05-28-2006, 11:34 AM
Heres the script that is on my YAM_Config_MyCharn[IMG]file:///C:/Documents%20and%20Settings/Compaq_Owner/Desktop/Screenshot017.jpg[/IMG]ame ''my real name is on it''[IMG]file:///C:/Documents%20and%20Settings/Compaq_Owner/Desktop/Screenshot017.jpg[/IMG]
[IMG]file:///C:/Documents%20and%20Settings/Compaq_Owner/Desktop/Screenshot017.jpg[/IMG]
//////////////////////////////////////////////////////////////////////
// Stashing configuration
//====================================================================
// DT_FreeSpace = number Minimum number of free columns: if less full columns are free, go to stash.
// DT_MinGoldToStash = number Maximum gold amount carried before going to stash.
//--------------------------------------------------------------------
DT_FreeSpace = 1;
DT_MinGoldToStash = 50000;
//--------------------------------------------------------------------
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
// This allows you to keep charms in inventory. Note: If you have an empty spot set to 0
// the item that appears there during a run will NEVER get stashed.
// (Useful if you have lots of space and want to use the bonuses of freshly-ID'd charms.)
// WARNING: Make sure that you have set this correctly otherwise you can lose
// your existing items!
//--------------------------------------------------------------------
DT_Columns[0]=[1,1,1,1,1,1,1,0,0,0];
DT_Columns[1]=[1,1,1,1,1,1,1,0,0,0];
DT_Columns[2]=[1,1,1,1,1,1,1,0,0,0];
DT_Columns[3]=[1,1,1,1,1,1,1,0,0,0];
Now this is wat it looks like in my real game.
![[Image: screenshot0173qb.jpg]](http://img80.imageshack.us/img80/3673/screenshot0173qb.jpg)
[IMG]file:///C:/Documents%20and%20Settings/Compaq_Owner/Desktop/Screenshot017.jpg[/IMG]
some help is Appreciated thank you.
[IMG]file:///C:/Documents%20and%20Settings/Compaq_Owner/Desktop/Screenshot017.jpg[/IMG]
//////////////////////////////////////////////////////////////////////
// Stashing configuration
//====================================================================
// DT_FreeSpace = number Minimum number of free columns: if less full columns are free, go to stash.
// DT_MinGoldToStash = number Maximum gold amount carried before going to stash.
//--------------------------------------------------------------------
DT_FreeSpace = 1;
DT_MinGoldToStash = 50000;
//--------------------------------------------------------------------
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
// This allows you to keep charms in inventory. Note: If you have an empty spot set to 0
// the item that appears there during a run will NEVER get stashed.
// (Useful if you have lots of space and want to use the bonuses of freshly-ID'd charms.)
// WARNING: Make sure that you have set this correctly otherwise you can lose
// your existing items!
//--------------------------------------------------------------------
DT_Columns[0]=[1,1,1,1,1,1,1,0,0,0];
DT_Columns[1]=[1,1,1,1,1,1,1,0,0,0];
DT_Columns[2]=[1,1,1,1,1,1,1,0,0,0];
DT_Columns[3]=[1,1,1,1,1,1,1,0,0,0];
Now this is wat it looks like in my real game.
![[Image: screenshot0173qb.jpg]](http://img80.imageshack.us/img80/3673/screenshot0173qb.jpg)
[IMG]file:///C:/Documents%20and%20Settings/Compaq_Owner/Desktop/Screenshot017.jpg[/IMG]
some help is Appreciated thank you.