Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Plz Help me with mmBot
#1
Hey guys,

Sorry for aksin such a noobish question But i have read all the help n faq n stuff about mmBot bu i still doesnt understand a SH**** !!!
and second my english is not that great if u can notice

So, I wan wondering if some1 could make me a seq for a hammerdin that does Travi, Shenk, Eldrich and Nithalak ( <-- if u can)

No pindel plzz

and my skill keys are

Tp= f1
teleport= f2
Cons = f3
Vigor = f4
Holy s = f5
Battle C = f6
Battle O = f7

Tell me if there anything I have forgoten
Plz help me i would be veeeerrryy thankfulll !!

plzz some1 !?
Reply
#2
Here you go, make sure your stand still command is 'g'

;----------------------------------------------------------------------------------
;###########################>> TELEPORT SCRIPT SERIES <<###########################
;----------------------------------------------------------------------------------
;Script: Hammerdin [Beta]
;Author: Nicotine (edited by DarkZeb)
;Based: Gbud
;Monsters: Eldritch, Shenk, Pindle and Tranvincal
;Version: 5.44Bxx+
;Date: NOV. 02, 2005
;Tested: Hell
;WebSite: http://mmscripts.omnesia.net
;-----------------------------------------------------------------------------------
;# ¤º°`°º¤ø,¸¸,ø¤º°`°¤ SPECIAL THANKS ¤º°`°º¤ø,¸¸,ø¤º°`°¤ #
;-----------------------------------------------------------------------------------
;Creator: Manus-Magnus, of course
;Brother: Gbud
;Staff: Ramadash, Joaquinm, Arkansaw, Smorg, White, RaukGorth, Iverson_est, Sn0wDoG, Frixionburne and Orgassmo -- Thanks Guys Smile
;-----------------------------------------------------------------------------------
;###########################>> /TELEPORT SCRIPT SERIES <<###########################
;-----------------------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> UPDATES <<###########################
;-------------------------------------------------------------------
;Updated: Nov. 13, 2005 --> CTA Support
;
;Updated: Jan. 04, 2006 --> Travincal Support
;-------------------------------------------------------------------
;###########################>> /UPDATES <<##########################
;-------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> DELAYS <<############################
;-------------------------------------------------------------------
@Random_Delay1 = 500,2500
@Random_Delay2 = 500,2500
@Switch_Delay = 400
@PreCast_Delay = 100
@WarCry_Delay = 500
@Eldritch_Attack_Length = 9500
@Shenk_Attack_Length = 9500
@Pindle_Attack_Length = 9500
@Councel_Attack_Length = 9500
@Tele_Delay1 = 350
@Tele_Delay2 = 300
@Walk_Delay = 400
@Key_Delay = 50
@Loop_Delay = 100
@Pickit_Delay = 600
@Random_Sleep = 300
;-------------------------------------------------------------------
;###########################>> /DELAYS <<###########################
;-------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> SKILLS <<############################
;-------------------------------------------------------------------
@Teleport = f2
@Concentration = f3
@Vigor = f4
@Cleansing =
@Holy_Shield = f5
@Battle_Orders = f7
@Battle_Command = f6
@Standstill = g
@Town_Portal = f1
;-------------------------------------------------------------------
;###########################>> /SKILLS <<###########################
;-------------------------------------------------------------------


;------------------------------------------------------------------------------
;###########################>> HAMMERDIN SEQ MAIN <<###########################
;------------------------------------------------------------------------------
[MAIN]
;HummerAdvert,0
HummerPreCast,0
GotoAct5Wp,0
HummerCTA,0
HummerToEld,0
HummerAttack,@Eldritch_Attack_Length
HummerLoot,0
HummerToShenk,0
HummerAttack,@Shenk_Attack_Length
HummerLoot,0
HummerToTown,0
HummerToAnya,0
;HummerToPindle,0
;HummerAttack,@Pindle_Attack_Length
;HummerLoot,0
;HummerToTown,0
HummerToTrav,0
HummerPreCast,0
HummerCTA,0
HummerToCouncel,0
HummerAttack,@Councel_Attack_Length
HummerCouncelHop1,0
HummerAttackCouncel,@Councel_Attack_Length
HummerLoot,0
HummerCouncelHop2,0
HummerLoot,0
HummerToA3,0
HummerToA5,0
;-------------------------------------------------------------------------------
;###########################>> /HAMMERDIN SEQ MAIN <<###########################
;-------------------------------------------------------------------------------

;-------------------------------------------------------------------------------
;###########################>> HAMMERDIN CONSTANTS <<###########################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Destroys Enemy
[HummerAttack]
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
S(@Loop_Delay)
CMDEAD
CLM
CML
CTOE
;==========================>

;==========================> Hammerdin Destroys Councel
[HummerAttackCouncel]
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
S(@Loop_Delay)
CLM
CML
CTOE
;==========================>

;==========================> Hammerdin Loots Corpse
[HummerLoot]
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
K(@Vigor)
S(@Random_Sleep)
EXIT
;==========================>

;-------------------------------------------------------------------------------
;###########################>> HAMMERDIN PRECASTS <<############################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Advertises
[HummerAdvert]
SEND(script from http://mmscripts.omnesia.net)
;==========================>

;==========================> Hammerdin Pre Casts
[HummerPreCast]
K(@Holy_Shield)
S(@Key_Delay)
RC(0,600)
S(@PreCast_Delay)
K(@Vigor)
S(@Key_Delay)
EXIT
;==========================>

;==========================> Hammerdin Shouts
[HummerCTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Orders)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
K(@Battle_Command)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
SWITCH2
S(@Switch_Delay)
;==========================>

;-------------------------------------------------------------------------------
;#########################>> HAMMERDIN TOWN TRAVELS <<##########################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Travels to Town
[HummerToTown]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Key_Delay)
K(@Cleansing)
S(@Random_Delay2)
S(@Key_Delay)
K(@Vigor)
FUNC:A5TownPoint
EXIT
;==========================>

;==========================> Hammerdin Travels to Act3
[HummerToA3]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Key_Delay)
K(@Cleansing)
S(@Random_Delay2)
S(@Key_Delay)
K(@Vigor)
EXIT
;==========================>

;-------------------------------------------------------------------------------
;##########################>> HAMMERDIN ACT TRAVELS <<##########################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Prepares
[GotoAct5Wp]
SR(@Random_Delay1)
FUNC:A5EWP
EXIT
;==========================>

;==========================> Hammerdin Travels to Anya's Portal
[HummerToAnya]
SR(@Random_Delay1)
FUNC:A5WPtoATP
;==========================>

;==========================> Hammerdin Travels to Travincal
[HummerToTrav]
SR(@Random_Delay1)
FUNC:A5WPtoTrav
EXIT
;==========================>

;==========================> Hammerdin Travels to Act5
[HummerToA5]
SR(@Random_Delay1)
FUNC:A3TownToA5
EXIT
;==========================>

;-------------------------------------------------------------------------------
;###########################>> HAMMERDIN MOVEMENTS <<###########################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Charges Eldritch
[HummerToEld]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
WEOT(@Tele_Delay1)
BRC(80,-335)
WEOT(@Tele_Delay1)
RC(400,150)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
CLM
CML
EXIT
;==========================>

;==========================> Hammerdin Charges Shenk
[HummerToShenk]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
WEOT(@Tele_Delay1)
RC(550,550)
WEOT(@Tele_Delay1)
BRC(400,110)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(600,550)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(690,350)
WEOT(@Tele_Delay1)
RC(700,550)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
CLM
CML
EXIT
;==========================>

;==========================> Hammerdin Charges Pindle
;[HummerToPindle]
;K(@Teleport)
;S(@Key_Delay)
;CLM
;CML
;BRC(400,-310)
;WEOT(@Tele_Delay1)
;RC(700,30)
;WEOT(@Tele_Delay1)
;BRC(555,-80)
;WEOT(@Tele_Delay1)
;BRC(300,0)
;WEOT(@Tele_Delay2)
;K(@Concentration)
;S(@Key_Delay)
;EXIT
;==========================>

;==========================> Hammerdin Charges Councel
[HummerToCouncel]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(18,-59)
WEOT(@Tele_Delay1)
BRC(639,-404)
WEOT(@Tele_Delay1)
BRC(384,243)
WEOT(@Tele_Delay1)
BRC(769,408)
WEOT(@Tele_Delay1)
BRC(591,423)
WEOT(@Tele_Delay1)
BRC(649,193)
WEOT(@Tele_Delay1)
BRC(620,-226)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>

;==========================> Hammerdin Councel Tele Hop
[HummerCouncelHop1]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(100,-320)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>

;==========================> Hammerdin Councel Tele Hop
[HummerCouncelHop2]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(330,285)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>

;-------------------------------------------------------------------------------
;###################################>> /EOF <<##################################
;-------------------------------------------------------------------------------
Reply
#3
TY very muchh broo !!
but one question how do i remove the pindle runs from the seq ??
Reply
#4
It is set to not do pindle already.
[Image: toomuchowneh8lr1.jpg]
Reply
#5
Ohh okey ^^ tnx alot guys

hehe i tried it out now and pindle is still on the char goes to anya then i get the error that the first run didnt finish succesfully
Reply
#6
put a ; symbol infront of the line: HummerToAnya,0
Reply
#7
yea that should fix it, I woulda tested it for you, but I dont have a hammerdin lol
Reply
#8
^^ ty alot guys for your help
Reply
#9
Mine hammerdin doesnt kill the monsters , he teleports succesfully but when he arrives at first monsters , ( at left click is Cast blessed hammer ) he casts 2 hammers or so and then he keep left clicking but since theres no monster where he hovers its mouse over cause they walk forward to me he keeps running and running and running , and then it closed D2 and it gives error that first run didnt go well :O
any1 know why my hammer doesnt keep casting hammers instead of keep left mouse clickin NOT on monsters and kepe running ?>
i have copied the seq from above to mine and still he keps doing it:<
plz some1 help me
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  MMBot Lightning Trapsin script dkkx809 0 720 07-19-2010, 11:37 AM
Last Post: dkkx809
  Need Cod Sorc Sequence for MMBOT Nixieee 0 166 10-15-2009, 05:14 AM
Last Post: Nixieee
  Hammerdin Sequences for mmbot 5.46 Nstheone 1 748 10-09-2009, 02:40 AM
Last Post: NoBo1
  Hammerdin sequence HELP mmBot. NoBo1 0 163 10-09-2009, 02:25 AM
Last Post: NoBo1
  mmbot scripts plz magic 0 393 09-30-2009, 05:16 PM
Last Post: magic
  mmbot install guide & scripts skidude 44 29,539 08-23-2009, 07:32 AM
Last Post: HeinzOtto
  MMbot problems kasch 0 241 07-28-2009, 12:40 AM
Last Post: kasch
  need hekp with mmbot error timnor 0 186 05-16-2009, 08:17 AM
Last Post: timnor
  mmBot - Fast questions, need fast answers Walroz 0 522 05-16-2009, 04:12 AM
Last Post: Walroz
  MMBot Problems at Eldrich GRotebozebeer 1 383 05-15-2009, 12:03 AM
Last Post: qord

Forum Jump:


Users browsing this thread: 1 Guest(s)