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what does cd do?
#1
anyone know how crusing blow works?
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#2
http://www.battle.net/forums/thread-sear...shing+blow

from that i hear that crushing blow works like static, basically if u have 100% crushing blow, on a boss it would reduce his life by 1/8 each time, unlike static, crushing blow doesnt stop at the 1/2 point
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#3
How does cb differ from deadly strike?
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#4
Deadly StrikeA % chance of dealing Double Damage. The damage is doubled after all other bonuses, including Str or Dex modifying weapon damage. Will never stack with Asn/Barb/Ama Critical Strike bonuses. It rolls for 2x damage for one, then the other if it fails. So having this increases double damage chances, but never allows 4x damage.

Crushing BlowD2C:[size=1] In Diablo II, Crushing Blow was enormously powerful, since it had the listed % chance of reducing a monster's current hit points by 50%. You could hit multiple times with this and kill quickly while doing very low damage. For example hitting for 1 damage on a 100 hps monster, but with Crushing Blow the monster's hps would be 100 > 49 > 24 > 12, in just 3 hits, rather than 97, if you had no Crushing. It only worked on normal monsters, not on bosses or other characters, and didn't work with ranged attacks at all. [/size]Expansion and v1.08+ D2:[size=1]Crushing Blow works with all attacks and on all targets, but the reduction in hps is much less than it was in D2. The following lists the actual percent hps removed. This is from a monster's current hps, not it's maximum, so you'll notice big drops on full hps monsters and very little on ones that are low.[/size]

[indent]Normal monster: 1/4 Melee, 1/8 Ranged Attack.
Other: 1/10 Melee, 1/20 Ranged Attack.


[/indent]"Other" includes all types of boss monsters as well as other players and their hirelings. This doesn't sound like much, but if Izzy has 100,000 hps, taking off 1/20th with your bow would be worth 5,000 hps.

Crushing Blow is best used with a high percentage, and when hitting very fast and for low damage it makes a big difference.




info from www.diabloii.net
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#5
That information is outdated. Flux and Elly got lazy and decided not to update that. Here's more up-to-date and detailed information from arreat summit:

Arreat Summit Wrote:Deadly Strike
This is a chance of doing double damage. This bonus is applied after skills such as Critical Strike and any other damage bonuses. Critical Strike (CS) and Deadly Strike (DS) exclude each other.

If you have a 33% Deadly Strike item, and 68% Critical Strike Skill the complete chance to get double damage is:

=CS + (DS/100)*(100-CS)
=68% + (33/100)*32%
=68% + 10.56%
=78.56%
Open Wounds
This is a chance of making a monster bleed uncontrollably. They lose health while bleeding. Open Wounds Items stack in most cases.
Duration: 200 frames (that is 8 seconds).

The damage per frame seems to be the following (where Clvl is the attackers level, that is the player's level usually):

Clvl=1-15: (9*Clvl+31)/256
Clvl=16-30: (18*Clvl-104)/256
Clvl=31-45: (27*Clvl-374)/256
Clvl=46-60: (36*Clvl-779)/256
Clvl=61-99: (45*Clvl-1319)/256
If you prefer per second, just multiply by 25:
Clvl=1-15: 25*(9*Clvl+31)/256
Clvl=16-30: 25*(18*Clvl-104)/256
Clvl=31-45: 25*(27*Clvl-374)/256
Clvl=46-60: 25*(36*Clvl-779)/256
Clvl=61-99: 25*(45*Clvl-1319)/256
Some examples:
Clvl 10: 11.8 per sec over 8 seconds for a total of 94.5 damage. Clvl 30: 42.6 per sec over 8 seconds for a total of 340.6 damage. Clvl 50: 99.7 per sec over 8 seconds for a total of 797.7 damage. Clvl 70: 178.8 per sec over 8 seconds for a total of 1430.5 damage. Clvl 90: 266.7 per sec over 8 seconds for a total of 2133.6 damage.

Also, the damage is divided by 4 for a player target. In addition, for a missile versus a player target one should divide the damage by 8 instead.

Finally, versus bosses and champions (could be just bosses or special bosses) the damage is divided by 2.

Crushing Blow
This is a chance of reducing a monster's health by X% in a single blow.


-Default: 1/4th
-vs. Players: 1/10th
-vs. Hirelings: 1/10th
-vs. Champions, Uniques, Bosses: 1/8th
-with missile weapons, default: 1/8th
-with missile weapons, vs. Players: 1/20th
-with missile weapons, vs Hirelings: 1/20th
-with missile weapons, vs Champions, Uniques, Bosses: 1/16th
-The life removed is also scaled with number of players. So that if a monster has 450% more life due to 8 players (or whatever the value is) the life removed is further reduced by the same amount (450% would equal multiplying by 4.5 so the life removed by Crushing Blow is divided by 4.5).
Physical resistance does apply to Crushing Blow damage, but only if the resistance is positive. Crushing Blow Items stack in most cases. In 1.10 Crushing Blow is calculated before your normal damage. So, before doing the damage that you would normally do, there is a chance you will reduce the health of the monster by X% then normal damage apply to the resulting lower life. If you have more than one item with Crushing Blow, the probabilities will be added together. There will be one random check for a Crushing Blow. There is no check for each separate item, so one can not get multiple Crushing Blows in one attack.
Hit Causes Monster to Flee
This is very similar to the Barbarian Howl Warcry and is also similar to Howling items.

Defense vs Missile
Reduces the % chance of getting hit by missiles (by raising the effective armor rating).

Hit Freezes Target
This bonus is pretty obvious. Items with Hit Freezes Target has a chance to Freeze Targets. Formulae:

The chance of freezing is 50 + (AL + (B*4) - DL) * 5
AL = attacker level
DL = defender level
B = freeze bonus from item (default is 1)

if it's ranged, the AL has a -6 penalty.
if it's ranged, the chance is divided by 3

freeze length = (chance - roll) * 2 + 25 frames
with a minimum length of 25 frames (1 second) and a maximum length of 250 frames (10 seconds)

Hit Blinds Target
Decreases radius of awareness similar to the Necromancer Curse: Dim Vision.
The formula is as follows:

Chance = 50 + (Attacker Level + (Bonus * 4) - Defender Level) * 5
Where the bonus is how many items of hit blinds target the character has -1. Some items have something like hit blinds target +2, which means they count as 2 items for the bonus calculation. Missile Attacks are at 1/3 this chance.

The level of Dim Vision that's cast on the target is equal to (Chance - Roll)/5+1, max of 20.

Slows Target By %
This appears to be a blue Cold Damage attack but is not actually a cold attack.
This ability is limited to no more than 50% slowing in PvP.

Ignores Target Defense (Armor Class)
This ability will not work on Unique Monsters, Super Unique Monsters, Hirelings, other players, and Act-end bosses.

What the game does is that set the Defensive Rating of the target to 0. That means it simplifies to:

AR = 100 * 2 * alvl / (alvl + dlvl)

AR = Attack Rating; alvl = Level of Attacker; dlvl = Level of Defender.

So there is still an effect of the level difference on the chance to hit and there is still a minimum of 5% and a maximum of 95% chance to hit.

Absorption (Or Absorbs)
Absorb heals the player - which is equivalent to resistance. If you have 5% Absorb Fire, 5% of the Fire that would hurt heals you instead - roughly equivalent to 10% Resistance. It is not bound by the resistance cap however.

+ Fire Skills
Fire Skills include all of the Sorceress Fire Tree, Amazon (Fire Arrow, Explosive Arrow, Immolation Arrow), Paladin (Holy Fire), Druid (Fire Claws, Firestorm, Molten Boulder, Fissure, Volcano, Armageddon), and Assassin (Fists of Fire, Fire Blast, Wake of Fire, Wake of Inferno). These will not raise a skill point in the Necromancer's Fire Golem, however will raise Necromancer's Corpse Explosion, if at least 1 skill point is spent on it.

On Striking
On Striking means if you actually hit a Monster.

On Attack
On Attack means every time you swing.

When Struck
When your character is hit.
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#6
mpeck Wrote:Deadly StrikeA % chance of dealing Double Damage.

mpeck Wrote:Expansion and v1.08+ D2:[size=1]Crushing Blow works with all attacks and on all targets, but the reduction in hps is much less than it was in D2. The following lists the actual percent hps removed. This is from a monster's current hps, not it's maximum, so you'll notice big drops on full hps monsters and very little on ones that are low.
[/size]
it still anwsered his question though didnt it?
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#7
That's 1.09 info.
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#8
Rapta111 Wrote:That's 1.09 info.
but, the point is, it still does the EXACT same thing, its effects may be different then they used to be, but it says deadly strike does 2x damage, and crushing blow does % of current health
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#9
No, it isn't. You didn't explain that it is halved with ranged weapons and 1/4 with ranged weapons in duels. Need more info than that, dude.
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#10
holy hell, this is what he asked
Tearo Wrote:How does cb differ from deadly strike?
this is what i said, Deadly strike is DOUBLE DAMAGE, CB is % off current health, i answered his question, unless you just either cant read or dont know jack sh!t
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#11
You seriously have some issues. Chill out. I am merely providing more information to the person, and giving you a simple tip on getting UP TO DATE information. Don't randomly start to try and stir up arguements. If you want to continue this senseless swearing, take it to the "flame wars" thread.
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#12
my point is i answered his question, and you come in here saying i'm wrong, just tell me one thing, was i right about double damage on DS, and % damage on CB?
rapta111 Wrote:That information is outdated.
so what if the info is outdated, it still answered his question about the differences of them
rapta111 Wrote:No, it isn't. You didn't explain that it is halved with ranged weapons and 1/4 with ranged weapons in duels. Need more info than that, dude.
if he would have asked for more info, other then the differences, i would have looked into it more and would have gotten more info
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#13
Much better to tell them the CIRCUMSTANCES at which the CB and DS is applied, rather than making them believe it's going to be the same thing that happens with every weapon they use. Which means, that yes, you WERE wrong. At least you managed to chill out Smile
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#14
Actually rapta you're just arguing with him for no reason. He DID infact answer the question so lay off.
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#15
Giving more insight to things can help, and not enough information can be misleading. And I was not attempting to create a "war" with him in any way, but when people just randomly begin to cuss at everything I am forced to speak out.

Anyways, the question is answered. Problem solved, arguement over.
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#16
thank you god
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