12-09-2010, 01:36 PM
just wanted to request someone to post a nice normal items pickit of like normal superior items, or any good normal items for rune words etc. it will be much appreciated thanks!
anyone have leet normal items pickit?
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12-09-2010, 01:36 PM
just wanted to request someone to post a nice normal items pickit of like normal superior items, or any good normal items for rune words etc. it will be much appreciated thanks!
12-09-2010, 01:50 PM
kenster Wrote:just wanted to request someone to post a nice normal items pickit of like normal superior items, or any good normal items for rune words etc. it will be much appreciated thanks!Here you go man its the one I use // ##### Helms ######################### [Name] == Demonhead && [Quality] == superior && [Flag] != ethereal # [Defense] >= 152 && [Sockets] == 3 // Delirium or Dream [Name] == BoneVisage && [Quality] == superior && [Flag] != ethereal # [Defense] >= 155 && [Sockets] == 3 // Delirium or Dream // ##### Armor ######################### [Name] == mageplate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] == 15 && [Sockets] == 3 [Name] == DuskShroud && [Quality] == superior && [Flag] != ethereal # [Defense] >= 510 && [Sockets] >= 3 // Variable [Name] == DuskShroud && ([Quality] == normal || [Quality] == superior) # [Defense] >= 695 && [Sockets] >= 3 // Variable [Name] == Wyrmhide && [Quality] == superior && [Flag] != ethereal # [Defense] >= 515 && [Sockets] >= 3 // Variable [Name] == Wyrmhide && ([Quality] == normal || [Quality] == superior) # [Defense] >= 700 && [Sockets] >= 3 // Variable [Name] == ScarabHusk && [Quality] == superior && [Flag] != ethereal # [Defense] >= 518 && [Sockets] >= 3 // Variable [Name] == ScarabHusk && ([Quality] == normal || [Quality] == superior) # [Defense] >= 705 && [Sockets] >= 3 // Variable [Name] == WireFleece && [Quality] == superior && [Flag] != ethereal # [Defense] >= 528 && [Sockets] >= 3 // Variable [Name] == WireFleece && ([Quality] == normal || [Quality] == superior) # [Defense] >= 720 && [Sockets] >= 3 // Variable [Name] == GreatHauberk && [Quality] == superior && [Flag] != ethereal # [Defense] >= 550 && [Sockets] >= 3 // Variable [Name] == GreatHauberk && ([Quality] == normal || [Quality] == superior) # [Defense] >= 750 && [Sockets] >= 3 // Variable [Name] == ArchonPlate && [Quality] == superior && [Flag] != ethereal # [Defense] >= 575 && [Sockets] >= 3 // Variable [Name] == ArchonPlate && ([Quality] == normal || [Quality] == superior) # [Defense] >= 780 && [Sockets] >= 3 // Variable [Name] == SacredArmor && ([Quality] == normal || [Quality] == superior) # [Defense] >= 900 && [Sockets] >= 3 // Variable // ##### Shields ####################### //[Name] == Heater && ([Quality] == normal || [Quality] == superior) && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 2) //[Name] == TrollNest && ([Quality] == normal || [Quality] == superior) && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 2 || [Sockets] == 3) // //[Name] == Scutum && ([Quality] == normal || [Quality] == superior) && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 2 || [Sockets] == 3) // //[Name] == GrimShield && ([Quality] == normal || [Quality] == superior) && [Flag] != ethereal # [Defense] >= 140 && ([Sockets] == 0 || [Sockets] == 2 || [Sockets] == 3) // [Type] == shield && [Class] == elite && [Quality] == superior && [Flag] != ethereal # [Sockets] >= 3 && [EnhancedDefense] >= 5 // Dream [Name] == Monarch && ([Quality] == normal || [Quality] == superior) && [Flag] != ethereal # [Defense] >= 148 && ([Sockets] == 0 || [Sockets] == 4) // Phoenix or Spirit // ##### Gloves ######################## // ##### Boots ######################### // ##### Belts ######################### // ##### Barbarian Helms ############### [Type] == primalhelm && [Class] == elite && ([Quality] == normal || [Quality] == Superior) && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillBattleCommand] >= 4 // Delirium [Type] == primalhelm && [Class] == elite && ([Quality] == normal || [Quality] == Superior) && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillFindItem] >= 4 // Delirium [Type] == primalhelm && [Class] == elite && ([Quality] == normal || [Quality] == Superior) && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillShout] >= 4 // Delirium // ##### Druid Pelts ################### [Type] == pelt && [Class] == elite && ([Quality] == normal || [Quality] == Superior) && [Flag] != ethereal # [Sockets] == 3 && [SkillHurricane]+[SkillTornado] >= 4 // Delirium // ##### Paladin Shields ############### [Type] == auricshields && [Class] == elite && ([Quality] == normal || [Quality] == Superior) && [Flag] == ethereal # [Sockets] == 4 // exile [Type] == auricshields && [Class] == elite && [Quality] == superior && [Flag] != ethereal # [Sockets] >= 3 && [EnhancedDefense] >= 5 && [FireResist] >= 20 // Dream or Spirit [Type] == auricshields && [Class] == elite && [Quality] == superior && [Flag] != ethereal # [Sockets] == 4 && [EnhancedDamage] >= 5 // Phoenix [Name] == SacredTarge && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [FireResist] >=30 // Exile [Name] == SacredRondache && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [FireResist] >=30 // Exile [Name] == KurastShield && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [FireResist] >=30 // Exile [Name] == ZakarumShield && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [FireResist] >=30 // Exile [Name] == VortexShield && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 && [FireResist] >=30 // Exile [Name] == VortexShield && [Quality] == normal && [Flag] == ethereal # [Sockets] == 4 && [FireResist] >=30 // Exile [Name] == ZakarumShield && [Quality] == normal && [Flag] == ethereal # [Sockets] == 4 && [FireResist] >=30 // Exile [Name] == KurastShield && [Quality] == normal && [Flag] == ethereal # [Sockets] == 4 [FireResist] >=30 // Exile [Name] == SacredRondache && [Quality] == normal && [Flag] == ethereal # [Sockets] == 4 [FireResist] >=30 // Exile [Name] == SacredTarge && [Quality] == normal && [Flag] == ethereal # [Sockets] == 4 [FireResist] >=30 // Exile // ##### Necromancer Shrunken Heads #### //[Type] == voodooheads && [Class] == elite && ([Quality] == normal || [Quality] == Superior) && [Flag] != ethereal # [Sockets] == 2 && [SkillBoneSpear]+[SkillBoneSpirit] >= 4 // Splender //[Type] == voodooheads && [Class] == elite && ([Quality] == normal || [Quality] == Superior) && [Flag] != ethereal # [Sockets] == 2 && [SkillPoisonExplosion]+[SkillPoisonNova] >= 4 // Splender // ##### Axes ########################## //[Name] == BerserkerAxe && [Quality] == normal && [Flag] != ethereal // Cubing //[Name] == BerserkerAxe && ([Quality] == normal || [Quality] == Superior) && [Flag] != ethereal # [Sockets] >= 4 // Variable [Name] == BerserkerAxe && ([Quality] == normal || [Quality] == Superior) && [Flag] != ethereal # [Sockets] == 5 // Grief [Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # [Sockets] == 6 && [EnhancedDamage] >= 10 // Breath of the Dying [Name] == GloriousAxe && [Quality] == superior && [Flag] == ethereal # [Sockets] == 6 && [EnhancedDamage] >= 10 // Breath of the Dying // ##### Bows ########################## [Type] == bow && [Class] == elite && [Quality] == superior # ([Sockets] == 4 || [Sockets] == 6) && [EnhancedDamage] >= 5 // Faith or Breath of the Dying [Name] == GreatBow && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 5 // Faith ([Name] == CrusaderBow || [Name] == HydraBow) && [Quality] == superior # [Sockets] == 6 && [EnhancedDamage] >= 10 // Breath of the Dying // ##### Crossbows ##################### ([Name] == GorgonCrossbow || [Name] == ColossusCrossbow) && [Quality] == superior # ([Sockets] == 4 || [Sockets] == 6) && [EnhancedDamage] >= 10 // Faith // Botd [Name] == DemonCrossbow && [Quality]== superior # [Sockets] == 4 && [EnhancedDamage] >= 10 // Faith // ##### Daggers ####################### [Name] == FangedKnife && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDamage] >= 10 // Necro dagger // ##### Javelins ###################### // ##### Maces ######################### //[Name] == Flail && ([Quality] == normal || [Quality] == Superior) # [Sockets] == 4 // Heart of the Oak [Name] == OgreMaul && [Flag] == ethereal # [Sockets] == 6 // Breath of the Dying [Name] == ThunderMaul && [Flag] == ethereal # [Sockets] == 6 // Breath of the Dying [Name] == OgreMaul && [Quality] == superior && [Flag] == ethereal # [Sockets] == 6 // Breath of the Dying [Name] == ThunderMaul && [Quality] == superior && [Flag] == ethereal # [Sockets] == 6 // Breath of the Dying // ##### Polearms ###################### //[name] == scythe && [Quality] == normal && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4) //[name] == halberd && [Quality] == normal && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4) //[name] == poleaxe && [Quality] == normal && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4) //[name] == warscythe && [Quality] == normal && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4) //[name] == bill && [Quality] == normal && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4) //[name] == battlescythe && [Quality] == normal && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)4 //[name] == partizan && [Quality] == normal && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4) //[name] == BecDeCorbin && [Quality] == normal && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4) //[name] == grimscythe && [Quality] == normal && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4) //[name] == scythe && [Quality] == superior && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4) //[name] == halberd && [Quality] == superior && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4) //[name] == poleaxe && [Quality] == superior && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4) //[name] == warscythe && [Quality] == superior && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4) //[name] == bill && [Quality] == superior && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4) //[name] == battlescythe && [Quality] == superior && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4)4 //[name] == partizan && [Quality] == superior && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4) //[name] == BecDeCorbin && [Quality] == superior && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4) //[name] == grimscythe && [Quality] == superior && [Flag] == ethereal # ([sockets] == 0 || [sockets] == 4) [Type] == polearm && [Class] == elite && [Quality] == superior && [Flag] == ethereal # [Sockets] == 4 // Insight for Chaos [Type] == polearm && [Class] == elite && [Quality] == normal && [Flag] == ethereal # [Sockets] == 0 // Cubing [Type] == polearm && [Class] == elite && [Quality] == normal && [Flag] == ethereal # [Sockets] >= 4 // Variable [Type] == polearm && [Class] == elite && [Quality] == superior && [Flag] == ethereal # [Sockets] >= 4 // Variable // ##### Scepters ###################### [Type] == scepter && ([Quality] == normal || [Quality] == Superior) # ([Sockets] >= 3 || [Sockets] == 5) && [SkillBlessedHammer]+[SkillConcentration] >= 5 // Call to Arms [Type] == scepter && ([Quality] == normal || [Quality] == Superior) # ([Sockets] >= 3 || [Sockets] == 5) && [SkillFistOfTheHeavens]+[SkillConviction] >= 5 // Call to Arms ([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] == normal && [Flag] != ethereal # [Sockets] != 1 && [Sockets] != 2 && [SkillBlessedHammer]+[SkillConcentration] >= 5 ([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] == normal && [Flag] != ethereal # [Sockets] != 1 && [Sockets] != 2 && [SkillFistOfTheHeavens]+[SkillConviction] >= 5 ([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] == normal && [Flag] != ethereal # [Sockets] != 1 && [Sockets] != 2 && [SkillSmite]+[SkillFanaticism] >= 5 ([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] == normal && [Flag] != ethereal # [Sockets] != 1 && [Sockets] != 2 && [SkillSmite]+[SkillHolyShield] >= 5 ([Name] == WarScepter || [Name] == DivineScepter || [Name] == Caduceus) && [Quality] == normal && [Flag] != ethereal # [Sockets] != 1 && [Sockets] != 2 && [SkillFanaticism]+[SkillHolyShield] >= 5 // ##### Spears ######################## [Type] == spear && [Class] == elite && [Quality] == superior && [Flag] == ethereal # [Sockets] == 6 // Breath of the Dying // ##### Staves ######################## [Type] == staff && ([Quality] == normal || [Quality] == Superior) && [Flag] != ethereal # [Sockets] == 4 && [SkillEnergyShield] >= 3 && ([SkillChillingArmor] >= 3 || [SkillShiverArmor] >= 3 ||[SkillFrozenArmor] >= 3 ||[SkillEnchant] >= 3) // ##### Swords ######################## //[Name] == CrystalSword && ([Quality] == normal || [Quality] == Superior) # [Sockets] == 5 // Call to Arms //([Name] == ColossusSword || [Name] == ColossusBlade) && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 // Grief [Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # [Sockets] == 6 // Breath of the Dying //[Name] == PhaseBlade && [Quality] == normal # ([Sockets] == 0 || [Sockets] == 5 || [Sockets] == 6) // Variable [Name] == PhaseBlade && [Quality] == superior # [Sockets] >= 5 // Variable // ##### Throwing ###################### // ##### Assassin Katars ############### [Name] == Suwayyah && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && ([SkillVenom] >= 2 || [SkillWeaponBlock] >= 2 || [SkillDragonFlight] >= 2 || [SkillLightningSentry] >= 2 || [SkillClawMastery] >= 2) [Name] == FeralClaws && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && ([SkillVenom] >= 2 || [SkillWeaponBlock] >= 2 || [SkillDragonFlight] >= 2 || [SkillLightningSentry] >= 2 || [SkillClawMastery] >= 2) [Name] == RunicTalons && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && ([SkillVenom] >= 2 || [SkillWeaponBlock] >= 2 || [SkillDragonFlight] >= 2 || [SkillLightningSentry] >= 2 || [SkillClawMastery] >= 2) [Name] == ScissorsSuwayyah && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && ([SkillVenom] >= 2 || [SkillWeaponBlock] >= 2 || [SkillDragonFlight] >= 2 || [SkillLightningSentry] >= 2 || [SkillClawMastery] >= 2) [Name] == Suwayyah && [Quality] == Normal && [Flag] != ethereal # ([Sockets] == 3 || [Sockets] == 0) && ([SkillVenom] >= 2 || [SkillWeaponBlock] >= 2 || [SkillDragonFlight] >= 2 || [SkillLightningSentry] >= 2 || [SkillClawMastery] >= 2) [Name] == FeralClaws && [Quality] == Normal && [Flag] != ethereal # ([Sockets] == 3 || [Sockets] == 0) && ([SkillVenom] >= 2 || [SkillWeaponBlock] >= 2 || [SkillDragonFlight] >= 2 || [SkillLightningSentry] >= 2 || [SkillClawMastery] >= 2) [Name] == RunicTalons && [Quality] == Normal && [Flag] != ethereal # ([Sockets] == 3 || [Sockets] == 0) && ([SkillVenom] >= 2 || [SkillWeaponBlock] >= 2 || [SkillDragonFlight] >= 2 || [SkillLightningSentry] >= 2 || [SkillClawMastery] >= 2) [Name] == ScissorsSuwayyah && [Quality] == Normal && [Flag] != ethereal # ([Sockets] == 3 || [Sockets] == 0) && ([SkillVenom] >= 2 || [SkillWeaponBlock] >= 2 || [SkillDragonFlight] >= 2 || [SkillLightningSentry] >= 2 || [SkillClawMastery] >= 2) // ##### Wands ######################### [Type] == wand && ([Quality] == normal || [Quality] == Superior) # [Sockets] != 1 && [SkillBoneSpear]+[SkillBoneSpirit]+[SkillBoneArmor] >= 8 // White // ##### Amazon Weapons ################ [Type] == amazonbow && [Class] == elite && [Quality] == superior # [Sockets] == 4 && [BowAndCrossbowSkillTab] >= 2 // Faith // ##### Sorceress Orbs ################ // ##### Circlets ###################### [Type] == circlet && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 5 // Dream // ##### Runes ######################### //[Name] == ElRune //[Name] == EldRune //[Name] == TirRune //[Name] == NefRune //[Name] == EthRune //[Name] == IthRune //[Name] == TalRune //[Name] == RalRune //[Name] == OrtRune //[Name] == ThulRune //[Name] == AmnRune //[Name] == SolRune //[Name] == ShaelRune [Name] == DolRune [Name] == HelRune [Name] == IoRune [Name] == LumRune [Name] == KoRune [Name] == FalRune [Name] == LemRune [Name] == PulRune [Name] == UmRune [Name] == MalRune [Name] >= IstRune && [Name] <= ZodRune // ##### Gems ########################## //[Name] == ChippedAmethyst //[Name] == ChippedDiamond //[Name] == ChippedEmerald //[Name] == ChippedRuby //[Name] == ChippedSapphire //[Name] == ChippedSkull //[Name] == ChippedTopaz //[Name] == FlawedAmethyst //[Name] == FlawedDiamond //[Name] == FlawedEmerald //[Name] == FlawedRuby //[Name] == FlawedSapphire //[Name] == FlawedSkull //[Name] == FlawedTopaz //[Name] == Amethyst //[Name] == Diamond //[Name] == Emerald //[Name] == Ruby //[Name] == Skull //[Name] == Sapphire //[Name] == Topaz //[Name] == FlawlessAmethyst //[Name] == FlawlessDiamond //[Name] == FlawlessEmerald //[Name] == FlawlessRuby //[Name] == FlawlessSapphire //[Name] == FlawlessSkull //[Name] == FlawlessTopaz //[Name] == PerfectAmethyst //[Name] == PerfectDiamond //[Name] == PerfectEmerald //[Name] == PerfectRuby //[Name] == PerfectSapphire //[Name] == PerfectSkull //[Name] == PerfectTopaz // ##### Potions ####################### //[Name] == MinorHealingPotion //[Name] == LightHealingPotion //[Name] == HealingPotion //[Name] == GreaterHealingPotion [Name] == SuperHealingPotion //[Name] == MinorManaPotion //[Name] == LightManaPotion //[Name] == ManaPotion //[Name] == GreaterManaPotion [Name] == SuperManaPotion //[Name] == RejuvenationPotion [Name] == FullRejuvenationPotion // ##### Keys ########################## //[Name] == KeyOfTerror //[Name] == KeyOfHate //[Name] == KeyOfDestruction // ##### Essences ###################### //[Name] == TwistedEssenceOfSuffering //[Name] == ChargedEssenseOfHatred //[Name] == BurningEssenceOfTerror //[Name] == FesteringEssenceOfDestruction //[Name] == TokenOfAbsolution // ##### Gold ########################## [Type] == gold # [Gold] >= 1000 I recommend copying your old normal file to another directory and paste this one in the d2nt directory where you use it from, make sure you clean it first and then paste this one in.Have fun and enjoy.I know it looks like crap now but it will all line up properly when u paste it.
[SIGPIC][/SIGPIC]Well I’m not there all the time you know Some people, some people, some people, Call it insane, yeah they call it insane, (sugar) I play russian roulette everyday, a man’s sport, With a bullet called life, yeah called life,(sugar)
12-09-2010, 04:50 PM
thanks
12-10-2010, 12:40 PM
appreciated
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