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Possible Item Generation in closed?
#1
I have noticed the mass ammounts of items in these d2 item stores. I was wondering if it is possible to send the packet to the server that records you have killed the monster with mf+clvl etc at a certain coordinate(X:xxxx Y:yyyy). Then modify it to say to the bnet server for example: (any monster) killed with 1000 mf. I dont know if you could change the clvl sent. But just using this and resending the packet you would be able to generate mass ammounts of items and the best part they would all be permed since they are generated not by lag but by the server itself. Using d2smells you could find the coordinates but I need help in finding the actual packet that is sent to the server to indicate that the monster has been killed with the certain ammount of mf, coordinate, etc.

Also. In the old dupe methods using packets. Such as the trade drop dupe using packets to send the command to drop an item while in trade then exit trade so your inventory reverts back to the way it was before trade so you can have an item in inventory then an item on floor. But now if you try this you get c/i instantly. Couldn't you be able to record the packet that makes you c/i?? In this way you would be able to unpatch patched dupe methods?

Actual item generation in generating items that are made by the server. When an item is made I heard that it drops by clvl+mf+(ammount of people in game).and goes through a list of possibly dropped items until one is randomly selected according to these sent attributes. I'm a high percent sure this is possible because that could explain the permanent mass quantity of items being sold by some of the top diablo 2 item stores.

So what Im trying to say is: Is it possible to record the packet that sends to the server after you kill any monster that makes items pop(probably any monster)? After that, edit, then resend the packet using the coordinates(X:xxxx,Y:yyyy) you choose. Resulting in many popped newly created rares,uniques etc. popping at a certain location.
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#2
the dupe method that i have posted one is a lag dupe other you send packets with packet sender your on the right track!
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#3
Seems like there is a high probability of banning. I guess if you could afford massive CD-Keys you could try this, and if it worked profit by xferring the items to a different account before you got banned.

If you are just saying send the killing packets for the item to drop there is also a really high probability of just shit dropping. But I guess if you could send this packet over and over saying you killed hell baal you could find anything you wanted. Try it out if you have the nuts because you may just be on to something, how to start a business lol.
Give us this day our daily bread, your legacy we'll not forget. Lick the wounds and cleanse the land, the modern world rejects your hand... Sinister rouge coming back for more to even the score! --- Bad Religion
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#4
I read somewhere that its a bannable offense for sending packets. However, I read this like 1 to 2 years ago so you could probably get away with that. After that, its like "why wouldn't work?" So you're set in stone. After you do this, make sure to get back to us and tell us exactly how. laugh:
[Image: nyyzok.gif]
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#5
Sending packets is probably the only real way of getting a permed "dupe" look you may have a point but there is high risk and the fact that you might landing up lagging the server from multiple kills of a boss(eg:baal) so quickly.
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#6
FrogMan Wrote:Sending packets is probably the only real way of getting a permed "dupe" look you may have a point but there is high risk and the fact that you might landing up lagging the server from multiple kills of a boss(eg:baal) so quickly.


Looking at the state of the Battle.net servers and the number of virtual item stores really makes alot of sense. When EVERYONE was duping there was a massive amount of lag, an amount that even if the stores had all the CD-Keys they could get and loaders running on as many computers as they could get could not be matched. Take away the general public and by my estimate there are about 75-125 Diablo 2 virtual item stores. Assuming that 100 stores each had 16 bots doing this would mean that if they did this 24/7 1600 accounts would be creating this type of lag.

I'm sure that each realm on Battle.net does not have 1600 servers so a few of these are going to be on the same IP, causing lag for that whole server. This makes some sense to me as to why some days on Battle.net we experience more lag spikes than others.

As for profitability to the stores, I am sure that if they do it this way they lose money in the beginning at least. They would have to have a monumental amount of CD-Keys at their disposal, and be able to turn a profit from selling items after compensating for the CD-Keys. This may be something of luck for them.

I am sure they do not lose to much money though if they send the Hell Baal kill packet over and over again they are sure to get some badass drops. The other problem is that they have to transfer the items they find doing it this way to an account that will not be banned. Which if you had 16 bots sending the packet would mean 32 bots all working together.

You also have to take into account that if they are sending this packet to create items that inventories would probably get full EXTREMELY quickly so the pick-up bots may be written to make new random account names and char names and log these with passwords for the owner. I'm sure this could fill a store's inventory quickly though.

I am starting to confuse myself lol, I'm done.
Give us this day our daily bread, your legacy we'll not forget. Lick the wounds and cleanse the land, the modern world rejects your hand... Sinister rouge coming back for more to even the score! --- Bad Religion
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#7
not really, go research what each packet does then come back and share what you have found.
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#8
id save it into the directory then rite it from there
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