05-08-2011, 11:05 PM
So far my bot is running fine and I have started to develop on my crafting script.
This is my craft script
and I have enabled the craft script on my Item_config Folder. My bot is crafting fine and chucking the useless crafts...
but what I would like to know is how to make the bot to craft any facet jewels I picked?
This is my craft script
Code:
const NTCU_GEM = 0;
const NTCU_MAGIC = 1;
const NTCU_MAGIC_CHARM = 2;
const NTCU_CRAFT_HITPOWER_HELM = 10;
const NTCU_CRAFT_HITPOWER_BOOTS = 11;
const NTCU_CRAFT_HITPOWER_GLOVES = 12;
const NTCU_CRAFT_HITPOWER_BELT = 13;
const NTCU_CRAFT_HITPOWER_SHIELD = 14;
const NTCU_CRAFT_HITPOWER_BODY = 15;
const NTCU_CRAFT_HITPOWER_AMULET = 16;
const NTCU_CRAFT_HITPOWER_RING = 17;
const NTCU_CRAFT_HITPOWER_WEAPON = 18;
const NTCU_CRAFT_BLOOD_HELM = 19;
const NTCU_CRAFT_BLOOD_BOOTS = 20;
const NTCU_CRAFT_BLOOD_GLOVES = 21;
const NTCU_CRAFT_BLOOD_BELT = 22;
const NTCU_CRAFT_BLOOD_SHIELD = 23;
const NTCU_CRAFT_BLOOD_BODY = 24;
const NTCU_CRAFT_BLOOD_AMULET = 25;
const NTCU_CRAFT_BLOOD_RING = 26;
const NTCU_CRAFT_BLOOD_WEAPON = 27;
const NTCU_CRAFT_CASTER_HELM = 28;
const NTCU_CRAFT_CASTER_BOOTS = 29;
const NTCU_CRAFT_CASTER_GLOVES = 30;
const NTCU_CRAFT_CASTER_BELT = 31;
const NTCU_CRAFT_CASTER_SHIELD = 32;
const NTCU_CRAFT_CASTER_BODY = 33;
const NTCU_CRAFT_CASTER_AMULET = 34;
const NTCU_CRAFT_CASTER_RING = 35;
const NTCU_CRAFT_CASTER_WEAPON = 36;
const NTCU_CRAFT_SAFETY_HELM = 37;
const NTCU_CRAFT_SAFETY_BOOTS = 38;
const NTCU_CRAFT_SAFETY_GLOVES = 39;
const NTCU_CRAFT_SAFETY_BELT = 40;
const NTCU_CRAFT_SAFETY_SHIELD = 41;
const NTCU_CRAFT_SAFETY_BODY = 42;
const NTCU_CRAFT_SAFETY_AMULET = 43;
const NTCU_CRAFT_SAFETY_RING = 44;
const NTCU_CRAFT_SAFETY_WEAPON = 45;
const NTCU_SOCKET_BODYARMOR = 50;
const NTCU_SOCKET_WEAPON = 51;
const NTCU_SOCKET_HELM = 52;
const NTCU_SOCKET_SHIELD = 53;
const NTCU_UPGRADE_N_UNIQUE_WEAPON = 60;
const NTCU_UPGRADE_N_UNIQUE_ARMOR = 61;
const NTCU_UPGRADE_E_UNIQUE_WEAPON = 62;
const NTCU_UPGRADE_E_UNIQUE_ARMOR = 63;
const NTCU_UPGRADE_N_RARE_WEAPON = 64;
const NTCU_UPGRADE_N_RARE_ARMOR = 65;
const NTCU_UPGRADE_E_RARE_WEAPON = 66;
const NTCU_UPGRADE_E_RARE_ARMOR = 67;
const NTCU_ESSENSE = 70;
const NTCU_RUNE_EL = 610;
const NTCU_RUNE_ELD = 611;
const NTCU_RUNE_TIR = 612;
const NTCU_RUNE_NEF = 613;
const NTCU_RUNE_ETH = 614;
const NTCU_RUNE_ITH = 615;
const NTCU_RUNE_TAL = 616;
const NTCU_RUNE_RAL = 617;
const NTCU_RUNE_ORT = 618;
const NTCU_RUNE_THUL = 619;
const NTCU_RUNE_AMN = 620;
const NTCU_RUNE_SOL = 621;
const NTCU_RUNE_SHAEL = 622;
const NTCU_RUNE_DOL = 623;
const NTCU_RUNE_HEL = 624;
const NTCU_RUNE_IO = 625;
const NTCU_RUNE_LUM = 626;
const NTCU_RUNE_KO = 627;
const NTCU_RUNE_FAL = 628;
const NTCU_RUNE_LEM = 629;
const NTCU_RUNE_PUL = 630;
const NTCU_RUNE_UM = 631;
const NTCU_RUNE_MAL = 632;
const NTCU_RUNE_IST = 633;
const NTCU_RUNE_GUL = 634;
const NTCU_RUNE_VEX = 635;
const NTCU_RUNE_OHM = 636;
const NTCU_RUNE_LO = 637;
const NTCU_RUNE_SUR = 638;
const NTCU_RUNE_BER = 639;
const NTCU_RUNE_JAH = 640;
const NTCU_RUNE_CHAM = 641;
var _NTCU_CraftRecipe = new Array();
_NTCU_CraftRecipe.push([84, 615, 571]);
_NTCU_CraftRecipe.push([85, 617, 571]);
_NTCU_CraftRecipe.push([79, 618, 571]);
_NTCU_CraftRecipe.push([85, 616, 571]);
_NTCU_CraftRecipe.push([82, 614, 571]);
_NTCU_CraftRecipe.push([85, 613, 571]);
_NTCU_CraftRecipe.push([90, 619, 571]);
_NTCU_CraftRecipe.push([86, 620, 571]);
_NTCU_CraftRecipe.push([85, 612, 571]);
_NTCU_CraftRecipe.push([84, 617, 581]);
_NTCU_CraftRecipe.push([85, 614, 581]);
_NTCU_CraftRecipe.push([79, 613, 581]);
_NTCU_CraftRecipe.push([85, 616, 581]);
_NTCU_CraftRecipe.push([82, 615, 581]);
_NTCU_CraftRecipe.push([85, 619, 581]);
_NTCU_CraftRecipe.push([90, 620, 581]);
_NTCU_CraftRecipe.push([86, 621, 581]);
_NTCU_CraftRecipe.push([85, 618, 581]);
_NTCU_CraftRecipe.push([84, 613, 561]);
_NTCU_CraftRecipe.push([85, 619, 561]);
_NTCU_CraftRecipe.push([79, 618, 561]);
_NTCU_CraftRecipe.push([85, 615, 561]);
_NTCU_CraftRecipe.push([82, 614, 561]);
_NTCU_CraftRecipe.push([85, 616, 561]);
_NTCU_CraftRecipe.push([92, 617, 561]);
_NTCU_CraftRecipe.push([86, 620, 561]);
_NTCU_CraftRecipe.push([85, 612, 561]);
_NTCU_CraftRecipe.push([84, 615, 576]);
_NTCU_CraftRecipe.push([85, 618, 576]);
_NTCU_CraftRecipe.push([79, 617, 576]);
_NTCU_CraftRecipe.push([85, 616, 576]);
_NTCU_CraftRecipe.push([82, 613, 576]);
_NTCU_CraftRecipe.push([85, 614, 576]);
_NTCU_CraftRecipe.push([90, 619, 576]);
_NTCU_CraftRecipe.push([86, 620, 576]);
_NTCU_CraftRecipe.push([85, 621, 576]);
var _NTCU_SocketRecipe = new Array();
_NTCU_SocketRecipe.push([616, 619, 566]);
_NTCU_SocketRecipe.push([617, 620, 561]);
_NTCU_SocketRecipe.push([617, 619, 571]);
_NTCU_SocketRecipe.push([616, 620, 581]);
var _NTCU_UpgradeRecipe = new Array();
_NTCU_UpgradeRecipe.push([7, 617, 621, 576]);
_NTCU_UpgradeRecipe.push([7, 616, 622, 586]);
_NTCU_UpgradeRecipe.push([7, 626, 630, 576]);
_NTCU_UpgradeRecipe.push([7, 627, 629, 586]);
_NTCU_UpgradeRecipe.push([6, 618, 620, 571]);
_NTCU_UpgradeRecipe.push([6, 617, 619, 561]);
_NTCU_UpgradeRecipe.push([6, 628, 631, 571]);
_NTCU_UpgradeRecipe.push([6, 627, 630, 561]);
var _NTCU_Inventory = new Array(4);
_NTCU_Inventory[0] = new Array(10);
_NTCU_Inventory[1] = new Array(10);
_NTCU_Inventory[2] = new Array(10);
_NTCU_Inventory[3] = new Array(10);
var _NTCU_LogString;
function NTCU_CheckItem(item, result)
{
var i, n, _index;
var _classid, _gid, _calclevel;
var _result = false;
if(!NTConfig_Cubing)
return false;
_classid = item.classid;
_gid = item.gid;
_calclevel = parseInt(me.GetStat(12)/2) + parseInt(item.itemlevel/2);
for(i = 0 ; i < NTConfig_CubingItem.length ; i++)
{
if(NTConfig_CubingItem[i][0] == NTCU_GEM)
{
if(_classid == NTConfig_CubingItem[i][1])
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][2+n] == null)
{
NTConfig_CubingItem[i][2+n] = _gid;
break;
}
else if(NTConfig_CubingItem[i][2+n] == _gid)
break;
}
_result = true;
}
}
else if(NTConfig_CubingItem[i][0] == NTCU_MAGIC || NTConfig_CubingItem[i][0] == NTCU_MAGIC_CHARM)
{
if(_classid == NTConfig_CubingItem[i][1])
{
if(result == 0 && item.quality == 4)
{
if(NTConfig_CubingItem[i][0] == NTCU_MAGIC_CHARM)
{
if(item.itemlevel >= 95)
{
if(NTConfig_CubingItem[i][2] == null)
{
NTConfig_CubingItem[i][2] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][2] == _gid)
_result = true;
}
}
//Begin Jav code
else if( NTConfig_CubingItem[i][1] == 285 ) // maiden javelin
{
if(item.itemlevel >= 71 && item.itemlevel <= 75)
{
if(NTConfig_CubingItem[i][2] == null)
{
NTConfig_CubingItem[i][2] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][2] == _gid)
_result = true;
}
}
else if( NTConfig_CubingItem[i][1] == 295 ) // ceremonial javelin
{
if(item.itemlevel >= 77 && item.itemlevel <= 81)
{
if(NTConfig_CubingItem[i][2] == null)
{
NTConfig_CubingItem[i][2] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][2] == _gid)
_result = true;
}
}
else if( NTConfig_CubingItem[i][1] == 305 ) // maiden javelin
{
if(item.itemlevel >= 80 && item.itemlevel <= 84)
{
if(NTConfig_CubingItem[i][2] == null)
{
NTConfig_CubingItem[i][2] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][2] == _gid)
_result = true;
}
}
// End Jav Code
else
{
if(item.itemlevel >= 85)
{
if(NTConfig_CubingItem[i][2] == null)
{
NTConfig_CubingItem[i][2] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][2] == _gid)
_result = true;
}
}
}
}
else if(_classid == 566 || _classid == 586 || _classid == 601)
{
if(NTConfig_CubingItem[i][2] != null)
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][3+n] == null)
{
NTConfig_CubingItem[i][3+n] = _gid;
break;
}
else if(NTConfig_CubingItem[i][3+n] == _gid)
break;
}
_result = true;
}
}
else if(_classid == 565)
{
if(NTConfig_CubingItem[i][2] != null)
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][6+n] == null)
{
NTConfig_CubingItem[i][6+n] = _gid;
break;
}
else if(NTConfig_CubingItem[i][6+n] == _gid)
break;
}
_result = true;
}
}
else if(_classid == 585)
{
if(NTConfig_CubingItem[i][2] != null)
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][9+n] == null)
{
NTConfig_CubingItem[i][9+n] = _gid;
break;
}
else if(NTConfig_CubingItem[i][9+n] == _gid)
break;
}
_result = true;
}
}
else if(_classid == 600)
{
if(NTConfig_CubingItem[i][2] != null)
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][12+n] == null)
{
NTConfig_CubingItem[i][12+n] = _gid;
break;
}
else if(NTConfig_CubingItem[i][12+n] == _gid)
break;
}
_result = true;
}
}
}
else if(NTConfig_CubingItem[i][0] >= NTCU_CRAFT_HITPOWER_HELM && NTConfig_CubingItem[i][0] <= NTCU_CRAFT_SAFETY_WEAPON)
{
_index = NTConfig_CubingItem[i][0] - NTCU_CRAFT_HITPOWER_HELM;
if(_classid == NTConfig_CubingItem[i][1])
{
if(result == 0 && item.quality == 4 && _calclevel >= _NTCU_CraftRecipe[_index][0])
{
if(NTConfig_CubingItem[i][2] == null)
{
NTConfig_CubingItem[i][2] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][2] == _gid)
_result = true;
}
}
else if(_classid == 643)
{
if(result == 0 && NTConfig_CubingItem[i][2] != null)
{
if(NTConfig_CubingItem[i][3] == null)
{
NTConfig_CubingItem[i][3] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][3] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_CraftRecipe[_index][1])
{
if(NTConfig_CubingItem[i][2] != null)
{
if(NTConfig_CubingItem[i][4] == null)
{
NTConfig_CubingItem[i][4] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][4] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_CraftRecipe[_index][2])
{
if(NTConfig_CubingItem[i][2] != null)
{
if(NTConfig_CubingItem[i][5] == null)
{
NTConfig_CubingItem[i][5] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][5] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_CraftRecipe[_index][2]-1)
{
if(NTConfig_CubingItem[i][2] != null && NTConfig_CubingItem[i][5] == null)
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][6+n] == null)
{
NTConfig_CubingItem[i][6+n] = _gid;
_result = true;
break;
}
else if(NTConfig_CubingItem[i][6+n] == _gid)
{
_result = true;
break;
}
}
}
}
}
else if(NTConfig_CubingItem[i][0] >= NTCU_SOCKET_BODYARMOR && NTConfig_CubingItem[i][0] <= NTCU_SOCKET_SHIELD)
{
_index = NTConfig_CubingItem[i][0] - NTCU_SOCKET_BODYARMOR;
if(_classid == NTConfig_CubingItem[i][1])
{
if(result == 1 && item.quality <= 2 && item.GetStat(194) == 0)
{
if(NTConfig_CubingItem[i][2] == null)
{
NTConfig_CubingItem[i][2] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][2] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_SocketRecipe[_index][0])
{
if(NTConfig_CubingItem[i][2] != null)
{
if(NTConfig_CubingItem[i][3] == null)
{
NTConfig_CubingItem[i][3] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][3] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_SocketRecipe[_index][1])
{
if(NTConfig_CubingItem[i][2] != null)
{
if(NTConfig_CubingItem[i][4] == null)
{
NTConfig_CubingItem[i][4] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][4] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_SocketRecipe[_index][2])
{
if(NTConfig_CubingItem[i][2] != null)
{
if(NTConfig_CubingItem[i][5] == null)
{
NTConfig_CubingItem[i][5] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][5] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_SocketRecipe[_index][2]-1)
{
if(NTConfig_CubingItem[i][2] != null && NTConfig_CubingItem[i][5] == null)
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][6+n] == null)
{
NTConfig_CubingItem[i][6+n] = _gid;
_result = true;
break;
}
else if(NTConfig_CubingItem[i][6+n] == _gid)
{
_result = true;
break;
}
}
}
}
}
else if(NTConfig_CubingItem[i][0] >= NTCU_UPGRADE_N_UNIQUE_WEAPON && NTConfig_CubingItem[i][0] <= NTCU_UPGRADE_E_RARE_ARMOR)
{
_index = NTConfig_CubingItem[i][0] - NTCU_UPGRADE_N_UNIQUE_WEAPON;
if(_classid == NTConfig_CubingItem[i][1])
{
if(result == 1 && item.quality == _NTCU_UpgradeRecipe[_index][0])
{
if(NTConfig_CubingItem[i][2] == null)
{
NTConfig_CubingItem[i][2] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][2] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_UpgradeRecipe[_index][1])
{
if(NTConfig_CubingItem[i][2] != null)
{
if(NTConfig_CubingItem[i][3] == null)
{
NTConfig_CubingItem[i][3] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][3] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_UpgradeRecipe[_index][2])
{
if(NTConfig_CubingItem[i][2] != null)
{
if(NTConfig_CubingItem[i][4] == null)
{
NTConfig_CubingItem[i][4] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][4] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_UpgradeRecipe[_index][3])
{
if(NTConfig_CubingItem[i][2] != null)
{
if(NTConfig_CubingItem[i][5] == null)
{
NTConfig_CubingItem[i][5] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][5] == _gid)
_result = true;
}
}
else if(_classid == _NTCU_UpgradeRecipe[_index][3]-1)
{
if(NTConfig_CubingItem[i][2] != null && NTConfig_CubingItem[i][5] == null)
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][6+n] == null)
{
NTConfig_CubingItem[i][6+n] = _gid;
_result = true;
break;
}
else if(NTConfig_CubingItem[i][6+n] == _gid)
{
_result = true;
break;
}
}
}
}
}
else if(NTConfig_CubingItem[i][0] == NTCU_ESSENSE)
{
if(_classid >= 654 && _classid <= 657)
{
if(NTConfig_CubingItem[i][2+_classid-654] == null)
{
NTConfig_CubingItem[i][2+_classid-654] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][2+_classid-654] == _gid)
_result = true;
}
}
else if(NTConfig_CubingItem[i][0] >= NTCU_RUNE_EL && NTConfig_CubingItem[i][0] <= NTCU_RUNE_ORT)
{
if(_classid == NTConfig_CubingItem[i][0])
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][2+n] == null)
{
NTConfig_CubingItem[i][2+n] = _gid;
break;
}
else if(NTConfig_CubingItem[i][2+n] == _gid)
break;
}
_result = true;
}
}
else if(NTConfig_CubingItem[i][0] >= NTCU_RUNE_THUL && NTConfig_CubingItem[i][0] <= NTCU_RUNE_LEM)
{
if(_classid == NTConfig_CubingItem[i][0])
{
for(n = 0 ; n < 3 ; n++)
{
if(NTConfig_CubingItem[i][2+n] == null)
{
NTConfig_CubingItem[i][2+n] = _gid;
_result = true;
break;
}
else if(NTConfig_CubingItem[i][2+n] == _gid)
{
_result = true;
break;
}
}
}
else if(_classid == NTConfig_CubingItem[i][1])
{
if(NTConfig_CubingItem[i][3] != null)
{
if(NTConfig_CubingItem[i][5] == null)
{
NTConfig_CubingItem[i][5] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][5] == _gid)
_result = true;
}
}
}
else if(NTConfig_CubingItem[i][0] >= NTCU_RUNE_PUL && NTConfig_CubingItem[i][0] <= NTCU_RUNE_CHAM)
{
if(_classid == NTConfig_CubingItem[i][0])
{
for(n = 0 ; n < 2 ; n++)
{
if(NTConfig_CubingItem[i][2+n] == null)
{
NTConfig_CubingItem[i][2+n] = _gid;
break;
}
else if(NTConfig_CubingItem[i][2+n] == _gid)
break;
}
_result = true;
}
else if(_classid == NTConfig_CubingItem[i][1])
{
if(NTConfig_CubingItem[i][3] != null)
{
if(NTConfig_CubingItem[i][4] == null)
{
NTConfig_CubingItem[i][4] = _gid;
_result = true;
}
else if(NTConfig_CubingItem[i][4] == _gid)
_result = true;
}
}
}
}
return _result;
}
function NTCU_InitCubing()
{
var i, n;
var _count;
var _items;
if(!NTConfig_Cubing)
return false;
for(i = 0 ; i < NTConfig_CubingItem.length ; i++)
{
if(NTConfig_CubingItem[i][0] < NTCU_MAGIC)
_count = 5;
else if(NTConfig_CubingItem[i][0] < NTCU_CRAFT_HITPOWER_HELM)
_count = 15;
else if(NTConfig_CubingItem[i][0] < NTCU_ESSENSE)
_count = 9;
else if(NTConfig_CubingItem[i][0] == NTCU_ESSENSE)
_count = 6;
else if(NTConfig_CubingItem[i][0] < NTCU_RUNE_THUL)
_count = 5;
else if(NTConfig_CubingItem[i][0] < NTCU_RUNE_PUL)
_count = 6;
else
_count = 5;
for(n = 2 ; n < _count ; n++)
NTConfig_CubingItem[i][n] = null;
}
_items = me.GetItems();
if(!_items)
return false;
for(i = 0 ; i < _items.length ; i++)
{
if(_items[i].mode == 0)
{
if(_items[i].itemloc != 0 || NTConfig_Columns[_items[i].y][_items[i].x])
NTSI_CheckItem(_items[i]);
}
}
for(i = 0 ; i < _items.length ; i++)
{
if(_items[i].mode == 0)
{
if(_items[i].itemloc != 0 || NTConfig_Columns[_items[i].y][_items[i].x])
NTSI_CheckItem(_items[i]);
}
}
return true;
}
function NTCU_CheckCubing()
{
var i, n;
if(!NTConfig_Cubing)
return false;
for(i = 0 ; i < NTConfig_CubingItem.length ; i++)
{
if(NTConfig_CubingItem[i][0] == NTCU_MAGIC || NTConfig_CubingItem[i][0] == NTCU_MAGIC_CHARM)
{
for(n = 2 ; n < 6 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 6)
break;
for(n = 6 ; n < 9 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 9)
break;
for(n = 9 ; n < 12 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 12)
break;
for(n = 12 ; n < 15 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 15)
break;
}
else if(NTConfig_CubingItem[i][0] >= NTCU_CRAFT_HITPOWER_HELM && NTConfig_CubingItem[i][0] <= NTCU_UPGRADE_E_RARE_ARMOR)
{
for(n = 2 ; n < 6 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 6)
break;
for(n = 6 ; n < 9 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 9)
break;
}
else
{
for(n = 2 ; n < NTConfig_CubingItem[i].length ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= NTConfig_CubingItem[i].length)
break;
}
}
return (i < NTConfig_CubingItem.length);
}
function NTCU_DoCubing()
{
var i, n;
var _items;
_items = me.GetItems(NTC_UNIT_CUBE);
if(!_items || _items.length < 1)
return false;
if(NTCU_CheckCubeInventoryInt() > 0)
{
if(!NTCU_OpenCubeInt(_items[0]))
return false;
if(NTCU_ClearCubeInt() < 1)
return false;
NTCU_CloseCubeInt();
}
do
{
for(i = 0 ; i < NTConfig_CubingItem.length ; i++)
{
if(NTConfig_CubingItem[i][0] == NTCU_MAGIC || NTConfig_CubingItem[i][0] == NTCU_MAGIC_CHARM)
{
for(n = 2 ; n < 6 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 6)
{
if(!NTCU_MoveItemsToCubeInt(_items[0], i, 2, 5))
return false;
break;
}
for(n = 6 ; n < 9 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 9)
{
if(!NTCU_MoveItemsToCubeInt(_items[0], i, 6, 8))
return false;
break;
}
for(n = 9 ; n < 12 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 12)
{
if(!NTCU_MoveItemsToCubeInt(_items[0], i, 9, 11))
return false;
break;
}
for(n = 12 ; n < 15 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 15)
{
if(!NTCU_MoveItemsToCubeInt(_items[0], i, 12, 14))
return false;
break;
}
}
else if(NTConfig_CubingItem[i][0] >= NTCU_CRAFT_HITPOWER_HELM && NTConfig_CubingItem[i][0] <= NTCU_UPGRADE_E_RARE_ARMOR)
{
for(n = 2 ; n < 6 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 6)
{
if(!NTCU_MoveItemsToCubeInt(_items[0], i, 2, 5))
return false;
break;
}
for(n = 6 ; n < 9 ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= 9)
{
if(!NTCU_MoveItemsToCubeInt(_items[0], i, 6, 8))
return false;
break;
}
}
else
{
for(n = 2 ; n < NTConfig_CubingItem[i].length ; n++)
{
if(NTConfig_CubingItem[i][n] == null)
break;
}
if(n >= NTConfig_CubingItem[i].length)
{
if(!NTCU_MoveItemsToCubeInt(_items[0], i, 2, NTConfig_CubingItem[i].length-1))
return false;
break;
}
}
}
if(i < NTConfig_CubingItem.length)
{
if(!NTCU_OpenCubeInt(_items[0]))
return false;
if(!Transmute())
return false;
NTC_PingDelay(800);
if(NTConfig_CubeProcessToManager > 0){
if(NTConfig_CubeProcessToManager == 1)
NTC_SendLogToOOG(NTC_LOG_ITEM, _NTCU_LogString);
else if (NTConfig_CubeProcessToManager == 2)
NTC_SendLogToOOG(NTC_LOG_COMMON, _NTCU_LogString);
}
if(NTConfig_LogCraftingString)
NTU_LogPrint("logs/CraftLog/"+me.charname+"-CraftingString.txt", _NTCU_LogString);
var crafted_itm = NTCU_GetCubeContents();
if (crafted_itm.length == 1)
{
if (crafted_itm[0].quality == 8)
{
if ( NTSI_CheckItem(crafted_itm[0]) != 0 )
NTC_SendLogToOOG(NTC_LOG_ITEM, "ÿc1Kept Cubed Item " + NTC_ItemQualityToMGRColor[crafted_itm[0].quality] + crafted_itm[0].name.split("\n")[0] + ";" + crafted_itm[0].itemdesc + "\n ÿc2Itemlevel: " + crafted_itm[0].itemlevel);
else
NTC_SendLogToOOG(NTC_LOG_ITEM, "Trashed Cubed Item " + NTC_ItemQualityToMGRColor[crafted_itm[0].quality] + crafted_itm[0].name.split("\n")[0] + ";" + crafted_itm[0].itemdesc + "\n ÿc2Itemlevel: " + crafted_itm[0].itemlevel);
}
}
if(NTCU_ClearCubeInt() == 1)
NTCU_CloseCubeInt();
else
{
NTCU_CloseCubeInt();
return false;
}
}
} while(NTCU_InitCubing() && NTCU_CheckCubing());
return true;
}
// Internal function
function NTCU_CheckCubeInventoryInt()
{
var i, x, y;
var _itemcounts = 0;
var _items;
for(y = 0 ; y < 4 ; y++)
{
for(x = 0 ; x < 10 ; x++)
_NTCU_Inventory[y][x] = 0;
}
_items = me.GetItems();
if(!_items)
return 0;
for(i = 0 ; i < _items.length ; i++)
{
if(_items[i].mode == 0)
{
if(_items[i].itemloc == 0)
{
for(y = 0 ; y < _items[i].ysize ; y++)
{
for(x = 0 ; x < _items[i].xsize ; x++)
_NTCU_Inventory[_items[i].y+y][_items[i].x+x] = 1;
}
}
else if(_items[i].itemloc == 3)
_itemcounts++;
}
}
return _itemcounts;
}
function NTCU_MoveItemsToCubeInt(cube, index, start, end)
{
var i, n;
var _items;
_items = me.GetItems();
if(!_items)
return false;
_NTCU_LogString = "ÿc8Transmuted ";
for(i = start ; i <= end ; i++)
{
for(n = 0 ; n < _items.length ; n++)
{
if(_items[n].gid == NTConfig_CubingItem[index][i])
{
if(!NTCU_MoveItemToCubeInt(cube, _items[n]))
return false;
if(i > start)
_NTCU_LogString += "+";
_NTCU_LogString += _items[n].name.split("\n")[0];
break;
}
}
if(n >= _items.length)
return false;
}
return true;
}
function NTCU_MoveItemToCubeInt(cube, item)
{
var x, y;
var _itemx, _itemy;
if(item.itemloc == 3)
return true;
_itemx = item.x;
_itemy = item.y;
if(!NTC_ItemToCursor(item))
return false;
if(item.itemloc == 0)
{
for(y = 0 ; y < item.ysize ; y++)
{
for(x = 0 ; x < item.xsize ; x++)
_NTCU_Inventory[_itemy+y][_itemx+x] = 0;
}
}
for(x = 0 ; x < 80 ; x++)
{
if((x % 40) == 0)
{
if(item.ysize < 3)
me.ClickItem(0, cube.x, cube.y, cube.itemloc);
else if(item.ysize == 3)
me.ClickItem(0, cube.x, cube.y-1, cube.itemloc);
else
{
if(cube.y == 0)
me.ClickItem(0, cube.x, -1, cube.itemloc);
else
me.ClickItem(0, cube.x, cube.y-2, cube.itemloc);
}
}
NTC_Delay(100);
if(!me.itemoncursor)
break;
}
if(x >= 80)
return false;
NTC_PingDelay(200);
return true;
}
function NTCU_MoveItemToInventoryInt(item)
{
var x, y, m, n;
var _havespace;
for(y = 0 ; y < 4 ; y++)
{
for(x = 0 ; x < 10 ; x++)
{
_havespace = true;
for(m = 0 ; m < item.ysize ; m++)
{
for(n = 0 ; n < item.xsize ; n++)
{
if(_NTCU_Inventory[y+m][x+n] == 1)
{
_havespace = false;
m = 4;
break;
}
}
}
if(_havespace)
{
if(!NTC_ItemToCursor(item))
return false;
for(m = 0 ; m < 80 ; m++)
{
if((m % 40) == 0)
me.ClickItem(0, x, y, 0);
NTC_Delay(100);
if(!me.itemoncursor)
break;
}
if(m >= 80)
return false;
for(m = 0 ; m < item.ysize ; m++)
{
for(n = 0 ; n < item.xsize ; n++)
_NTCU_Inventory[y+m][x+n] = 1;
}
NTC_PingDelay(200);
return true;
}
}
}
return false;
}
function NTCU_OpenCubeInt(_cube)
{
if(_cube.itemloc == 4 && !GetUIState(0x19))
{
var _stash = NTC_FindUnit(NTC_UNIT_OBJECT, NTC_UNIT_STASH, 1);
if(!_stash)
return false;
if(!NTT_DoInteract(_stash))
return false;
}
if(!GetUIState(0x1A))
return NTT_DoInteract(_cube);
return true;
}
function NTCU_CloseCubeInt()
{
var i;
if(!GetUIState(0x1A))
return true;
for(i = 0 ; i < 20 ; i++)
{
if((i % 10) == 0)
me.Cancel(0);
NTC_Delay(200);
if(!GetUIState(0x1A))
{
NTC_PingDelay(200);
return true;
}
}
return false;
}
function NTCU_ClearCubeInt()
{
var i;
var _itemcounts = 0;
var _items = me.GetItems();
if(!_items)
return 0;
for(i = 0 ; i < _items.length ; i++)
{
if(_items[i].mode == 0 && _items[i].itemloc == 3)
{
if(!NTCU_MoveItemToInventoryInt(_items[i]))
return _itemcounts;
_itemcounts++;
}
}
return _itemcounts;
}
function NTCU_GetCubeContents()
{
var _items = me.GetItems();
var _cube_items = new Array();
for(i = 0 ; i < _items.length ; i++)
{
if(_items[i].mode == 0 && _items[i].itemloc == 3)
{
_cube_items.push(_items[i]);
}
}
return _cube_items;
}
and I have enabled the craft script on my Item_config Folder. My bot is crafting fine and chucking the useless crafts...
but what I would like to know is how to make the bot to craft any facet jewels I picked?