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Whats cracking peeps im thinking about making a druid but not sure waht exactly i should gear him with. Heres what i got now
Helm: Druid Circlet
20fcr
20fhr
2 to all druid skills
25 str
19 all resist.
Going to Sheal it...
Boots: Wraith Brands
30frw
20fhr
49% fire
48% cold
48% lighting
19 str
Gloves: Wiz gloves
Belt: Perf arach
Rings: Soj/Soj, or Raven/soj incase i vs cold sorc.
Wep  erf sprit sword
Sheild: Perf sprit sheild
Ammy: Perf maras
Armor: Mage plate enigma
Charms...
Large: Hellfire 20/20 druid.
Grand:9 12% fhr druid elem gc's
Small: 12 20 lifers with 5 all resist.
Plz message if u got any suggestions, commnets, ect..
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If you have the stuff to buy those...stuff then yes it will be the druid-owner (like the immortality-owner
Edit:Change his weapon from spirit to hoto 40 good resists,beter fcr
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ImM0rt@L1ty Wrote:Edit:Change his weapon from spirit to hoto 40 good resists,beter fcr And more skills.
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Right Shift,Always right...
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04-20-2006, 05:28 AM
(This post was last modified: 04-20-2006, 05:28 AM by Redrum-Slugs.)
Yeah, im aware Hoto gots 5% more fcr, but wont really matter it will still hit the caps of 99% fcr. Reasoning behind sprit is to max my Fhr. As resist Wiz gloves and Wraiths boots alone will nearly caps all resist 75 not to mention other rsistances on gear so hoto not much of a difference in this build besides the one extra skill. I recently just got all the items, now im suiting my self up for a merc, should my merc be doom suited to slow down foes for a more effective landing on tornado splash, or should i go with the dream bug act 3 merc? O and Immortal if ur West non ladder, ill be more then happy to vs you when im completely finished fo'sho.
Additional Comment:
O yeah, i got a permed 08 valk "shealed" wondering if i should use that other then the circlet i posted, ty.
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keep the circlet and get a bp or mage nigma
![[Image: userbar579271ff0.gif]](http://img127.imageshack.us/img127/1006/userbar579271ff0.gif)
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04-20-2006, 08:29 AM
(This post was last modified: 04-20-2006, 08:29 AM by Redrum-Slugs.)
Mage playe enigma is listed on the char atributes amoung the first forum log, but ty. ;x
Additional Comment:
Plate*
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Get a a3 bugged merc, you already have hurricane to do the doom work.
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Correct, but now of these pk days people use raven/soj for dex build, or to avoid being frozen by such attacks, doen't doom work over raven frost?
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You should used a 5/5 rainbow facet stormshield
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how do u bugg an act 3 merc?
(sry off topic)
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You have to use dream on a shield and dream on a helmet for example. Then, you take the helmet away and put it back in the slot. Do that very very fast and then after some time (I don't know how long you have to do it) you reached the maximum level of holy shock. This is called the aura stack bug. With that, I think you can reach 50k+ light dmg.
Correct me if I'm wrong.
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9 12 fhr gcs? wtf? with the gear alone you should easily reach the 174 bp so youd just be sacrficing 9 gcs that could have life. Heres my setup (163/174 7k life, Max Res
08 Shael'ed Valk
15 ED Mage Enigma
30 Maras
Wizzies
40 Eth Hoto
24 FHR 54 Life 19 Str 18 lr belt
Dread Greaves LP (30 frw, 20 fhr, 19 str, 4x LR, 4x CR
34/34/35/35/35/36/37 Life Ele GCs
2x 12 fhr Ele gcs
9x 20 life scs
1x 5 fhr sc
2x ETurns (10 fcr life mana res rings)
6bo cta+ spirit
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Redrum-Slugs Wrote:Yeah, im aware Hoto gots 5% more fcr, but wont really matter it will still hit the caps of 99% fcr. Reasoning behind sprit is to max my Fhr. As resist Wiz gloves and Wraiths boots alone will nearly caps all resist 75 not to mention other rsistances on gear so hoto not much of a difference in this build besides the one extra skill. I recently just got all the items, now im suiting my self up for a merc, should my merc be doom suited to slow down foes for a more effective landing on tornado splash, or should i go with the dream bug act 3 merc? O and Immortal if ur West non ladder, ill be more then happy to vs you when im completely finished fo'sho.
Additional Comment:
O yeah, i got a permed 08 valk "shealed" wondering if i should use that other then the circlet i posted, ty.
Use act2 merc with eReaper's Toll. It is very important for Druid if you are going to be playing solo, namely because there are lots of cold + physical immunes around, and Reaper's has a large chance for casting Decrepify (removing physical immunity). Another option would be a1 merc with Wrath, but that's up to you...
My merc has:
Perf eReaper's AMNd (21% life leech with AMN, merc only dies in case of Iron Maiden)
eStone
eGiant Skull (STR for Stone, knockback and crushing blow)
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I agree with In[F]ec[T]eD, his build seems more effective, but your build seems alright as well, just not as good as his.
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Ill say try to aim for 163...Play with 163 and u wont want 99 again.
![[Image: spidermancopy.jpg]](http://i6.photobucket.com/albums/y239/alfzz/spidermancopy.jpg)
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Some people decides to put a Heart of the Oak runeword into a ethereal flail. It gives a better look to your character, but you wouldn't be able to melee or use Oak Sage on it since its un-repairable. Plus, a elemental druid wouldn't melee would ya? This also explains why most of the people decides to put Call to Arm on a ethereal crystal sword / flail.
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