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D2NT Problem - Random Halt During Runs
#1
Not sure why, but my character doesn't move after he clears a bot and the surrounding area. He does this until I stop the runs, and I gain full access to control him with no interference. I don't get any error messages, so I'm not sure why. Here's my character sheet.
Code:
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

function NT_LoadConfig()
{
    //------------------------------------------------------------------------------
    // Boss configuration
    //------------------------------------------------------------------------------
    //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
    //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
    NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
    NTConfig_Script.push("NTThreshSocket.ntj");
    //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
    //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
    //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
    //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
    //NTConfig_Script.push("NTDiablo.ntj");
    //NTConfig_Script.push("NTHephasto.ntj");
    NTConfig_Script.push("NTIzual.ntj");
    NTConfig_Script.push("NTMephisto.ntj");
    //NTConfig_Script.push("NTTravincal.ntj");
    //NTConfig_Script.push("NTKurastTravel.ntj");
    //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = false;
    //NTConfig_Script.push("NTDuriel.ntj");
    //NTConfig_Script.push("NTAncientTunnels.ntj");
    //NTConfig_Script.push("NTColdworm.ntj");
    NTConfig_Script.push("NTRadament.ntj");
    NTConfig_Script.push("NTAndariel.ntj");
    NTConfig_Script.push("NTCountess.ntj");
    //NTConfig_Script.push("NTTreehead.ntj");
    //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
    //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
    //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;

    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
    NTConfig_StartDelay = 0;    // Delay time in milliseconds to start;
    NTConfig_AreaDelay = 500;    // Delay time in milliseconds to change area;
    NTConfig_SnagDelay = 500;    // Delay time in milliseconds to wait before starting picking items

    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    NTConfig_SkipHealLife = 90;    // If you have more than this percent of life, you won't go to a healer
    NTConfig_SkipHealMana = 70;    // If you have more than this percent of mana, you won't go to a healer
    NTConfig_UseMerc = false;    // Set to true if you use a mercenary, will revive merc at a reviver npc.
    NTConfig_ResetWeapon = false;    // Set to true to reset weapon when reviving merc

    NTConfig_LifeThresh = 60;    // Drink a normal potion if under this percent of life.
    NTConfig_LifeRejuvThresh = 40;    // Drink a rejuvenation potion if under this percent of life.
    NTConfig_ManaThresh = 30;    // Drink a normal potion if under this percent of mana.
    NTConfig_ManaRejuvThresh = 10;    // Drink a rejuvenation potion if under this percent of mana.
    NTConfig_LifeChicken = 30;    // This is your chicken life percent. If you go below this life total, exit game.
    NTConfig_ManaChicken = 0;    // This is your chicken mana percent. If you go below this mana total, exit game.

    NTConfig_MercLifeThresh = 50;    // This is the threshold to use a life potion on your merc in percent.
    NTConfig_MercRejuvThresh = 30;    // This is the threshold to use a rejuv potion on your merc in percent.
    NTConfig_MercChicken = 0;    // This is your mercs chicken life percent. If he goes below this, exit game.

    //------------------------------------------------------------------------------
    //------------------------------------------------------------------------------
    NTConfig_FreeSpace = 4;        // Number of free columns. If less full columns are free stashing is set.

    // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
    NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,0,0];
    NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0];
    NTConfig_Columns[2] = [0,0,1,1,1,1,1,1,0,0];
    NTConfig_Columns[3] = [0,0,1,1,1,1,1,1,0,0];

    NTConfig_MinGoldToStash = 850000;    // Maximum gold amount carried before going to stash

    //----------------------------------------------------------------------------------------------
    // Type of potion used in each belt column
    // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
    // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
    // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
    // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
    // To use rejuvenations only, put "rv" in all columns.
    //----------------------------------------------------------------------------------------------
    NTConfig_BeltColType[0] = "hp";
    NTConfig_BeltColType[1] = "mp";
    NTConfig_BeltColType[2] = "rv";
    NTConfig_BeltColType[3] = "rv";

    //-----------------------------------------------------------------------------------
    // SnagIt configuration
    // Select one group only (normal / advance / extreme)
    //-----------------------------------------------------------------------------------
    //NTConfig_NIPFilePath.push("normal/normal.nip");
    //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
    //NTConfig_NIPFilePath.push("normal/set.nip");
    //NTConfig_NIPFilePath.push("normal/unique.nip");
    //NTConfig_NIPFilePath.push("normal/craft.nip");

    //NTConfig_NIPFilePath.push("advance/normal.nip");
    //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
    //NTConfig_NIPFilePath.push("advance/set.nip");
    //NTConfig_NIPFilePath.push("advance/unique.nip");
    //NTConfig_NIPFilePath.push("advance/craft.nip");

    NTConfig_NIPFilePath.push("extreme/normal.nip");
    NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
    NTConfig_NIPFilePath.push("extreme/set.nip");
    NTConfig_NIPFilePath.push("extreme/unique.nip");
    NTConfig_NIPFilePath.push("extreme/craft.nip");

    NTConfig_SnagRange = 40;    // Radius to check for dropped items. 40 is a good number here

    //------------------------------------------------------------------------------
    // Cubing configuration
    //------------------------------------------------------------------------------
    NTConfig_Cubing = false;        // Enable cubing

    //NTConfig_CubingItem.push([NTCU_GEM, 560]);    // Flawless Amethyst
    //NTConfig_CubingItem.push([NTCU_GEM, 565]);    // Flawless Topaz
    //NTConfig_CubingItem.push([NTCU_GEM, 570]);    // Flawless Saphire
    //NTConfig_CubingItem.push([NTCU_GEM, 575]);    // Flawless Emerald
    //NTConfig_CubingItem.push([NTCU_GEM, 580]);    // Flawless Ruby
    //NTConfig_CubingItem.push([NTCU_GEM, 585]);    // Flawless Diamond
    //NTConfig_CubingItem.push([NTCU_GEM, 600]);    // Flawless Skull

    //NTConfig_CubingItem.push([NTCU_MAGIC, 420]);    // Magic Tiara
    //NTConfig_CubingItem.push([NTCU_MAGIC, 421]);    // Magic Diadem

    //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);    // Magic Small Charm
    NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);    // Magic Grand Charm

    NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);    // Craft Heavy Bracers
    //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);    // Craft Vambraces

    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);        // Craft Casque
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);        // Craft Armet
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);    // Craft Battle Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);    // Craft Mirrored Boots
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);    // Craft Sharkskin Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);    // Craft Vampirebone Gloves
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);        // Craft Mesh Belt
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);        // Craft Mithril Coil
    //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);    // Craft Amulet
    NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);        // Craft Ring

    NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);    // Craft Amulet

    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);    // Craft Monarch
    //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);    // Craft Amulet

    //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
    //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
    //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
    //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
    NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
    NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
    NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
    NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
    NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
    NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
    NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
    //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
    //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
    //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
    //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
    //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
    //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
    //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
    //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
    //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

    //***** Include the following, Primary item must be setted in item_configs folder *****

    //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);    // Socket Sacred Armor

    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);    // Socket Thresher
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);    // Socket Cryptic Axe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);    // Socket Great Poleaxe
    //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);    // Socket Giant Thresher

    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);    // Titan's Revenge : Exceptional -> Elite

    //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);    // Magefist : Normal -> Exceptional
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);    // Skin of the Vipermagi : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);    // Magefist or Lava Gout : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);    // Gore Rider : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);    // Arreat's Face : Exceptional -> Elite
    //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);    // Herald Of Zakarum : Exceptional -> Elite

    //------------------------------------------------------------------------------
    // Gamble configuration
    // To specify what items to gamble, adjust the array with the desired item codes
    //------------------------------------------------------------------------------
    NTConfig_Gamble = false;        // Enable gambling
    NTConfig_GambleStartGold = 800000;    // Gold amount to start the gambling
    NTConfig_GambleStopGold = 300000;    // Gold amount to stop the gambling

    NTConfig_GambleItem.push(520);    // Amulets
    NTConfig_GambleItem.push(522);    // Rings
    NTConfig_GambleItem.push(418);    // Circlets
    NTConfig_GambleItem.push(419);    // Coronets
    //NTConfig_GambleItem.push(334);    // Leather Gloves
    //NTConfig_GambleItem.push(335);    // Heavy Gloves
    NTConfig_GambleItem.push(336);    // Chain Gloves
    //NTConfig_GambleItem.push(337);    // Light Gauntlets
    //NTConfig_GambleItem.push(338);    // Gauntlets

    //------------------------------------------------------------------------------
    // General configuration
    //------------------------------------------------------------------------------
    NTConfig_PublicMode = true;
    NTConfig_CheckCloneDiablo = false;    // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
    NTConfig_OpenChest = true;            // Set to true to open chest
    me.quitonhostile = true;

    //------------------------------------------------------------------------------
    // Attack configuration
    //------------------------------------------------------------------------------
    NTConfig_AttackSkill[0] = 0;    // First skill. Set to 0 if you won't
    NTConfig_AttackSkill[1] = 112;    // Primary skill to boss.
    NTConfig_AttackSkill[2] = 113;    // Primary aura to boss. Set to 0 if you won't
    NTConfig_AttackSkill[3] = 112;    // Primary skill to others.
    NTConfig_AttackSkill[4] = 113;    // Primary aura to others. Set to 0 if you won't
    NTConfig_AttackSkill[5] = 101;    // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
    NTConfig_AttackSkill[6] = 0;    // Secondary aura. Set to 0 if you won't
    NTConfig_ClearPosition = false;    // Set to true if you want to clear area after killing boss.

    // Check self safe in field (NOT in town). Set to 0 if you won't
    // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    NTConfig_CheckSelfSafe = 0x04|0x40;
    // Check merc's safe in field (NOT in town). Set to 0 if you won't
    // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
    NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

    NTConfig_UseRedemptionHP = 75;    // Use Redemption if under this percent of life. Set to 0 if you won't
    NTConfig_UseRedemptionMP = 60;    // Use Redemption if under this percent of mana. Set to 0 if you won't
}

Thanks for any and all help. I just installed it today, and I'm still trying to work out the kinks before I leave it on without supervision.
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