04-10-2003, 08:59 PM
Here's the Druid Character Overview.. I'm not home at the moment so i'll add it to the site when I get home from work tomorrow. :thumbsup:
Druid
Constantly in harmony with nature, the Druid is an offshoot of the Barbarian peoples of Harrogath. While Heaven and Hell battle with magic, the Druid can wield the forces of Sanctuary's living creatures and the elements themselves.
The Druid has three distinct paths he can follow: Summoner, Melee fighter or Elementalist. He combines a lot of skills from different classes and comes up with something quite unique. The trick with the Druid is to discover how best to use a combination of these skills. It comes down to what you prefer to play. If you enjoy using spells, take the Elemental abilities. If you want to get in close, choose the shape-shifting powers. Prefer the general mode of the Necromancer? You'll want Summoning. The advantage of the Druid is that you can play at any of these styles and freely fall back on secondary skills to add spice.
Stats should thus be divided and allocated along these lines. Strength and Dexterity should get two points each per level for the Shape-Shifter, allowing a good attack and defense ability to be augmented by your Wereforms. Please take note here that a Were attack still depends on the weapon equipped. Strength obviously is a factor here. Adding one to energy and one to Vitality sequentially is also useful. But if you want big spell casting to take place, you'll have to go along lines similar to a Sorceress.
Druid skills pay off nicely at the higher levels. Lycanthropy, the basic mastery skill of the shape-shifter, may seem to be unduly tempting to max out on, but keep some points to add to Maul. Another example for the Summoner is the Carrion Vine. Converting dead enemies to life, it can keep you standing against tremendous odds. Feral Rage is not to be laughed at either. Don't forget about Oak Sage for both Shape-Shifter and Elementalist. Feel free to save some points to add to your higher-level skills.
The trick with the Druid is to focus on one branch but combine just enough other skills to pack an extra punch. This nature boy is one of the hardest of the classes to master but can work out nicely for those willing to invest the time.
Druid
Constantly in harmony with nature, the Druid is an offshoot of the Barbarian peoples of Harrogath. While Heaven and Hell battle with magic, the Druid can wield the forces of Sanctuary's living creatures and the elements themselves.
The Druid has three distinct paths he can follow: Summoner, Melee fighter or Elementalist. He combines a lot of skills from different classes and comes up with something quite unique. The trick with the Druid is to discover how best to use a combination of these skills. It comes down to what you prefer to play. If you enjoy using spells, take the Elemental abilities. If you want to get in close, choose the shape-shifting powers. Prefer the general mode of the Necromancer? You'll want Summoning. The advantage of the Druid is that you can play at any of these styles and freely fall back on secondary skills to add spice.
Stats should thus be divided and allocated along these lines. Strength and Dexterity should get two points each per level for the Shape-Shifter, allowing a good attack and defense ability to be augmented by your Wereforms. Please take note here that a Were attack still depends on the weapon equipped. Strength obviously is a factor here. Adding one to energy and one to Vitality sequentially is also useful. But if you want big spell casting to take place, you'll have to go along lines similar to a Sorceress.
Druid skills pay off nicely at the higher levels. Lycanthropy, the basic mastery skill of the shape-shifter, may seem to be unduly tempting to max out on, but keep some points to add to Maul. Another example for the Summoner is the Carrion Vine. Converting dead enemies to life, it can keep you standing against tremendous odds. Feral Rage is not to be laughed at either. Don't forget about Oak Sage for both Shape-Shifter and Elementalist. Feel free to save some points to add to your higher-level skills.
The trick with the Druid is to focus on one branch but combine just enough other skills to pack an extra punch. This nature boy is one of the hardest of the classes to master but can work out nicely for those willing to invest the time.