10-13-2009, 09:19 AM
i fallowed the guide excatly. my hamerdin goes to the wp and then shortly after gets stuck on a wall/corner and keeps heading in 1 direction. he also dose not attack anyone. i have no idea what the problem could be heres my char config file.
Code:
Include("config/NTConfig.ntl");
var NTConfig_PutAura;
var NTConfig_CastRedemption;
var NTConfig_CastHolyShield;
function NT_LoadConfig()
{
//------------------------------------------------------\\
// Modified by CyberVirus \\
// >>> xxxxxxx <<< \\
//------------------------------------------------------\\
//---------------------------------------------------------------------------------------------------------------------------\\
// "Script & Boss Configuration": \\
//---------------------------------------------------------------------------------------------------------------------------\\
//------------------------\\
// "Public Baal Settings" \\
//------------------------\\
Baal_WelcomeMessage = "Welcome to my baal runs!" //What to say at beginning of game.
Baal_TpUpMessage = "TP up. Might be hot!" //What to say when bot opens TP.
Baal_KillBaalMessage = "Let's kill baal! Sorcs, please static." //What to say after last wave, before entering chamber.
Baal_NextGameMessage = "NG!" //What to say after killing Baal.
NTConfig_BRWisperToFriendList = true; //Set to true to whisper GN+PW to your friend list.
//--------------------------\\
// "Public Diablo Settings: \\
//--------------------------\\
Diablo_WelcomeMessage = "Welcome to my chaos runs!" //What to say at beginning of game.
Diablo_TpUpMessage = "TP up. Might be hot!" //What to say when bot opens TP.
Diablo_KillDiabloMessage = "Diablo time! Stay out of star!" //What to say before engaging Diablo.
Diablo_NextGameMessage = "NG!" //What to say after killing Diablo.
NTConfig_DRWisperToFriendList = true; //Set to true to whisper GN+PW to your friend list.
//-------------------------------------\\
// "Public Tal-Rasha's Tombs Settings" \\
//-------------------------------------\\
TalRasha_TpUpMessage = "TP up. Might be hot!" //What to say when bot opens TP.
TalRasha_AfterOpeningTpMessage = "Stay Close!" //What to say after bot opens TP.
TalRasha_AfterCleaningTombMessage = "Tomb clear! Take my TP to town and wait for next tomb!" //What to say when bot has cleared a tomb.
TalRasha_NextGameMessage = "NG!" //What to say after all tombs are cleared.
NTConfig_TombWisperToFriendList = true; //Set to true to whisper GN+PW to your friend list.
//----------------\\
// "Public Boss": \\
//----------------\\
//NTConfig_Script.push("NTPublicDiablo.ntj"); // Uncomment (remove "//" at beginning of line) to do public Diablo runs.
NTConfig_MakeTpOnStartChaosSanctuary = false; // Set to true to make TP when entering Chaos Sanctuary.
NTConfig_MakeTpOnPentagramCenter = true; // Set to true to make tp on Diablo's pentagram.
//NTConfig_Script.push("NTPublicBaal.ntj"); // Uncomment to do public Baal runs.
NTConfig_PublicKillBaal = true; // Set to true to kill Baal, false to only kill minions.
//NTConfig_Script.push("NTPublicTalRashasTomb.ntj"); // Uncomment to do public Tomb runs.
//---------------\\
// "Act I Boss": \\
//---------------\\
//NTConfig_Script.push("NTBishibosh_ENG.ntj");
//NTConfig_Script.push("NTRakanishu_ENG.ntj");
NTConfig_ClearTristram = false; // Set to true to clear Tristram
NTConfig_MooMooFarm = false; // Set to true to pick up Wirt's leg and make portal to Cow Level. (COW LEVEL SCRIPT NOT YET IMPLEMENTED!!)
NTConfig_Script.push("NTBloodRaven.ntj");
NTConfig_Bishibosh_ENG_Extension = false; // Set to true to go to Bishibosh after killing Blood Raven.
NTConfig_ClearMausoleum = false; // Clear Mausoleum after killing Blood Raven.
NTConfig_ClearCrypt = false; // Clear Crypt after killing Blood Raven.
//NTConfig_Script.push("NTPit.ntj");
NTConfig_ClearTamoeHighLand = false; // Set to true to clear Tamoe Highland. o_O
NTConfig_ClearPitLevel1 = 0; // 0 = Straight to level 2 // 1 = Clear path to level 2 // 2 = Clear everything
//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTTheSmith.ntj");
//NTConfig_Script.push("NTAndariel.ntj");
NTConfig_ClearAndarielThron = false; // Set to true to clear Andariel's room after killing her.
//----------------\\
// "Act II Boss": \\
//----------------\\
//NTConfig_Script.push("NTRadament.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTSummoner.ntj");
NTConfig_FireEyeExtension = true; // Set to true to kill Fireeye after killing Summoner.
//NTConfig_Script.push("NTFastTalRashasTomb.ntj"); //Should not be used in public runs.
//NTConfig_Script.push("NTDuriel.ntj");
//-----------------\\
// "Act III Boss": \\
//-----------------\\
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTMephisto.ntj");
NTConfig_KillCouncilMembers = true; // Set to true to kill council members.
//----------------\\
// "Act IV Boss": \\
//----------------\\
//NTConfig_Script.push("NTHephasto.ntj");
//NTConfig_Script.push("NTFastDiablo.ntj"); //Should not be used in public runs.
//---------------\\
// "Act V Boss": \\
//---------------\\
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTEldritch.ntj");
NTConfig_ShenkExtension = true; // Set to true to kill Shenk after killing Eldritch.
NTConfig_DacFarrenExtension = true; // Set to true to kill Dac Farren after Shenk, or Eldritch if Shenk = false
//NTConfig_Script.push("NTPindleskinByWP.ntj"); // Kill Pindleskin by using Halls of Pain WP.
//NTConfig_Script.push("NTPindleskin.ntj"); // Kill Pindleskin by using Anya's portal.
NTConfig_NihlathakExtension = false; // Set to true to to Nihlathak after killing Pindleskin through portal.
//NTConfig_Script.push("NTNihlathak.ntj");
NTConfig_PindleskinExtension = false; // Set to true to go to Pindleskin after killing Nihlathak.
//NTConfig_Script.push("NTFrozenstein.ntj");
NTConfig_ClearFrozenRiver = false; // Set to true to clear Frozen River before killing Frozenstein.
//NTConfig_Script.push("NTGlacialTrail.ntj");
NTConfig_ClearGlacialTrail = false; // Set to true to clear Glacial Trail.
//NTConfig_Script.push("NTIcyCellar.ntj");
NTConfig_ClearIcyCellar = false; // Set to true to clear Icy Cellar.
//NTConfig_Script.push("NTFastBaal.ntj"); // Should not be used in public runs.
NTConfig_KillBaal = true; // Set to true to kill Baal, false to only kill minions.
//---------------------------------------------------\\
// "Chicken, Merc & Others Parametrs Configuration": \\
//---------------------------------------------------\\
me.maxgametime = 600; // Maximum game time (in seconds) before Save & Exit. 600 seconds = 10 minutes.
NTConfig_PrintCoord = false; // Set to true to print coordinates.
NTConfig_StartDelay = 0; // Time (in milliseconds) to wait after game has started.
NTConfig_AreaDelay = 500; // Time to wait (in milliseconds) after entering a new area.
NTConfig_SnagDelay = 500; // Time to wait (in milliseconds) after killing (a boss) to pick items.
NTConfig_SkipHealLife = 90; // If over this amount of Health (%) after entering town, don't go to heal.
NTConfig_SkipHealMana = 70; // If over this amount of Mana (%) after entering town, don't go to heal.
NTConfig_SkipHealCurses = false; // Set to true to NOT go to healer when cursed.
NTConfig_UseMerc = true; // Set to true to use a merc, set to false to not.
NTConfig_ResetWeapon = true; // Set to true to re-equip your merc's weapon after ressurecting him.
NTConfig_LifeThresh = 60; // The amount of health (%) remaining before drinking a Healing Potion.
NTConfig_LifeRejuvThresh = 40; // The amount of health (%) remaining before drinking a Rejuv Potion.
NTConfig_ManaThresh = 30; // The amount of mana (%) remaining before drinking a Mana Potion.
NTConfig_ManaRejuvThresh = 10; // The amount of mana (%) remaining before drinking a Rejuv Potion.
NTConfig_LifeChicken = 30; // The amount of health (%) remaining before chickening (Save & Exit).
NTConfig_ManaChicken = 0; // The amount of mana (%) remaining before chickening (Save & Exit).
NTConfig_ViperSkipNihlathak = false; // Set to true to skip Nihlathak if Tomb Vipers are nearby.
NTConfig_QuitOnHostile = true; // Set to true to chicken if someone hostiles you.
NTConfig_MercLifeThresh = 60; // The amount of health (%) remaining on your Merc before giving him a Healing Potion.
NTConfig_MercRejuvThresh = 40; // The amount of health (%) remaining on your Merc before giving him a Rejuv Potion.
NTConfig_MercChicken = 0; // The amount of health (%) remaining on your Merc before chickeining. 0 = Don't chicken.
//--------------------------------------------------------------------------------------------------------------------------\\
// "Inventory Configuration": \\
//--------------------------------------------------------------------------------------------------------------------------\\
NTConfig_FreeSpace = 8; // Number of rows of free space in your inventory.
NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,0,0];
NTConfig_MinGoldToStash = 100000; // Minimum amount of gold in inventory before stashing.
//---------------------------------------------------------------------------------------------------------------------------\\
// "Belt Configuration": \\
// -Define which potions should go in which belt slot, from left to right. \\
// -Healing Potion = "hp" Mana Potion = "mp" Rejuv Potion = "rv" \\
//---------------------------------------------------------------------------------------------------------------------------\\
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "hp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "mp";
//-----------------------------------------------------------------------------------------------\\
// Minimum amount of potions in each belt slot before re-stocking. \\ \\
//-----------------------------------------------------------------------------------------------\\
NTConfig_BeltColMin[0] = 4;
NTConfig_BeltColMin[1] = 4;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;
//-----------------------------------------------------------------------------------------\\
// "SnagIt Configuration": \\
//-----------------------------------------------------------------------------------------\\
// Uncomment the SnagIt file(S) you wish to use. \\
//-----------------------------------------------------------------------------------------\\
//NTConfig_NIPFilePath.push("normal.nip");
NTConfig_NIPFilePath.push("elite.nip");
NTConfig_SnagRange = 50; // The range to pick up items. 40-50 is a good number here.
NTConfig_OpenChest = true; // Set to true to open chests and weapon/armor racks. This will make the bot buy a key.
//---------------------------------------------------------\\
// "Cubing Configuration": \\
//---------------------------------------------------------\\
NTConfig_Cubing = false; // Set to true to enable cubing script.
//NTConfig_CubingItem.push(["gcw",0,3]); // Chipped Diamond gcw
//NTConfig_CubingItem.push(["gcv",0,3]); // Chipped Amethyst gcv
//NTConfig_CubingItem.push(["gcb",0,3]); // Chipped Saphire gcb
//NTConfig_CubingItem.push(["gcy",0,3]); // Chipped Topaz gcy
//NTConfig_CubingItem.push(["gcr",0,3]); // Chipped Ruby gcr
//NTConfig_CubingItem.push(["gcg",0,3]); // Chipped Emerald gcg
//NTConfig_CubingItem.push(["skc",0,3]); // Chipped Skull skc
//NTConfig_CubingItem.push(["gfw",0,3]); // Flawed Diamond gfw
//NTConfig_CubingItem.push(["gfv",0,3]); // Flawed Amethyst gfv
//NTConfig_CubingItem.push(["gfb",0,3]); // Flawed Saphire gfb
//NTConfig_CubingItem.push(["gfy",0,3]); // Flawed Topaz gfy
//NTConfig_CubingItem.push(["gfr",0,3]); // Flawed Ruby gfr
//NTConfig_CubingItem.push(["gfg",0,3]); // Flawed Emerald gfg
//NTConfig_CubingItem.push(["skf",0,3]); // Flawed Skull skf
//NTConfig_CubingItem.push(["gsw",0,3]); // Normal Diamond gsw
//NTConfig_CubingItem.push(["gsv",0,3]); // Normal Amethyst gsv
//NTConfig_CubingItem.push(["gsb",0,3]); // Normal Saphire gsb
//NTConfig_CubingItem.push(["gsy",0,3]); // Normal Topaz gsy
//NTConfig_CubingItem.push(["gsr",0,3]); // Normal Ruby gsr
//NTConfig_CubingItem.push(["gsg",0,3]); // Normal Emerald gsg
//NTConfig_CubingItem.push(["sku",0,3]); // Normal Skull sku
//NTConfig_CubingItem.push(["glw",0,3]); // Flawless Diamond glw
//NTConfig_CubingItem.push(["gzv",0,3]); // Flawless Amethyst gzv
//NTConfig_CubingItem.push(["glb",0,3]); // Flawless Saphire glb
//NTConfig_CubingItem.push(["gly",0,3]); // Flawless Topaz gly
//NTConfig_CubingItem.push(["glr",0,3]); // Flawless Ruby glr
//NTConfig_CubingItem.push(["glg",0,3]); // Flawless Emerald glg
//NTConfig_CubingItem.push(["skl",0,3]); // Flawless Skull skl
//NTConfig_CubingItem.push(["r01",0,3]); // El Rune r01
//NTConfig_CubingItem.push(["r02",0,3]); // Eld Rune r02
//NTConfig_CubingItem.push(["r03",0,3]); // Tir Rune r03
//NTConfig_CubingItem.push(["r04",0,3]); // Nef Rune r04
//NTConfig_CubingItem.push(["r05",0,3]); // Eth Rune r05
//NTConfig_CubingItem.push(["r06",0,3]); // Ith Rune r06
//NTConfig_CubingItem.push(["r07",0,3]); // Tal Rune r07
//NTConfig_CubingItem.push(["r08",0,3]); // Ral Rune r08
//NTConfig_CubingItem.push(["r09",0,3]); // Ort Rune r09
//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); // Thul Rune + chipped Topaz r10 + gcy
//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); // Amn Rune + chipped Amethyst r11 + gcv
//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); // Sol Rune + chipped Saphire r12 + gcb
//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); // Shael Rune + chipped Ruby r13 + gcr
//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); // Dol Rune + chipped Emerald r14 + gcg
//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); // Hel Rune + chipped Diamond r15 + gcw
//NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); // Io Rune + flawed Topaz r16 + gfy
//NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); // Lum Rune + flawed Amethyst r17 + gfv
//NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); // Ko Rune + flawed Saphire r18 + gfb
//NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); // Fal Rune + flawed Ruby r19 + gfr
//NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); // Lem Rune + flawed Emerald r20 + gfg
//NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); // Pul Rune + flawed Diamond r21 + gfw
//NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); // Um Rune + Topaz r22 + gsy
//NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); // Mal Rune + Amethyst r23 + gsv
//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); // Ist Rune + Saphire r24 + gsb
//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); // Gul Rune + Ruby r25 + gsr
//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); // Vex Rune + Emerald r26 + gsg
//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); // Ohm Rune + Diamond r27 + gsw
//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); // Lo Rune + flawless Topaz r28 + gly
//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); // Sur Rune + flawless Amethyst r29 + gzv
//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); // Ber Rune + flawless Saphire r30 + glb
//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); // Jah Rune + flawless Ruby r31 + gll
//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); // Cham Rune + flawless Emerald r32 + glg
NTConfig_CubingItem.push(["leg",0,1,"tbk",0,1]); // Wirt's Leg + Tome of Town Portal leg + tbk
//--------------------------------------------------------------------------------------------------------\\
// "Gamble Configuration": \\
//--------------------------------------------------------------------------------------------------------\\
NTConfig_Gamble = true; // Set to true to enable gambling.
NTConfig_GambleStopGold = 300000; // Set the amount of gold remaining before stopping the gambling script.
NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets
//----------------------------------------------------------------------------------------------------------\\
// "Paladin Attack Configuration" \\
//----------------------------------------------------------------------------------------------------------\\
// A list of spell ID's can be found in Scripts\libs\config\Skill_IDs.txt \\
//----------------------------------------------------------------------------------------------------------\\
// |Combat Skills|: 112:Blessed Hammer, 106:Zeal, 121:Fist of the Heavens, 101:Holy Bolt \\
//--------------------------------------------------------------------------------------------------------- \\
// |Offensive Auras|: 113:Concentration, 122:Fanaticism, 123:Conviction, 118:Holy Shock, 114:Holy Freeze \\
//--------------------------------------------------------------------------------------------------------- \\
// |Defensive Auras|: 124:Redemption, 125:Salvation, 120:Meditation, 109:Cleansing, 115:Vigor \\
//----------------------------------------------------------------------------------------------------------\\
NTConfig_PutAura = 113; // What aura do you want to use on attack. Set to 0 if you won't.
NTConfig_AttackSkill[0] = 112; // Cast your first spell once. Set to 0 if you won't.
NTConfig_AttackSkill[1] = 112; // Cast your primary spell to bosses.
NTConfig_AttackSkill[2] = 112; // Cast your primary spell to others.
NTConfig_AttackSkill[4] = 112; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't.
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = false; // Set to true to check for curses, merc and potion (go to town if needed)
NTConfig_CastRedemption = false; // Set to true to use Redemption after killing monster.
NTConfig_CastHolyShield = false; // Set to true to use Holy Shield.
}