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Passive rust storm question.
#1
This is more about duped/bugged items. A friend said that if you are in a private game by yourself there is no need to perm if you are carrying bugged/dupped items. This would make sence since there would be no items to compare the duped too. Just wondering if its true or not.
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No compassion- like having a straight faced orgasm.
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#2
it seems likely. Who will test it
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i just make this sig recently to teach people not to play with fire.
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#3
I don't know it smells like bullshit to me... I would have to guess that Ruststorm has a database of items ID#'s and it runs yours through it so, I don't think this is a good idea. Playing by yourself is not really an option anymore which sucks because of dupes, how are you even supposed to mf without being afraid your shit is going to poof? Correct me if I'm wrong but to perm you have to put in trade screen right?
Give us this day our daily bread, your legacy we'll not forget. Lick the wounds and cleanse the land, the modern world rejects your hand... Sinister rouge coming back for more to even the score! --- Bad Religion
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#4
I ve tried it and same results weither private or not.. Only difference I see is that more disappear if u in public game compared to private game..Hope it helps
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#5
I think poofing is dependant on the server that you're on and not the game that you're in. May be wrong here though.
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#6
Private games still need perming...I havn't "actively" tested it but they will still poof. I do this sometimes with runes because I realy need something from a character but my freinds don't play anymore so I'm pretty much screwed. A few lost runes won't hurt thattt bad.
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#7
too bad its more than just afew lost runes, i say someone in the general chat room discussion place on d2 crying that they bought tal rashas set and it poofed on them LOL
[Image: fireag2.gif]
i just make this sig recently to teach people not to play with fire.
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#8
like frater said the ruststorm checks for a match in id (or whatever) on the server, not the game. thats how it works for dupes, and im guessing bugged items are also duped. Not to mention they shouldnt exist :S
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#9
durring the ruststorm it tags items and links them to the database. if their database registers the same item twice they both get deleted.
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#10
Unless the same item leaves a single server twice, it is removed. Highly duped items like p-edc, you can imagine were duped ALOT. that's why no matter what server you play in chances are it's been there and left with a different person, that's why it's best to always perm.

Private games are obviously on a server too. So same applies. Yes, you heard it applied to the "same games" because it's obviously in the same server and a conflict will occur. Same will apply to two games that Ips end with .53 for example.
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#11
items which have only been duped a few times are relatively safe from random deletion as long as you don't encounter a game where the item id tag was previously in the game.

items with thousands & thousands of copies... become hellishly non perm

just for an illustration--let's say someone copied a set of 80 sojs onto 3,000 accounts--if you had 80 sojs on one character from this guy, and simply joined a game & left.. you would lose probably at least 1 soj.. maybe more each time you did it.

you can call it a passive rust storm if you want, but this was happening before the term 'rust storm' was coined.

its a bit of a misnomer to call that a 'rust storm' also--the rust storm hit everyone while they were offline--when you logged on, your items were gone. because, as stated above, your item ID tags were crossreferenced with every other item across the entire server (and if you had a duplicate, say goodbye). another factor that makes the dupe scan different from the rust storm, is that the rust storm was only activated once per season, in season 1 and season 2. the dupe scan remains active in all games right now... flagging naughty items and deleting them after your character leaves the game.

what's happening in the case of highly non perm items, is that the game is periodically being sweeped by the dupe scan, and deletion flags are being applied to the items. if you leave while an item is flagged, it will dissapear, and if you temp perm it wont dissapear..

anyway, now let's say for illustration purposes you copied a pair of perfect war travs just 5 times. let's say you sold them all in the trade channel too.

let's say you didnt sell them all at once-- lets say you only sold 1 per month over a few months.

well, it's somewhat unlikely the people you sold the boots to would end up in the same game.. they could go months wihtout the boots dissapearing. effectively when you copy a unique item just once, it becomes non perm--and what's been said above is true.. the original, which was spawned by the server wont be deleted-- only the offending copies. an original copy remains 'perm', and wont be deleted (at least in my experience).
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