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Add other runes to Cubing
#1
How do you add other runes to the cubing process, such as tal, ral, ort, when doing low level botting, such as in normal?
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#2
Code:
//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
    //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
    //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
    //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
    NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
    NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
    NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
    NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
    NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
    NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
    NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
    NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
    NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
    //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
    //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
    //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
    //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
    //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
    //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

By default is in your char_config. Without the // means it will cube that.

If you look in your at D2NT/scripts/libs/common/NTItemAlias.ntl
Open it up with notepad and search for the runes you want to apply and look at the value

Ral for example is 617

Insert specific code into your char_config and save.

ex: NTConfig_CubingItem.push([NTCU_RUNE_RAL, 617]);


DISCLAIMER; This should work in theory, if someone can verify this answer that'd be great.
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#3
I wondered if that is how it worked, have not yet been able to try since got a realm down right before I thought about trying it out.
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#4
I know this may be an old thread but i though i would answer this question fully.
For runes from el to ort (the ones that do not require a gem to transmute) the code would be:

NTConfig_CubingItem.push([NTCU_RUNE_EL]);

The numbers after the rune name actually show the gem that is being added to the cube for the recipes that require gems.
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