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That's good. Keys were a stupid feature of D2. You could buy them in town for like 6g a piece or something, so what was the point of making locked chests in the first place? They took up valuable inventory space, too. I have my ID tome and my TP tome on the first 4 spaces, then 2 life and 2 mana pots in the next ones, just to have refills. keys made it all uneven and stuff.
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I like this idea. In D2 when I first started, I thought actually finding a chest was a good thing and got you good items, In d3 i want it to be like a good thing to find a chest.
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Will DIII chests still be as insignificant though? If so, it doesn't really matter if they require keys or not. Also, locked chests always dropped way more/better items than regular unlocked chests. Will all chests in DIII drop like regular chests or locked chests?
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Bashiok made it sound like chests will be more significant. I know I never really bothered opening a chest in D2, but D3 sounds like I should have to.
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i would always open the "primary" chest of the dungeon.. but have never ever gotten anything good.
and ya.. keys were stupid
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Yea sounds like they trying to make use explore the whole lvl each time we enter to lvl instead of using maphack lol.
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