Well I don't know much about programming or anything, but this is what I did to get mine to set players to 8 during single-player baal runs.
If you wanted to set it to 8 players during a different run, such as chaos, you would need to edit whatever .ntj file you planned on loading.
First: I edited the
NT_Config file for the character your using (Mine was named
NT_Config_Sorceress_absorby.ntl and added another 'message' I named mine
Baal_SingleplayerMessage, but you can name it whatever you want to: (I put mine under "Public Baal Settings" Just to keep it somewhat organized)
Code:
Baal_SingleplayerMessage = "/players 8"
So mine looks like this:
Code:
//------------------------\\
// "Public Baal Settings" \\
//------------------------\\
[COLOR=Yellow]Baal_SingleplayerMessage = "/players 8" [/COLOR]
Baal_WelcomeMessage = "Welcome"
Baal_TpUpMessage = "tp up"
Baal_KillBaalMessage = "Baal"
Baal_NextGameMessage = "blahblah ng"
NTConfig_BRWisperToFriendList = true;
Second: I edited
NTFastBaal.ntj (This is where you'd edit whatever script you planned on using, I use this script for single-player baal runs so it's the one I edited.)
And added:
Code:
Say(Baal_SingleplayerMessage);
(I added this near the beginning on line 18, two lines after it prints "Fast Baal Script" So it is said in the beginning of the game, but you can put it anywhere you want.)
So mine looks like:
Code:
function NTMain()
{
Include("common/NTCommon.ntl");
NTC_IncludeConfig();
NTC_IncludeLibs();
var i;
var _wave;
var _starttick;
NT_LoadConfig();
NTSI_LoadNIPFiles();
NTA_Initialize();
Print("ÿc3[Fast Baal Script] - Load");
[COLOR=Yellow]Say(Baal_SingleplayerMessage);[/COLOR]
if(!NTTM_CheckAct())
{
NTC_SendMsgToScript("default.ntj", "NTTM_CheckAct()");
return;
}
...etc more code etc...
And then when my bot creates a single player game and is running the fastbaalscript, it will say "/players 8"
(There are probably many others here who know much more and could probably explain it better and know a way to do it easier, but I searched and found nothing, and no other replies to your post.)