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Which assassin would you all recomend me to build with the following items?
Shako
Nats set
2 bartucs
Arachind
2sojs
mAgefist
2 assassin skills amu
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TRAPASSINS RULE but..................in hell u need a really good merc to kill the immune
lightning *** should be like this
in order
MAX-lightnind sentry
MAX-static web
MAX-Charge Sentry
Max- Death Sentry
U should be lvl 74 WIth skill quest so u have lots of skills to use on watever
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Trapsin. I voted wrong...
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eiiih trapsins are overrated.. make sumthing diff like me =). I have kicksin pvm and pvp
My pvm is a godly build. Its a walk through the game. My pvp one is not so godly but its a good solid character.
Both are costly in items tho.
and with the items you have.. i dun think a kicksin would b very good... lol.. so i guess its just a suggestion
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post the builds for the pvm kicksin plz
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trap azn hands down i mean they **** the $hit out of every1 when they tg/nk but if ur using em then its preatty good news simply ownage
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trap sins are EXACTLY like fohdin, THEY OWN AND U HAVE FU NWHILE OTHERS CRY HAHA
trpa sin
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PvM kicksin
20 Light Sentry
20 Death Sentry
20 Shock web or CB sentry, whichever you like better. I prefer web cause you can cast it with traps. But i dun use it that much.
20 Dtalon
then remaining pt spread between fade and shadow master.
Items:
enigma (those boots are very heavy and strength adds better kick damage than dex)
2xraven (for ar and cannot b frozen and dex bonus 4 block)
azure wrath (Shaeled) or (eth'd)*
Stormshield (Um'd)
Dracs (makes you prety much impossible to kill)
upped gores/shadow dancers
gullamies face (with IAS jew)
Stormhide ammy or Mara
*if eth'd then you need more IAS to max attack speed. Highlord or cats eye should do the job.
Remember tho that deadlystrike does not apply to kicks.
Notes:
Build does lack some resistances.
It has 5 kicks with anni at max attack speed. 2 frames between kicks and 7 frames after 5 kicks.
Death sentry does most of the clearing. And LS for back up.
Currently trying to make a PvP version.
BTW my pvp kicker assin wins 95% against FOH pallies
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trapsin would be the best with that gear
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ide still like to see a fire trapper
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Fire trappers lack the damage needed to kill in NM and hell modes. The damage for wake of inferno may seem kind of high at first, but there is a bug that only lets it do one third of the damage listed.
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Build just kicks and lays traps.
A few things have changed though. Jrichard updated his site.
Follow up kicks are 3 frames not 2. But initial kick is still maxed at 7 with 54% ias with an azure wrath.
reason for no chrages ups is because charge ups only apply to the first kick. I find it a lot slower to waste 3 attacks to charge up than to just kick away.
Another thing about WoI is that it pretty much never hits a moving target making it completely useless against most monsters and all players.
Fireblast trappers are the most effective fire trappers Ive seen.
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Yes, Fire blast appears to be the highest damaging throwing traps. Another thing: The "laid" traps are different from "thrown" traps. For example, if you have a +5 mana per kill mod on one of your items, it will NOT be counted by laid traps, but WILL be triggered by thrown traps. That is because the laid traps are treated as summons, even though you cannot unsummon them.