I have maximized Lightning Fury, Charged Strike and Valkyrie.
Only now I realize I have no idea how to proceed from here.
As for the other Skills, they all have only 1 point in it.
The Impale, Fend, Lightning Strike and Pierce Skills are still unlearned.
All of the Bow and Crossbow Skills are unlearned.
I'm currently level 68, Nightmare, Act 5 (Single Player).
With this build I barely need to show monsters my Javelin or Spear, and they readily throw themselves on the floor. Dead.
The Lvl 20 Valkyrie is a godly Tank of Doom. They just can't stop her.
She once handled the (Nightmare) High Council on her own. Does she even know what a wound is?
She can also spawn with immunities, I didn't know it. She was once Immune to Cold. Anyway...
My attack rating is obscenely low, but I don't need it. Charged Strike wastes whatever I touch, and more.
As for Lightning Fury: it's simply devastating.
So now I can end Nightmare without making too many changes to my Amazon.
The game was kind enough to give me Stone of Jordan + Manald Heal + Silkweave + Frostburns (is patch 1.11b more generous -in terms of Uniques- than patch 1.09d was?)
And I'm only 1 "Ko" Rune away from making a Sanctuary runeword on a Pavise(3) I've found.
If only I could find the Thundergod's Vigor belt...
But I know that in Hell Diff. things will go much differently.
The Valkyrie will no longer be invincible, and I'll need a lot more power than now or the many Lightning Immune monsters will be my nemesis.
I've made a few calculations.
Knowing there are 110 Skill points, and excluding those I already spent, I'm left with 37 points to allocate.
This is the point of no return for my char.
I must make a difficult choice.
(A) Do I go for even greater Lightning damage, or
(B) do I raise the Decoy Skill (gives to Valkyrie +20% Life per level, and also buys me extra time to score free shots), or
© do I learn some Bow skills (because a few arrows are never a bad idea)?
Actually, 37 points are perfect to raise Magic Arrow to level 13 (Zero Mana cost) and go all the way down to Strafe and maximize it (passing through Guided Arrow, btw).
The one last point left, I can spend it on Pierce.
And I'm not counting the +All Skills that I have (and I can find Skiller Charms -maybe-).
If I count those, Magic Arrow won't need all the 13 points and I'll have some leftovers to spend elsewhere (Penetrate Skill?)
I can't make up my mind. Please give me your advice.
Thanks for reading,
Ciao ciao : )
***EDIT***
In regard to Choice(A), if I maximize another Lightning Skill I foresee the Charged Strike will receive a bonus of ~1100 dmg points per Bolt (ending in 8 bolts of ~2800 Lightning dmg each, which coupled with a Very Fast Attack Javelin can build up huge dmg).
Still the Lightning Immune monsters will laugh in my face.
At that point I would be left with 17 skill points that -I think- would be best spent into Penetrate (rather than the 4th Lightning skill) so I can deal Physical damage more consistently.
Just a thought. I'd still like to hear your opinion.
Only now I realize I have no idea how to proceed from here.
As for the other Skills, they all have only 1 point in it.
The Impale, Fend, Lightning Strike and Pierce Skills are still unlearned.
All of the Bow and Crossbow Skills are unlearned.
I'm currently level 68, Nightmare, Act 5 (Single Player).
With this build I barely need to show monsters my Javelin or Spear, and they readily throw themselves on the floor. Dead.
The Lvl 20 Valkyrie is a godly Tank of Doom. They just can't stop her.
She once handled the (Nightmare) High Council on her own. Does she even know what a wound is?
She can also spawn with immunities, I didn't know it. She was once Immune to Cold. Anyway...
My attack rating is obscenely low, but I don't need it. Charged Strike wastes whatever I touch, and more.
As for Lightning Fury: it's simply devastating.
So now I can end Nightmare without making too many changes to my Amazon.
The game was kind enough to give me Stone of Jordan + Manald Heal + Silkweave + Frostburns (is patch 1.11b more generous -in terms of Uniques- than patch 1.09d was?)
And I'm only 1 "Ko" Rune away from making a Sanctuary runeword on a Pavise(3) I've found.
If only I could find the Thundergod's Vigor belt...
But I know that in Hell Diff. things will go much differently.
The Valkyrie will no longer be invincible, and I'll need a lot more power than now or the many Lightning Immune monsters will be my nemesis.
I've made a few calculations.
Knowing there are 110 Skill points, and excluding those I already spent, I'm left with 37 points to allocate.
This is the point of no return for my char.
I must make a difficult choice.
(A) Do I go for even greater Lightning damage, or
(B) do I raise the Decoy Skill (gives to Valkyrie +20% Life per level, and also buys me extra time to score free shots), or
© do I learn some Bow skills (because a few arrows are never a bad idea)?
Actually, 37 points are perfect to raise Magic Arrow to level 13 (Zero Mana cost) and go all the way down to Strafe and maximize it (passing through Guided Arrow, btw).
The one last point left, I can spend it on Pierce.
And I'm not counting the +All Skills that I have (and I can find Skiller Charms -maybe-).
If I count those, Magic Arrow won't need all the 13 points and I'll have some leftovers to spend elsewhere (Penetrate Skill?)
I can't make up my mind. Please give me your advice.
Thanks for reading,
Ciao ciao : )
***EDIT***
In regard to Choice(A), if I maximize another Lightning Skill I foresee the Charged Strike will receive a bonus of ~1100 dmg points per Bolt (ending in 8 bolts of ~2800 Lightning dmg each, which coupled with a Very Fast Attack Javelin can build up huge dmg).
Still the Lightning Immune monsters will laugh in my face.
At that point I would be left with 17 skill points that -I think- would be best spent into Penetrate (rather than the 4th Lightning skill) so I can deal Physical damage more consistently.
Just a thought. I'd still like to hear your opinion.