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Tell Me How To Work Zpickit Pleeeeaaaase
#1
Ive been trying to get this and when I ask no one gives me an answer, everyone just questions me when im asking for simply an answer from : SOMEONE WHO HAS GOTTEN THE PROGRAM TO PICK SOMETHING UP OTHER THAN A RING OR AMMY. If someone could simply tell me exactly what it says in their .ini file for any random item that they have had picked up I could look off that or if there is some where I could get a premade one. I have tried over and over again. I have downloaded the configure program for Zpickit but that doesnt work either. No matter what the only things that will be picked up are rings and amulets. Its very frustrating so if someone could just simply tell me!:eek:
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#2
; pickit.ini concept created by [email protected]

; Revised for zPickit D2-Hack 1.10 by ZoiD ([email protected])

; MODIFIED pickit.ini for ZoiDs Pickit 3.3 by tonsafun ([email protected])

; Modified yet again by Tyler for the Hack Pack



; Check http://rumkin.com/reference/diabloii/ for updates.

; A link to item codes is available there as well.

; If you look at zpickit-old.ini, you can see all of the unique and set item

; codes.



; Fullscreen this document without Word Wrap for better viewing.

; Syntax:

;

; [unique string]

; Code = <string> - [Default: ANY ITEM]

; This is the 4 letter itemcode.

; Notify = <bool> - [Default: TRUE]

; Displays a notifcation message when dropped.

; Example: [Dropped] Magic Amulet (South)

; Description = <string>

; Description of item

; Identified = <bool> - [Default: BOTH]

; 1 = identified, 0 = unidentified.

; Type = <string> - [Default: ANY]

; shield/weapon/armor/helm/bow/other.

; Quality = <string> - [Default: ANY]

; rare/unique/set/magic/normal/craft/superior/lowquality.

; Pickup = <bool> - [Default: TRUE]

; if 'TRUE' picks up item, if 'FALSE' ignores it.

; MinSocket = <number> - [Default: ANY]

; Minimum sockets to be qualified for pickup.

; Ethereal = <bool> - [Default: BOTH]

; 1 = is Ethereal, 0 = isn't Ethereal.

; lowlvl = <number> - [Default: ALL]

; Lowest Character Quality for item pickup.

; hghlvl = <number> - [Default: ALL]

; Highest Character Quality for item pickup.

; Teleport = <bool> - [Default: FALSE]

; Teleport to dropped item (for instant pickup)

; [note: only works for Sorcerer class]

; nomove = <bool> - [Default: FALSE]

; Player won't run to item, but will still pick it

; up if no movement is required.

; Priority = <number> - [Default: 255]

; Sets the item pick up priority. Used if there are two items

; that are both desireable. If a unique ring and a unique

; weapon drop next to each other, the one with the smallest

; priority value will be retrieved first. If the two items share

; the same priority value or match on multiple definitions,

; the first one mentioned in this file will be chosen.

;

; The way the old pickit worked was just to constantly attempt to pick up

; items at a rapid rate. Blizzard figured that it was humanly impossible

; to pick up items at that rate, so now we are forced to act more like a

; human, or else we will get "Realm Down" messages and possibly CD key bans.

;

; To solve this problem, we use timers and character state checks. That's

; good, but if there are a lot of items, it takes quite a bit of time to get

; them all. So, to solve the case of possibly missing out on high-quality

; items, we have a 'priority' for the items wanted.

; - ZoiD 09/11/03



; This file has been further modified by Tyler for the D2HackPack. Basically,

; it has been dumbed-down so that anyone who has a text editor will have

; no problems at all editing this to do what they want.



; To pick up items that are not already picked up, do the following:

;

; 1) Create a new section by using brackets and typing in a unique name.

; 2) Determine the item code (if any)

; 3) Determine any qualifiers (identified, type, quality, sockets,

; ethereal, lowlvl, hghlvl

; 4) Figure out how bad you want it (nomove, teleport, priority)

;

; EXAMPLE 1: Pick up all Tarnhelms, but not ethereal ones. Really

; strive to get ones with sockets. Tarnhelm's item code is skp (it is

; a unique skull cap), and if it has sockets we will run to it or teleport

; to it. Otherwise, just tell us where it is and pick it up if we get

; close enough. Ignore it if it is ethereal

;

; [Tarnhelm with sockets]

; Code="skp"

; Quality=Unique

; MinSocket=1

; Teleport=1

; Priority=50

; Ethereal=0

;

; [Tarnhelm without sockets]

; Code="skp"

; Quality=Unique

; Nomove=1

; Ethereal=0

;

; Because both of the rules specify "Ethereal=0", they will not be triggered

; if a Tarnhelm drops that is Ethereal. If a non-ethereal Tarnhelm drops,

; it checks to see if there are sockets. If so, we will run to it or

; teleport (if we are a sorceress) and pick it up right away. Otherwise,

; if it does not have sockets, we will pick it up only if it is near us

; and we don't need to run to it.

; EXAMPLE 2: Get all rare, unique, set, or crafted rings, but only if they

; do not require movement to grab. Display a message when they are dropped.

; Do not pick up identified rings.

;

; [Rare Rings]

; Code="rin"

; Quality=Rare

; Nomove=1

; Identified=0

;

; [Unique Rings]

; Code="rin"

; Quality=Unique

; Nomove=0

; Identified=0

;

; [Set Rings]

; Code="rin"

; Quality=Set

; Nomove=1

; Identified=0

;

; [Crafted Rings]

; Code="rin"

; Quality=Craft

; Nomove=1

; Identified=0

;

; Because we want 4 different qualities, we needed to use 4 different rules.

; If a rare/unique/set/crafted ring drops near us, we will snatch it up

; immediately. Otherwise, we need to run to it and then it will be grabbed

; when we get close enough.

;

; The reason we don't pick up identified rings is because if a person near

; us drops a ring that is crappy, we don't want to waste time picking it up.

; EXAMPLE 3: Grab all gold that is near us.

;

; [Gold]

; Code="gld"

; Nomove=1

; Notify=0

;

; This will grab all gold that is near us. Might as well, eh? Anyway, the

; "Notify=0" line will turn off notifications for this item. We wouldn't

; want to get flooded with messages saying 1 gold dropped here, 5 gold

; dropped there.

; EXAMPLE 4: Grab all rare items that drop near us.

;

; [Rare Items]

; Quality=Rare

; Nomove=1

;

; When we don't specify an item code, the rule applies for all item types.

; By merely specifying that we want all rares, this will grab every rare

; that is on the ground near us.





; I have simplified this file greatly. This tiny section is all that

; I use. If you want to grab other items specifically, see the instructions

; above. If you want to grab just all uniques, rares, etc, see the

; last example.



[Full Rejuv]

Code="rvl"

Notify=0

Nomove=1

[Rejuv]

code="rvs"

Notify=0

Nomove=1

[Staff of Kings]

Code="msf"

Pickup=FALSE

[Viper Amulet]

Code="vip"

Pickup=FALSE

[Horadric Staff]

Code="hst"

Pickup=FALSE

[Horadric Cube]

Code="box"

Pickup=FALSE

[Khalim's Flail]

Code="qf1"

Pickup=FALSE

[Mephisto's Soulstone]

Code="mss"

Pickup=FALSE

[Hellforge Hammer]

Code="hfh"

Pickup=FALSE

[Unique Items]

Quality=Unique

Teleport=1

NoMove=0

[Set Amulet]

Code="amu"

Quality=Set

Teleport = 1

NoMove = 0

[Rare Ring]

Code="rin"

Quality=Rare

NoMove=1

[Rare Amulet]

Code="amu"

Quality=Rare

NoMove=1

[Small Charm]

Code="cm1"

Identified=0

Teleport = 1

NoMove = 0

[Large Charm]

Code="cm2"

Description=Large Charm

Identified=0

Teleport = 1

NoMove = 0

[Grand Charm]

Code="cm3"

Description=Grand Charm

Identified=0

Teleport = 1

NoMove = 0

[Rare Jewels]

Code ="jew"

Quality = Rare

Teleport = 1

NoMove = 0

[Gold]

Code="gld"

Notify = FALSE

NoMove = TRUE

;================== Show Item Drops ======================

[Unique items not already covered]

Quality=Unique

pickup=FALSE

[Set Items not already covered]

Quality=Set

pickup=FALSE



thats a copy of my zpickit ini
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#3
has it worked for you?
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#4
make sure ur not in town when u drop the item. pickit only works out of town unless u have a special intown pickit.
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#5
I leave town when I test.
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