Posts: 32
Threads: 20
Joined: Oct 2005
Reputation:
0
I dont really enjoy playing Sorcs or Hammerdins... so... Could anyone possibly make a guide on an MFing Trapsin? With Gear/skill/stat allocation, merc to use, merc gear and good place for them to MF at? It would be greatly appreciated <3 thanks in advance.
Posts: 600
Threads: 74
Joined: Mar 2006
Reputation:
0
This is how i would make a mf trapsin:
Helm - P topaz Shako
Armor - Enigma
Gloves - Chances
Boots - Wartravs
Belt - Arachnids or a Goldwrap
Rings - Nagels/Soj's
Ammy - 3 trap + mf?
Weapons - 3-5 trap 3 socket claws with ists in each (Can use 2 or 1 with spirit or rhyme?)
Switch - Cta and a bo shield
Stash -
anni
Torch
Gheeds
Mf Charms
Merc -
Ebug Fort
Andy's helm/Vampgaze
Eth Cv/Ca Infinity
Stats -
Str - Enough for gear
Dex - Enough for gear
Vita - Rest
Energu - none
As far as skills just make it like a regular trapsin. if you use 2 claws you could use clawblock but i dont really know about that.
Best places to mf -
Eldritch
Shenk
Pindle
Nith
Baal
Meph
Duri
Countess
Pits
Andy
Trav
Hope this helped
Posts: 272
Threads: 41
Joined: Feb 2006
Reputation:
0
bo shield ehh lol just stick with spirit soj isnt needed 2x nagels
Posts: 32
Threads: 20
Joined: Oct 2005
Reputation:
0
I tried to Spam URLs. I am completely retarded. People like me should know better than to try and Troll these forums. I should be tared, feathered, and beaten with the moron stick. I am utterly incompetent.