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D2nt 1.7.2 help
#1
i fallowed the guide excatly. my hamerdin goes to the wp and then shortly after gets stuck on a wall/corner and keeps heading in 1 direction. he also dose not attack anyone. i have no idea what the problem could be heres my char config file.
Code:
Include("config/NTConfig.ntl");

var NTConfig_PutAura;
var NTConfig_CastRedemption;
var NTConfig_CastHolyShield;

function NT_LoadConfig()
{
    //------------------------------------------------------\\
    //                  Modified by CyberVirus                            \\
    //                >>> xxxxxxx <<<                    \\
    //------------------------------------------------------\\

    
    //---------------------------------------------------------------------------------------------------------------------------\\
    // "Script & Boss Configuration":                                                                                                                                     \\
    //---------------------------------------------------------------------------------------------------------------------------\\
    
    
    
    //------------------------\\
    // "Public Baal Settings" \\
    //------------------------\\
    
    
    Baal_WelcomeMessage = "Welcome to my baal runs!"                  //What to say at beginning of game.
    Baal_TpUpMessage = "TP up. Might be hot!"                         //What to say when bot opens TP.
    Baal_KillBaalMessage = "Let's kill baal! Sorcs, please static."   //What to say after last wave, before entering chamber.
    Baal_NextGameMessage = "NG!"                                      //What to say after killing Baal.
    NTConfig_BRWisperToFriendList = true;                                        //Set to true to whisper GN+PW to your friend list.
    
    
    //--------------------------\\
    // "Public Diablo Settings: \\
    //--------------------------\\
    
    
    Diablo_WelcomeMessage = "Welcome to my chaos runs!"               //What to say at beginning of game.
    Diablo_TpUpMessage = "TP up. Might be hot!"                       //What to say when bot opens TP.
    Diablo_KillDiabloMessage = "Diablo time! Stay out of star!"       //What to say before engaging Diablo.
    Diablo_NextGameMessage = "NG!"                                    //What to say after killing Diablo.
    NTConfig_DRWisperToFriendList = true;                                        //Set to true to whisper GN+PW to your friend list.
    
    
    //-------------------------------------\\
    // "Public Tal-Rasha's Tombs Settings" \\
    //-------------------------------------\\
    
    
    TalRasha_TpUpMessage = "TP up. Might be hot!"                     //What to say when bot opens TP.
    TalRasha_AfterOpeningTpMessage = "Stay Close!"                    //What to say after bot opens TP.
    TalRasha_AfterCleaningTombMessage = "Tomb clear! Take my TP to town and wait for next tomb!" //What to say when bot has cleared a tomb.
    TalRasha_NextGameMessage = "NG!"                                  //What to say after all tombs are cleared.
    NTConfig_TombWisperToFriendList = true;                                       //Set to true to whisper GN+PW to your friend list.
    
    
    //----------------\\
    // "Public Boss": \\
    //----------------\\
    
    
    //NTConfig_Script.push("NTPublicDiablo.ntj");            // Uncomment (remove "//" at beginning of line) to do public Diablo runs.
        NTConfig_MakeTpOnStartChaosSanctuary = false;        // Set to true to make TP when entering Chaos Sanctuary.
        NTConfig_MakeTpOnPentagramCenter = true;              // Set to true to make tp on Diablo's pentagram.
    
    //NTConfig_Script.push("NTPublicBaal.ntj");             // Uncomment to do public Baal runs.
        NTConfig_PublicKillBaal = true;                              // Set to true to kill Baal, false to only kill minions.
        
    //NTConfig_Script.push("NTPublicTalRashasTomb.ntj");    // Uncomment to do public Tomb runs.
    
    
    //---------------\\
    // "Act I Boss": \\
    //---------------\\
    
    
    //NTConfig_Script.push("NTBishibosh_ENG.ntj");
    
    //NTConfig_Script.push("NTRakanishu_ENG.ntj");
        NTConfig_ClearTristram = false;                            // Set to true to clear Tristram
        NTConfig_MooMooFarm = false;                              // Set to true to pick up Wirt's leg and make portal to Cow Level. (COW LEVEL SCRIPT NOT YET IMPLEMENTED!!)
        
    NTConfig_Script.push("NTBloodRaven.ntj");
        NTConfig_Bishibosh_ENG_Extension = false;            // Set to true to go to Bishibosh after killing Blood Raven.
        NTConfig_ClearMausoleum = false;                        // Clear Mausoleum after killing Blood Raven.
        NTConfig_ClearCrypt = false;                              // Clear Crypt after killing Blood Raven.
    
    //NTConfig_Script.push("NTPit.ntj");
        NTConfig_ClearTamoeHighLand = false;                  // Set to true to clear Tamoe Highland. o_O
        NTConfig_ClearPitLevel1 = 0;                               // 0 = Straight to level 2 // 1 = Clear path to level 2 // 2 = Clear everything
        
    //NTConfig_Script.push("NTCountess.ntj");
    //NTConfig_Script.push("NTTheSmith.ntj");
    
    //NTConfig_Script.push("NTAndariel.ntj");
        NTConfig_ClearAndarielThron = false;                      // Set to true to clear Andariel's room after killing her.
    
    
    //----------------\\
    // "Act II Boss": \\
    //----------------\\
    
    
    //NTConfig_Script.push("NTRadament.ntj");
    //NTConfig_Script.push("NTAncientTunnels.ntj");
    //NTConfig_Script.push("NTSummoner.ntj");
        NTConfig_FireEyeExtension = true;                            // Set to true to kill Fireeye after killing Summoner.
    //NTConfig_Script.push("NTFastTalRashasTomb.ntj");    //Should not be used in public runs.
    //NTConfig_Script.push("NTDuriel.ntj");
    
    
    //-----------------\\
    // "Act III Boss": \\
    //-----------------\\

    
    //NTConfig_Script.push("NTTravincal.ntj");
    
    //NTConfig_Script.push("NTMephisto.ntj");
        NTConfig_KillCouncilMembers = true;                // Set to true to kill council members.
    
    
    //----------------\\
    // "Act IV Boss": \\
    //----------------\\
    

    //NTConfig_Script.push("NTHephasto.ntj");
    //NTConfig_Script.push("NTFastDiablo.ntj"); //Should not be used in public runs.
    
    
    //---------------\\
    // "Act V Boss": \\
    //---------------\\
    
    
    //NTConfig_Script.push("NTThreshSocket.ntj");
    
    //NTConfig_Script.push("NTEldritch.ntj");
        NTConfig_ShenkExtension = true;                            // Set to true to kill Shenk after killing Eldritch.
        NTConfig_DacFarrenExtension = true;                      // Set to true to kill Dac Farren after Shenk, or Eldritch if Shenk = false
        
    //NTConfig_Script.push("NTPindleskinByWP.ntj");        // Kill Pindleskin by using Halls of Pain WP.
    
    //NTConfig_Script.push("NTPindleskin.ntj");       // Kill Pindleskin by using Anya's portal.
        NTConfig_NihlathakExtension = false;                  // Set to true to to Nihlathak after killing Pindleskin through portal.
        
    //NTConfig_Script.push("NTNihlathak.ntj");    
        NTConfig_PindleskinExtension = false;                  // Set to true to go to Pindleskin after killing Nihlathak.
    
    //NTConfig_Script.push("NTFrozenstein.ntj");
        NTConfig_ClearFrozenRiver = false;                      // Set to true to clear Frozen River before killing Frozenstein.
        
    //NTConfig_Script.push("NTGlacialTrail.ntj");
        NTConfig_ClearGlacialTrail = false;                      // Set to true to clear Glacial Trail.
        
    //NTConfig_Script.push("NTIcyCellar.ntj");
        NTConfig_ClearIcyCellar = false;                        // Set to true to clear Icy Cellar.
    
    //NTConfig_Script.push("NTFastBaal.ntj");         // Should not be used in public runs.
        NTConfig_KillBaal = true;                                    // Set to true to kill Baal, false to only kill minions.
    
    
    //---------------------------------------------------\\
    // "Chicken, Merc & Others Parametrs Configuration": \\
    //---------------------------------------------------\\
    
    
    me.maxgametime = 600;                            // Maximum game time (in seconds) before Save & Exit. 600 seconds = 10 minutes.
    
    NTConfig_PrintCoord = false;            // Set to true to print coordinates.
    NTConfig_StartDelay = 0;                   // Time (in milliseconds) to wait after game has started.
    NTConfig_AreaDelay = 500;                   // Time to wait (in milliseconds) after entering a new area.
    NTConfig_SnagDelay = 500;                   // Time to wait (in milliseconds) after killing (a boss) to pick items.

    NTConfig_SkipHealLife = 90;                 // If over this amount of Health (%) after entering town, don't go to heal.
    NTConfig_SkipHealMana = 70;                 // If over this amount of Mana (%) after entering town, don't go to heal.
    
    NTConfig_SkipHealCurses = false;  // Set to true to NOT go to healer when cursed.
    NTConfig_UseMerc = true;                   // Set to true to use a merc, set to false to not.
    NTConfig_ResetWeapon = true;             // Set to true to re-equip your merc's weapon after ressurecting him.

    NTConfig_LifeThresh = 60;                   // The amount of health (%) remaining before drinking a Healing Potion.
    NTConfig_LifeRejuvThresh = 40;         // The amount of health (%) remaining before drinking a Rejuv Potion.
    NTConfig_ManaThresh = 30;                   // The amount of mana (%) remaining before drinking a Mana Potion.
    NTConfig_ManaRejuvThresh = 10;         // The amount of mana (%) remaining before drinking a Rejuv Potion.
    
    NTConfig_LifeChicken = 30;                 // The amount of health (%) remaining before chickening (Save & Exit).
    NTConfig_ManaChicken = 0;                   // The amount of mana (%) remaining before chickening (Save & Exit).
    
    NTConfig_ViperSkipNihlathak = false;  // Set to true to skip Nihlathak if Tomb Vipers are nearby.
    NTConfig_QuitOnHostile = true;              // Set to true to chicken if someone hostiles you.

    NTConfig_MercLifeThresh = 60;                 // The amount of health (%) remaining on your Merc before giving him a Healing Potion.
    NTConfig_MercRejuvThresh = 40;             // The amount of health (%) remaining on your Merc before giving him a Rejuv Potion.
    
    NTConfig_MercChicken = 0;                       // The amount of health (%) remaining on your Merc before chickeining. 0 = Don't chicken.

    
    //--------------------------------------------------------------------------------------------------------------------------\\
    // "Inventory Configuration":                                                                                                \\
    //--------------------------------------------------------------------------------------------------------------------------\\

    
    NTConfig_FreeSpace = 8;                         // Number of rows of free space in your inventory.
    
    NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,0,0];
    NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0];
    NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,0,0];
    NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,0,0];

    NTConfig_MinGoldToStash = 100000;        // Minimum amount of gold in inventory before stashing.
    
    //---------------------------------------------------------------------------------------------------------------------------\\
    // "Belt Configuration":                                                                                                     \\
    // -Define which potions should go in which belt slot, from left to right.                                                   \\
    // -Healing Potion = "hp"   Mana Potion = "mp"    Rejuv Potion = "rv"                                                        \\
    //---------------------------------------------------------------------------------------------------------------------------\\

    
    NTConfig_BeltColType[0] = "hp";
    NTConfig_BeltColType[1] = "hp";
    NTConfig_BeltColType[2] = "mp";
    NTConfig_BeltColType[3] = "mp";
    
    
    //-----------------------------------------------------------------------------------------------\\
    // Minimum amount of potions in each belt slot before re-stocking.                               \\                                  \\
    //-----------------------------------------------------------------------------------------------\\

    NTConfig_BeltColMin[0] = 4;
    NTConfig_BeltColMin[1] = 4;
    NTConfig_BeltColMin[2] = 0;
    NTConfig_BeltColMin[3] = 0;
    
    
    //-----------------------------------------------------------------------------------------\\
    // "SnagIt Configuration":                                                                                                  \\    
    //-----------------------------------------------------------------------------------------\\
  // Uncomment the SnagIt file(S) you wish to use.                                           \\
    //-----------------------------------------------------------------------------------------\\
    
    
    //NTConfig_NIPFilePath.push("normal.nip");
    NTConfig_NIPFilePath.push("elite.nip");

    
    NTConfig_SnagRange = 50;            // The range to pick up items. 40-50 is a good number here.
    NTConfig_OpenChest = true;        // Set to true to open chests and weapon/armor racks. This will make the bot buy a key.

    
    //---------------------------------------------------------\\
    // "Cubing Configuration":                                   \\
    //---------------------------------------------------------\\
    
    
    NTConfig_Cubing = false;                            // Set to true to enable cubing script.

    //NTConfig_CubingItem.push(["gcw",0,3]);        // Chipped Diamond         gcw
    //NTConfig_CubingItem.push(["gcv",0,3]);        // Chipped Amethyst        gcv
    //NTConfig_CubingItem.push(["gcb",0,3]);        // Chipped Saphire         gcb
    //NTConfig_CubingItem.push(["gcy",0,3]);        // Chipped Topaz           gcy
    //NTConfig_CubingItem.push(["gcr",0,3]);        // Chipped Ruby            gcr
    //NTConfig_CubingItem.push(["gcg",0,3]);        // Chipped Emerald         gcg
    //NTConfig_CubingItem.push(["skc",0,3]);        // Chipped Skull           skc

    //NTConfig_CubingItem.push(["gfw",0,3]);        // Flawed Diamond          gfw
    //NTConfig_CubingItem.push(["gfv",0,3]);        // Flawed Amethyst         gfv
    //NTConfig_CubingItem.push(["gfb",0,3]);        // Flawed Saphire          gfb
    //NTConfig_CubingItem.push(["gfy",0,3]);        // Flawed Topaz            gfy
    //NTConfig_CubingItem.push(["gfr",0,3]);        // Flawed Ruby             gfr
    //NTConfig_CubingItem.push(["gfg",0,3]);        // Flawed Emerald          gfg
    //NTConfig_CubingItem.push(["skf",0,3]);        // Flawed Skull            skf

    //NTConfig_CubingItem.push(["gsw",0,3]);        // Normal Diamond          gsw
    //NTConfig_CubingItem.push(["gsv",0,3]);        // Normal Amethyst         gsv
    //NTConfig_CubingItem.push(["gsb",0,3]);        // Normal Saphire          gsb
    //NTConfig_CubingItem.push(["gsy",0,3]);        // Normal Topaz            gsy
    //NTConfig_CubingItem.push(["gsr",0,3]);        // Normal Ruby             gsr
    //NTConfig_CubingItem.push(["gsg",0,3]);        // Normal Emerald          gsg
    //NTConfig_CubingItem.push(["sku",0,3]);        // Normal Skull            sku

    //NTConfig_CubingItem.push(["glw",0,3]);        // Flawless Diamond        glw
    //NTConfig_CubingItem.push(["gzv",0,3]);        // Flawless Amethyst       gzv
    //NTConfig_CubingItem.push(["glb",0,3]);        // Flawless Saphire        glb
    //NTConfig_CubingItem.push(["gly",0,3]);        // Flawless Topaz          gly
    //NTConfig_CubingItem.push(["glr",0,3]);        // Flawless Ruby           glr
    //NTConfig_CubingItem.push(["glg",0,3]);        // Flawless Emerald        glg
    //NTConfig_CubingItem.push(["skl",0,3]);        // Flawless Skull          skl

    //NTConfig_CubingItem.push(["r01",0,3]);        // El Rune                 r01
    //NTConfig_CubingItem.push(["r02",0,3]);        // Eld Rune                r02
    //NTConfig_CubingItem.push(["r03",0,3]);        // Tir Rune                r03
    //NTConfig_CubingItem.push(["r04",0,3]);        // Nef Rune                r04
    //NTConfig_CubingItem.push(["r05",0,3]);        // Eth Rune                r05
    //NTConfig_CubingItem.push(["r06",0,3]);        // Ith Rune                r06
    //NTConfig_CubingItem.push(["r07",0,3]);        // Tal Rune                r07
    //NTConfig_CubingItem.push(["r08",0,3]);        // Ral Rune                r08
    //NTConfig_CubingItem.push(["r09",0,3]);        // Ort Rune                r09

    //NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]);    // Thul Rune + chipped Topaz              r10 + gcy
    //NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]);    // Amn Rune + chipped Amethyst            r11 + gcv
    //NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]);    // Sol Rune + chipped Saphire             r12 + gcb
    //NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]);    // Shael Rune + chipped Ruby              r13 + gcr
    //NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]);    // Dol Rune + chipped Emerald             r14 + gcg
    //NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]);    // Hel Rune + chipped Diamond             r15 + gcw

    //NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]);    // Io Rune + flawed Topaz                    r16 + gfy
    //NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]);    // Lum Rune + flawed Amethyst               r17 + gfv
    //NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]);    // Ko Rune + flawed Saphire                r18 + gfb
    //NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]);    // Fal Rune + flawed Ruby                    r19 + gfr
    //NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]);    // Lem Rune + flawed Emerald              r20 + gfg
    //NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]);    // Pul Rune + flawed Diamond              r21 + gfw

    //NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]);    // Um Rune + Topaz                        r22 + gsy
    //NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]);    // Mal Rune + Amethyst                    r23 + gsv
    //NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]);    // Ist Rune + Saphire                     r24 + gsb
    //NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]);    // Gul Rune + Ruby                        r25 + gsr
    //NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]);    // Vex Rune + Emerald                     r26 + gsg
    //NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]);    // Ohm Rune + Diamond                     r27 + gsw

    //NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]);    // Lo Rune + flawless Topaz               r28 + gly
    //NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]);    // Sur Rune + flawless Amethyst           r29 + gzv
    //NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]);    // Ber Rune + flawless Saphire            r30 + glb
    //NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]);    // Jah Rune + flawless Ruby               r31 + gll
    //NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]);    // Cham Rune + flawless Emerald           r32 + glg

    NTConfig_CubingItem.push(["leg",0,1,"tbk",0,1]);      // Wirt's Leg + Tome of Town Portal        leg + tbk
    
    
    //--------------------------------------------------------------------------------------------------------\\
    // "Gamble Configuration":                                                                                                                         \\
    //--------------------------------------------------------------------------------------------------------\\
    
    NTConfig_Gamble = true;                      // Set to true to enable gambling.
    NTConfig_GambleStopGold = 300000;     // Set the amount of gold remaining before stopping the gambling script.

    NTConfig_GambleItem.push("rin");      // Rings
    NTConfig_GambleItem.push("amu");      // Amulets
    NTConfig_GambleItem.push("ci0");      // Circlets
    NTConfig_GambleItem.push("ci1");      // Coronets
    //NTConfig_GambleItem.push("lgl");    // Leather Gloves
    //NTConfig_GambleItem.push("vgl");    // Heavy Gloves
    //NTConfig_GambleItem.push("mgl");    // Chain Gloves
    //NTConfig_GambleItem.push("tgl");    // Light Gauntlets
    //NTConfig_GambleItem.push("hgl");    // Gauntlets
    
    
    //----------------------------------------------------------------------------------------------------------\\
    // "Paladin Attack Configuration"                                                                                                                  \\
    //----------------------------------------------------------------------------------------------------------\\
    // A list of spell ID's can be found in Scripts\libs\config\Skill_IDs.txt                                                  \\
    //----------------------------------------------------------------------------------------------------------\\
    // |Combat Skills|:     112:Blessed Hammer, 106:Zeal, 121:Fist of the Heavens, 101:Holy Bolt                          \\
    //--------------------------------------------------------------------------------------------------------- \\
    // |Offensive Auras|:    113:Concentration, 122:Fanaticism, 123:Conviction, 118:Holy Shock, 114:Holy Freeze      \\
    //--------------------------------------------------------------------------------------------------------- \\
    // |Defensive Auras|:    124:Redemption, 125:Salvation, 120:Meditation, 109:Cleansing, 115:Vigor                        \\
    //----------------------------------------------------------------------------------------------------------\\

    
    NTConfig_PutAura = 113;                    // What aura do you want to use on attack. Set to 0 if you won't.
    
    NTConfig_AttackSkill[0] = 112;          // Cast your first spell once. Set to 0 if you won't.
    NTConfig_AttackSkill[1] = 112;        // Cast your primary spell to bosses.
    NTConfig_AttackSkill[2] = 112;        // Cast your primary spell to others.
    NTConfig_AttackSkill[4] = 112;          // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't.
    
    NTConfig_ClearPosition = true;        // Set to true if you want to clear area after killing boss.
    NTConfig_CheckSafe = false;              // Set to true to check for curses, merc and potion (go to town if needed)
    
    NTConfig_CastRedemption = false;    // Set to true to use Redemption after killing monster.
    NTConfig_CastHolyShield = false;        // Set to true to use Holy Shield.
}
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