04-27-2011, 10:27 AM
d2nt ran perfectly for a few months, then last nite happened. I set my orb sorc to do the usually runs making sure my game time is at least 7 minutes. I checked it this morning for all the lovely goodies and did a quick mule game to clear up more space. When I started the bot again I got a wierd message:
D2NT31_NTBot42\D2NT\scripts\libs\common\NTItemParser.NT1(64):ReferenceError: 0 is not defined
What is that and why did it happen? I haven't changed anything for my script except which runs to make and which items to pick up. Both of those scenerios involve adding or removing // from the list, I haven't adjusted anything past that.
The libs file was opened for the first time this morning when I tried to find a glaring flaw in the script but I didn't change or adjust anything in it.
Please help, I don't want to erase it and re-download the bot again. Thanx[COLOR="Silver"]
---------- Post added at 04:57 PM ---------- Previous post was at 02:57 PM ----------
[/COLOR]update: I deleated the file and extracted d2nt again. It's back to running the way it should be. I'd still like to know what happened but at least I found a way to fix it.
D2NT31_NTBot42\D2NT\scripts\libs\common\NTItemParser.NT1(64):ReferenceError: 0 is not defined
What is that and why did it happen? I haven't changed anything for my script except which runs to make and which items to pick up. Both of those scenerios involve adding or removing // from the list, I haven't adjusted anything past that.
The libs file was opened for the first time this morning when I tried to find a glaring flaw in the script but I didn't change or adjust anything in it.
Please help, I don't want to erase it and re-download the bot again. Thanx[COLOR="Silver"]
---------- Post added at 04:57 PM ---------- Previous post was at 02:57 PM ----------
[/COLOR]update: I deleated the file and extracted d2nt again. It's back to running the way it should be. I'd still like to know what happened but at least I found a way to fix it.