10-03-2006, 11:43 AM
1. introduction
2. credits
3. skills
4. stats
5. equipment
6. mercenary
1. introduction:
Hello, this is my first postbuild, and I'm excited to have it finally built. This is build is built around a summon/curse necromancer, and will be built for the rich person.
2. credits:
First off, I need to thank AlmostDeadly for his huge assistance in this build. Without his help, My build would be almost nothing. He helped me in the skills a bit, and especially in the equipment and merc. Thanks again.
3. Skills
max raise skeleton
max skeleton mastery
1 into teeth (prereq)
1 into corpse explosion
max skeleton mage
1 into the rest of the summon skills, except for fire golem
1 into all curses (except for attraction[?] and confuse)
remaining skills go into golem mastery, decriptify, clay golem and dim vision
4. stats
strength: enough for gear
dexterity: none
vitality: at least 3/4s of stat points
energy: remaining points
5. equipment:
Helm : Ber Ber CoA - As close to perfect as you can get, try to find one with as much resists as you can.
Armor : Archon Enigma
Gloves : Trang's
Belt : Arach
Weapon : Beast Zerker Axe
Shield : Um'd Hommy
Boots : Marrows
Rings : 2x SoJ if you are having mana problems, if not then use 2x BK's
Ammy : Mara's w/as much resists as you can get, or if you can find a +2necskills/20fhr/str/whatever/resists then use that
Have a 6 bo CtA on the switch w/a spirit shield
6. mercenary:
Might Merc:
Weapon : either a 20 Concentration Pride Cryptic Axe or a 17 Meditation Insight Cryptic Axe. Use the insight in conjunction with CE, use pride when tackling bosses.
Armor : Bramble (as high str requirement as you can manage)
Helm : Andy's Visage
2. credits
3. skills
4. stats
5. equipment
6. mercenary
1. introduction:
Hello, this is my first postbuild, and I'm excited to have it finally built. This is build is built around a summon/curse necromancer, and will be built for the rich person.
2. credits:
First off, I need to thank AlmostDeadly for his huge assistance in this build. Without his help, My build would be almost nothing. He helped me in the skills a bit, and especially in the equipment and merc. Thanks again.
3. Skills
max raise skeleton
max skeleton mastery
1 into teeth (prereq)
1 into corpse explosion
max skeleton mage
1 into the rest of the summon skills, except for fire golem
1 into all curses (except for attraction[?] and confuse)
remaining skills go into golem mastery, decriptify, clay golem and dim vision
4. stats
strength: enough for gear
dexterity: none
vitality: at least 3/4s of stat points
energy: remaining points
5. equipment:
Helm : Ber Ber CoA - As close to perfect as you can get, try to find one with as much resists as you can.
Armor : Archon Enigma
Gloves : Trang's
Belt : Arach
Weapon : Beast Zerker Axe
Shield : Um'd Hommy
Boots : Marrows
Rings : 2x SoJ if you are having mana problems, if not then use 2x BK's
Ammy : Mara's w/as much resists as you can get, or if you can find a +2necskills/20fhr/str/whatever/resists then use that
Have a 6 bo CtA on the switch w/a spirit shield
6. mercenary:
Might Merc:
Weapon : either a 20 Concentration Pride Cryptic Axe or a 17 Meditation Insight Cryptic Axe. Use the insight in conjunction with CE, use pride when tackling bosses.
Armor : Bramble (as high str requirement as you can manage)
Helm : Andy's Visage