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I think, that a smite/charge and a ES Light sorc are the best possble chars....
Many would probly say, lol DRUIDS OWNS LIGHT SORCS HAHA! and i say no, you have to play VERY Defensive!
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I got a Charger/hammerdin, and he owns, he kills all casters with 1-2 chargers (11k physical damage) and he hammers all melle characters (14k hammer damage). I use coa(berber), enig, ebotd zerk, soj + 5bk, mara 30, trang gloves, eth treks, cta+6 , lidles, zakarum, 9x combat skillers +20-40 life, ani + pally torch etc, most chars die by 1 hammer, and all die for sure by 1-2 charges exept barbs and some Energy shield sorcs.
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barbs hands down.... or no ? cuz they own so bad in 1.09 and that was when i played and quit and came back now on 1.11 so i aint so clear about PK... but current PVM is a hammerdin lols
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if they werent able to be absorbed, then chargestrike zon would be the best melle char there is, but they ARE absorbable, so the best char, id have to say... is smiter, cause they can charge ele, and own any melee, Pretty much.
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Danyo Wrote:I got a Charger/hammerdin, and he owns, he kills all casters with 1-2 chargers (11k physical damage) and he hammers all melle characters (14k hammer damage). I use coa(berber), enig, ebotd zerk, soj + 5bk, mara 30, trang gloves, eth treks, cta+6 , lidles, zakarum, 9x combat skillers +20-40 life, ani + pally torch etc, most chars die by 1 hammer, and all die for sure by 1-2 charges exept barbs and some Energy shield sorcs.
Charge/hammer paladins are also known as Liberators. They are one of the most versatile PvP builds. I can't really say whether or not it's the "best", but you certainly chose a strong class. Good equipment choices too. :thumbsup:
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I think that it's a draw between Druid and Paladin. Wind Druids and Hammer Palas are the best all around mass-murderers. Both are also pretty decent for duels. However, I'd have to say that Smiter are better than Werewolves for Player versus Boss... Maybe that's just because I've never had a Werewolf with psycho equipment though...
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Paladin builds own everything else.
FraterPerdurabo Wrote:Skye Wrote:You don't like it? Why is that? Probably because I fail to appreciate the beauty in what I see around me constantly.
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pally owns all the other chars in closed AND open i my self have a pally on open wich does leathel damage and insane life/mana i got to 7.67 million life and 2.85 million mana but im trying to go higher like 8 million.
closed hammerdins are the best they can solo ubers if ur good lol smiters...are only good on open and ubers so i think pallys own all
reallly they do
President of the Mathalamus Republic, Representative of Insane Creative people.
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paladins
[SIGPIC]http://i110.photobucket.com/albums/n86/magnacarta_01/15ebg9tbq5.gif[/SIGPIC]
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Though some of you may disagree, but the reason i voted for Sorc is that most people think of a Sorc as a caster. But i'd made a melee sorc. Before i had quited i had one that pretty much owned everyone (Non ladder). Maybe i should write a guide about it...
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Paladins, plain and simple.
They've got the hammers which will own in PVE and PVP.
You can smite for PVP or boss kill with it easy.
Zealot which can own too.
FOH owns in PVP too.
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Paladins own in all, PvM and PvP and all you have to do is make a different build.
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Seekndestroyer Wrote:Paladins own in all, PvM and PvP and all you have to do is make a different build.
Nah, ultimate PvP = Barbarian.
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This post has almost 10k views and the title is spelled wrong.
Fixing.
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my vote is for an elemental druid, a good elemental druid with fhr and fcr breakpoints can murder anything
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Razrmeth Wrote:my vote is for an elemental druid, a good elemental druid with fhr and fcr breakpoints can murder anything
With the exception of Trapsins :\
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depends on the trapsin, with cyclone armor their traps cant touch you unless the mb you which with fhr breakpoint is easily avoided
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Razrmeth Wrote:depends on the trapsin, with cyclone armor their traps cant touch you unless the mb you which with fhr breakpoint is easily avoided
Not really. When I duel Trappers with my Druid, I have 174%fhr (5 frames I think), Cyclone armor (and 75% lightning resist under that). Druid FCR frames are way too slow, so you cannot tele out of a MB/trap lock.
Of course, it's possible to beat Trappers, but if skill is equal, Trapper >>>>>> Windy. It's like the direct counter. By the way, I am speaking of my experiences at clan level dueling, not pub ownage.
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lol well im talking of pub ownage, my windy pwnd all in pvp before i lost everything to a so called "friend" but yea my vote still for windy
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