09-11-2006, 07:19 AM
(This post was last modified: 09-11-2006, 08:11 AM by KoolKidsKlub.)
WearBear Sorce
[SIZE=3]1. Gear
2. Stats
3. Skills
4. A bit of Info.
Gear
Weapon 1: This is the most argued about item on a melee sorce, but a 6 shael crystal/phase blade is a must as with a bear it is psycho speed
Shield 1: The best shield for this is a 20/-20 fire monarch, the lower resis helps ALOT but if you cant afford, use a 15/-15 HHG(head hunters glory) or a stormshield, Dream can also be useful here
Weapon 2: BEAST to switch into bear!, also can have cta and hoto in stash but it becomes a pain to switch between these for the desired skills.
Helm: From most expensive down: ber/ber CoA, Dream, Perf V gaze, Shako
Gloves: Not sure exactly what is best here, Either Magefists for +1 fire or some rare ias/ar gloves, or dracs (although life tap wont be much since 99% of damage is fire)
Boots: Eth treks, or non eth if you cant afford, Imps or other massively duped resis/fhr boots (depending on realm)
Armour: I prefer using CoH for the +2, 50% resis, decent def etc.., another option would be enigma for faster r/w and more def, or enchant ormus if you can find (heard the %bonus doesnt make much damage difference but not confirmed personally with ormus)
Belt: either spider for +1 and venom, Trangs for cannot be frozen (if using dual angelics), T-gods for sorbing, or verdungos which is always a good candidate for a melee character (especially if your not using ss for DR)
Jewelry: Now if you can afford, get a spare maras and 2x SOJ for casting the bear, enchant, shields, etc... but for fighting use either dual angelics as the bonus from enchant will give about 15-18k AR or a good ravefrost and angelic ammy + ring
Inventory: 20/20 S-torch , 20/20 anni (or best you can afford for both), 9x Fire gc's (preferably 35+ life), rest either pdsc's or 20life with mod sc's, depending on what character you may be fighting.
Stash: A few useful items to keep around would be:
T-gods: light sorb
Wisps: light sorb
Hoto/Cta (if you dont mind the hassle of switching weps millions of times each time you join a game)
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[SIZE=4]Stats
[SIZE=3]Strength: None (or enough for gear depending on charms/gear)
Dexterity: None (same reason as str)
Vitality: Rest Here
Energy: About 50 or so depending on your liking (for energy shield)
--------------------------------------------------------------------
[SIZE=4]Skills
[SIZE=3]Assuming your at least lvl 85 and have done all the skill quests:
Fire:
Warmth: 20 (mana regen for energy shield, synargy for enchant)
Enchant: 20 duh
Fire mastery: 20
Light:
Telekenesis: 20 (max before energy shield, heard its very useful synargy)
Energy shield: 20 (with sojs maras spirit Coh, gives about 87% damage absorb)
or
Thunderstorm: 1
Light mastery: 20
Cold:
Any shield you prefer, i prefer the second because to it seems to boast the most defense. But the rest of the stats should go into this.
-------------------------------------------------------------------
[SIZE=4]Some Extra Info
Have fun with this build, i know i do. it does about 14k-16k damage + the -20% fire resis makes it even better and the ias with wearbear + 120%ias crystal sword makes it hit almost as fast as a zealer if not faster.
This build will match up pretty well vs most characters, although every build has its pros and cons.
Works nicely VS:
-barbs
-some sorces
-melee palas (not gg smite
)
-trappers (if you can get close)
Bad VS:
-Perfect everything ebayers: but what character isn't?
-Ubers
-smiters
-bowers w/ Knockback
-try to stay away from wind druids since your damage is mainly 99% fire and they have their cyclone shield usually maxed
also is a great help to friends that are leveling as the enchant lasts about 1230 seconds and i think does about 2.5k on others but not confirmed (damage stated on skill) [/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
[SIZE=3]1. Gear
2. Stats
3. Skills
4. A bit of Info.
Gear
Weapon 1: This is the most argued about item on a melee sorce, but a 6 shael crystal/phase blade is a must as with a bear it is psycho speed
Shield 1: The best shield for this is a 20/-20 fire monarch, the lower resis helps ALOT but if you cant afford, use a 15/-15 HHG(head hunters glory) or a stormshield, Dream can also be useful here
Weapon 2: BEAST to switch into bear!, also can have cta and hoto in stash but it becomes a pain to switch between these for the desired skills.
Helm: From most expensive down: ber/ber CoA, Dream, Perf V gaze, Shako
Gloves: Not sure exactly what is best here, Either Magefists for +1 fire or some rare ias/ar gloves, or dracs (although life tap wont be much since 99% of damage is fire)
Boots: Eth treks, or non eth if you cant afford, Imps or other massively duped resis/fhr boots (depending on realm)
Armour: I prefer using CoH for the +2, 50% resis, decent def etc.., another option would be enigma for faster r/w and more def, or enchant ormus if you can find (heard the %bonus doesnt make much damage difference but not confirmed personally with ormus)
Belt: either spider for +1 and venom, Trangs for cannot be frozen (if using dual angelics), T-gods for sorbing, or verdungos which is always a good candidate for a melee character (especially if your not using ss for DR)
Jewelry: Now if you can afford, get a spare maras and 2x SOJ for casting the bear, enchant, shields, etc... but for fighting use either dual angelics as the bonus from enchant will give about 15-18k AR or a good ravefrost and angelic ammy + ring
Inventory: 20/20 S-torch , 20/20 anni (or best you can afford for both), 9x Fire gc's (preferably 35+ life), rest either pdsc's or 20life with mod sc's, depending on what character you may be fighting.
Stash: A few useful items to keep around would be:
T-gods: light sorb
Wisps: light sorb
Hoto/Cta (if you dont mind the hassle of switching weps millions of times each time you join a game)
--------------------------------------------------------------------
[SIZE=4]Stats
[SIZE=3]Strength: None (or enough for gear depending on charms/gear)
Dexterity: None (same reason as str)
Vitality: Rest Here
Energy: About 50 or so depending on your liking (for energy shield)
--------------------------------------------------------------------
[SIZE=4]Skills
[SIZE=3]Assuming your at least lvl 85 and have done all the skill quests:
Fire:
Warmth: 20 (mana regen for energy shield, synargy for enchant)
Enchant: 20 duh
Fire mastery: 20
Light:
Telekenesis: 20 (max before energy shield, heard its very useful synargy)
Energy shield: 20 (with sojs maras spirit Coh, gives about 87% damage absorb)
or
Thunderstorm: 1
Light mastery: 20
Cold:
Any shield you prefer, i prefer the second because to it seems to boast the most defense. But the rest of the stats should go into this.
-------------------------------------------------------------------
[SIZE=4]Some Extra Info
Have fun with this build, i know i do. it does about 14k-16k damage + the -20% fire resis makes it even better and the ias with wearbear + 120%ias crystal sword makes it hit almost as fast as a zealer if not faster.
This build will match up pretty well vs most characters, although every build has its pros and cons.
Works nicely VS:
-barbs
-some sorces
-melee palas (not gg smite

-trappers (if you can get close)
Bad VS:
-Perfect everything ebayers: but what character isn't?
-Ubers
-smiters
-bowers w/ Knockback
-try to stay away from wind druids since your damage is mainly 99% fire and they have their cyclone shield usually maxed
also is a great help to friends that are leveling as the enchant lasts about 1230 seconds and i think does about 2.5k on others but not confirmed (damage stated on skill) [/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]