually, changing the number of drinks will have NO effect on and ammount of games. I lowered mine just for that reason and it works fine, 20 games per run.
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kyle_zalucha Wrote:Actually, changing the number of drinks will have NO effect on and ammount of games. I lowered mine just for that reason and it works fine, 20 games per run. \
Ok im sure your quite an intelligent bloke, but i experimented with that and found the opp. of what you said.
While you will get the right amount of games made, you wont actually run anything due to chicken from max drinks.
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Wozza Wrote:\
Ok im sure your quite an intelligent bloke, but i experimented with that and found the opp. of what you said.
While you will get the right amount of games made, you wont actually run anything due to chicken from max drinks. Actually, you won't. When you lower the max drinks, that only lowers the max drinks per sequence (shenk eld. pindle), so if it is set to '3' like mine, you will only be able to do 3 drinks on shenk, then 3 on eldritch, then 3 on pindle, that equals 9 drinks per run, which is plenty IMO. Then, all you do is lower the chicken settings and drink settings like I have, I have laggy internet but i can do 20 runs with maybe 2 fails, which is good. Also, wtf is a bloke?
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a bloke is a bloke as far as I know. I happen to agree with him that changing the max drinks isn't really help full. heres what my attack sequence looks like. I know its ugly but it works and on average I use 1 potion every 2 games can you say that?
[KrackyVsEld]
LC(MFOC)
S(200)
LC(MFOC)
S(200)
LC(MFOC)
S(200)
LC(MFOC)
S(200)
LC(MFOC)
S(200)
K(@Redemption_Key)
S(1000)
K(@Phant_Key)
CLM
CMDEAD
CTOE
simply put it attacks 5 times casts redemption waits a second cast fant then checks for monsters and starts over again.
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02-19-2006, 04:33 PM
(This post was last modified: 02-19-2006, 04:44 PM by payne.)
sorry about the double post
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kyle_zalucha Wrote:Actually, you won't. When you lower the max drinks, that only lowers the max drinks per sequence (shenk eld. pindle), so if it is set to '3' like mine, you will only be able to do 3 drinks on shenk, then 3 on eldritch, then 3 on pindle, that equals 9 drinks per run, which is plenty IMO. Then, all you do is lower the chicken settings and drink settings like I have, I have laggy internet but i can do 20 runs with maybe 2 fails, which is good. Also, wtf is a bloke?
Lol here is a definition
"Bloke" is a slang term for "man," much like "guy" or "dude." It is primarily used in Britain, Australia and New Zealand, and is believed to derive from Shelta.
en.wikipedia.org/wiki/Bloke
I still dont think changing it helps because if he is drinking potions like crazy it wont help if you chicken lol
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