here i'll post mine, it uses chain light at first, then switches to light to deal with boss. i take no credit for this, i got it in the mmbot forum.
[VARS]
;##############################################################################
;
; INSERT THE SEQUENCES YOU WANT EXECUTE IN THIS FILE...
;
;##############################################################################
; Absolutly read the mm.BOT.MANUAL.htm to understand what you are doing.
; Usefull tool to create & tweak sequences is in \Tools\mm.RBlocks.exe
; Dont forget to try the special SEQ mode to create sequences (mm.BOT.ini)
;##############################################################################
; ----------- cut here ----------- cut here ----------- cut here -------------
;==========>>Teleport Script Series<<==========
;Script: Lightning / Chain Lightning
;Author: Nicotine
;Based: N/A
;Monsters: Eldritch and Pindle
;Version: 5.44+
;Date: NOV. 09, 2005
;Tested: Hell
;=============================================
;==========>>Updates<<==========
;
;Updated: Nov. 13, 2005 --> CTA Support
;
;===============================
;==========================> Delays
@Random_Delay1 = 2500,7500
@Random_Delay2 = 5000,10000
@PreCast_Delay = 200
@Cast_Delay = 250
@Eldritch_CLight_Length = 5000
@Eldritch_Light_Length = 7000
@Pindle_CLight_Length = 3500
@Pindle_Light_Length = 7000
@Tele_Delay1 = 250
@Tele_Delay2 = 200
@Walk_Delay = 400
@Key_Delay = 50
@Pickit_Delay = 600
@Random_Sleep = 300
;==========================> /Delays
;==========================> Skills
@Teleport = f1
@Thunder_Storm = f2
@Frozen_Armor = f3
@Energy_Shield = f4
@Lightning = f5
@Chain_Lightning = f6
@Battle_Orders =
@Battle_Command =
@Town_Portal = f10
;==========================> /Skills
;==========================> Sorceress Sequences MAIN
[MAIN]
GLightPreCast,0
GLGotoAct5Wp,0
GLightTeleEld,0
GLightChainE,@Eldritch_CLight_Length
GLightLightE,@Eldritch_Light_Length
GLightPostEld,0
GLightToTown,0
GLightToAnya,0
GLightToPindle,0
GLightChainP,@Pindle_CLight_Length
GLightLightP,@Pindle_Light_Length
GLightPindleEnd,0
;==========================> Sorceress Pre Casts
[GLightPreCast]
K(@Frozen_Armor)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
K(@Energy_Shield)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
EXIT
;==========================> Sorceress Prepares
[GLGotoAct5Wp]
SR(@Random_Delay1)
FUNC:A5EWP
EXIT
;==========================> Sorceress Travels to Eldritch
[GLightTeleEld]
K(@Thunder_Storm)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
K(@Teleport)
S(@Key_Delay)
BRC(125,-60)
WEOT(@Tele_Delay1)
BRC(60,-315)
WEOT(@Tele_Delay2)
CLM
CML
EXIT
;==========================> Sorceress Softens Eldritch
[GLightChainE]
K(@Chain_Lightning)
S(@Key_Delay)
RCD(MFOC)
S(@Cast_Delay)
CLM
CML
CTOE
;==========================> Sorceress Kills Eldritch
[GLightLightE]
K(@Lightning)
S(@Key_Delay)
RCD(MFOC)
S(@Cast_Delay)
CMDEAD
CLM
CML
CTOE
;==========================> Sorceress Loots the Corpse
[GLightPostEld]
K(@Teleport)
S(@Key_Delay)
RC(445,145)
WEOT(@Tele_Delay1)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
CLM
CML
EXIT
;==========================> Sorceress Travels to Town
[GLightToTown]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Random_Delay2)
K(@Frozen_Armor)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
K(@Energy_Shield)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
K(@Teleport)
S(@Key_Delay)
FUNC:A5TownPoint
EXIT
;==========================> Sorceress Travels to Anya''''s Portal
[GLightToAnya]
FUNC:A5WPtoATP
;==========================> Sorceress Charges Pindle
[GLightToPindle]
CLM
CML
BRC(400,-310)
WEOT(@Tele_Delay1)
RC(680,60)
WEOT(@Tele_Delay1)
BRC(510,0)
WEOT(@Tele_Delay2)
EXIT
;==========================> Sorceress Softens Pindle
[GLightChainP]
K(@Chain_Lightning)
S(@Key_Delay)
RCD(MFOC)
S(@Cast_Delay)
CLM
CML
CTOE
;==========================> Sorceress Kills Pindle
[GLightLightP]
K(@Chain_Lightning)
S(@Key_Delay)
RCD(MFOC)
S(@Cast_Delay)
CMDEAD
CLM
CML
CTOE
;==========================> Sorceress Loots Corpse
[GLightPindleEnd]
K(@Teleport)
S(@Key_Delay)
RC(565,155)
WEOT(@Tele_Delay1)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
CLM
CML
EXIT
;==========================> /EOF
Additional Comment:
oh and it does eldrich then pindle
[VARS]
;##############################################################################
;
; INSERT THE SEQUENCES YOU WANT EXECUTE IN THIS FILE...
;
;##############################################################################
; Absolutly read the mm.BOT.MANUAL.htm to understand what you are doing.
; Usefull tool to create & tweak sequences is in \Tools\mm.RBlocks.exe
; Dont forget to try the special SEQ mode to create sequences (mm.BOT.ini)
;##############################################################################
; ----------- cut here ----------- cut here ----------- cut here -------------
;==========>>Teleport Script Series<<==========
;Script: Lightning / Chain Lightning
;Author: Nicotine
;Based: N/A
;Monsters: Eldritch and Pindle
;Version: 5.44+
;Date: NOV. 09, 2005
;Tested: Hell
;=============================================
;==========>>Updates<<==========
;
;Updated: Nov. 13, 2005 --> CTA Support
;
;===============================
;==========================> Delays
@Random_Delay1 = 2500,7500
@Random_Delay2 = 5000,10000
@PreCast_Delay = 200
@Cast_Delay = 250
@Eldritch_CLight_Length = 5000
@Eldritch_Light_Length = 7000
@Pindle_CLight_Length = 3500
@Pindle_Light_Length = 7000
@Tele_Delay1 = 250
@Tele_Delay2 = 200
@Walk_Delay = 400
@Key_Delay = 50
@Pickit_Delay = 600
@Random_Sleep = 300
;==========================> /Delays
;==========================> Skills
@Teleport = f1
@Thunder_Storm = f2
@Frozen_Armor = f3
@Energy_Shield = f4
@Lightning = f5
@Chain_Lightning = f6
@Battle_Orders =
@Battle_Command =
@Town_Portal = f10
;==========================> /Skills
;==========================> Sorceress Sequences MAIN
[MAIN]
GLightPreCast,0
GLGotoAct5Wp,0
GLightTeleEld,0
GLightChainE,@Eldritch_CLight_Length
GLightLightE,@Eldritch_Light_Length
GLightPostEld,0
GLightToTown,0
GLightToAnya,0
GLightToPindle,0
GLightChainP,@Pindle_CLight_Length
GLightLightP,@Pindle_Light_Length
GLightPindleEnd,0
;==========================> Sorceress Pre Casts
[GLightPreCast]
K(@Frozen_Armor)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
K(@Energy_Shield)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
EXIT
;==========================> Sorceress Prepares
[GLGotoAct5Wp]
SR(@Random_Delay1)
FUNC:A5EWP
EXIT
;==========================> Sorceress Travels to Eldritch
[GLightTeleEld]
K(@Thunder_Storm)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
K(@Teleport)
S(@Key_Delay)
BRC(125,-60)
WEOT(@Tele_Delay1)
BRC(60,-315)
WEOT(@Tele_Delay2)
CLM
CML
EXIT
;==========================> Sorceress Softens Eldritch
[GLightChainE]
K(@Chain_Lightning)
S(@Key_Delay)
RCD(MFOC)
S(@Cast_Delay)
CLM
CML
CTOE
;==========================> Sorceress Kills Eldritch
[GLightLightE]
K(@Lightning)
S(@Key_Delay)
RCD(MFOC)
S(@Cast_Delay)
CMDEAD
CLM
CML
CTOE
;==========================> Sorceress Loots the Corpse
[GLightPostEld]
K(@Teleport)
S(@Key_Delay)
RC(445,145)
WEOT(@Tele_Delay1)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
CLM
CML
EXIT
;==========================> Sorceress Travels to Town
[GLightToTown]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Random_Delay2)
K(@Frozen_Armor)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
K(@Energy_Shield)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
K(@Teleport)
S(@Key_Delay)
FUNC:A5TownPoint
EXIT
;==========================> Sorceress Travels to Anya''''s Portal
[GLightToAnya]
FUNC:A5WPtoATP
;==========================> Sorceress Charges Pindle
[GLightToPindle]
CLM
CML
BRC(400,-310)
WEOT(@Tele_Delay1)
RC(680,60)
WEOT(@Tele_Delay1)
BRC(510,0)
WEOT(@Tele_Delay2)
EXIT
;==========================> Sorceress Softens Pindle
[GLightChainP]
K(@Chain_Lightning)
S(@Key_Delay)
RCD(MFOC)
S(@Cast_Delay)
CLM
CML
CTOE
;==========================> Sorceress Kills Pindle
[GLightLightP]
K(@Chain_Lightning)
S(@Key_Delay)
RCD(MFOC)
S(@Cast_Delay)
CMDEAD
CLM
CML
CTOE
;==========================> Sorceress Loots Corpse
[GLightPindleEnd]
K(@Teleport)
S(@Key_Delay)
RC(565,155)
WEOT(@Tele_Delay1)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
CLM
CML
EXIT
;==========================> /EOF
Additional Comment:
oh and it does eldrich then pindle