09-30-2005, 06:36 AM
I need a guide on a "Summoner" Zon; or rather all or mostly passive one. I really need to know if anyone made one, or how well they would do PvM. Thanks in advance.
all guides, come4 help
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09-30-2005, 06:36 AM
I need a guide on a "Summoner" Zon; or rather all or mostly passive one. I really need to know if anyone made one, or how well they would do PvM. Thanks in advance.
09-30-2005, 08:26 AM
its me Wrote:i think COH is better for smiter than enigma Enigma > CoH. Reason: Far more damage, more defense, more life. There are better ways to stack resistances if you're forced to fight a caster (ie. Kira's Guardian, resistance charms). Against melee, you don't need resists, and against casters, you don't need damage reduction. Unless you frequently fight multiple opponents at the same time, you only need one or the other. Don't stick with a just a single setup. The stash is there for a reason. Upgraded HoZ > any Exile. Reason: Far more damage, solves your resistance problems, more life, much higher blocking. Exile's Defiance is pretty much useless considering that it does nothing against smite, and you only need enough defense not to get mowed down by WW barbs. Defiance is overkill. Regarding life tap. With Grief around, smiters tend to deal anywhere between 7k and 12k damage per hit. A 15% chance of casting life tap and only stealing half your damage in life will NOT save you if you're dead in 2 - 3 hits. 1.5k life is terrible even without BO. My planned V/T has 2.3k without BO and my friends consider that to be low, and my only explanation is that I don't have any pcombat gcs of vita. Want to know why your life is so low? Exile, that's why. Crap blocking = more dex needed = less vit = lower life. Switch to upgraded HoZ, and you'll get more life AND more damage. Another thing I must mention is the damage you claimed to deal. You do NOT deal 4.5k damage. Based on your current setup, you'd be lucky to have 3k average damage. 4.5k is your maximum damage, and you will almost never hit that high. I assume you are using either a vortex or kurast shield, both of which have very inconsistent damage. That's another reason upgraded HoZ is a better choice. A perfectly consistent 46-46 base smite damage.
09-30-2005, 10:50 AM
The-Grim-Reaper Wrote:its_me, your smiter culd use some work.. How does the damage come into play on grief? With no weapon i get the same dmg as i do with grief. ArcaneSupremacy Wrote:Enigma > CoH. Reason: Far more damage, more defense, more life. There are better ways to stack resistances if you're forced to fight a caster (ie. Kira's Guardian, resistance charms). Against melee, you don't need resists, and against casters, you.............................. Thanks for the info ill give it a try. As you can see ive been told to change doom for grief is this true?
09-30-2005, 11:22 AM
It's called the lying character screen. Sometimes bonuses to damage aren't added to it but do when u attack.
09-30-2005, 11:29 AM
i guess this aint my thread anymore, i dont have the time to write guides out right now anyways... Very busy, Ummm srry i cant do. it seems that people have taken over my ****in thread anyways.
09-30-2005, 11:31 AM
Ekizel` Wrote:It's called the lying character screen. Sometimes bonuses to damage aren't added to it but do when u attack. lol i realised that just messing around and seem to be killing a lot easyer but think ill rebuild i keep dieing too much ![]() I think my original setup worked ok but once i rebuild it'll work better What i have done so far ---- Changed Doom for greif Exile for upgrd zaka Coh for enigma Started from fresh cos of good advice! ![]()
09-30-2005, 12:01 PM
this is a pretty broad request, but i want to make a llder that makes use of venom, from the stealth runeword. any ideas O \/\/153 0n3?
09-30-2005, 04:29 PM
1.5k life with bo is ridiculously horrible.. my smiter has like 3.6k and i know smiters with well over 4k. smiters are all about life. personally i think an elite eexile with resists is better than an upd hoz. life tap is crucial, if u use upd hoz then u have to use dracs.
imo eexile+bloodfists is much > up'd hoz+dracs.. 20 dex rfrost better than soj.. think of it this way: first of all, cannot be frozen is a must. and the 20 dex is 20 points u dont have to use that can go towards vita.. with ur life boosts + bo thats gonna add a whole bunch more life. (the same reasoning goes with +~70 str from enigma but a lot more life o.O).
09-30-2005, 05:27 PM
The-Grim-Reaper Wrote:1.5k life with bo is ridiculously horrible.. my smiter has like 3.6k and i know smiters with well over 4k. smiters are all about life. personally i think an elite eexile with resists is better than an upd hoz. life tap is crucial, if u use upd hoz then u have to use dracs. Oh, he said 1.5k WITH BO? That's even worse. I meant to say my V/T has 2.3k without it. With BO, I'll match your smiter's life. I edited my previous post. I know 2 people who have 3k life without BO, but those guys are as good as you can possibly get. Regarding life tap. Explain why it's crucial when you're dead in a few hits with or without it. IMO, Exile is a decent PvM shield and can be used in PvP to annoy other inferior builds. Nothing more.
09-30-2005, 05:46 PM
Would a Dragon Armour's holy fire with Dragon Shield's holy fire stack?
14+14=14 or 28?
09-30-2005, 06:57 PM
lidoone Wrote:Would a Dragon Armour's holy fire with Dragon Shield's holy fire stack? I think it should be 28. The stacking is the only reason auradins are good nowadays.
10-01-2005, 07:18 AM
Too good imo. Whats better for an avenger? :
20 vengeance 10 resist fire/cold/light OR 1 vengeance 20 resist fire/cold/light?
10-01-2005, 01:38 PM
im guessing it would be 20 vengeance? I havent tried either, ive always thought about it jsut never made one.
10-01-2005, 05:44 PM
1 point in vengeance adds 6% damage to each element, which is 18% total. Each point in a single resistance aura adds 10% to that element. So it's better to max vengeance first. Keep in mind that the mana cost goes up.
10-02-2005, 02:06 AM
Yeah mana cost is the main reason why some ppl only put 1 pt to vengeance
10-02-2005, 08:30 AM
I doubt it'll be a huge problem though. ~10 mana per swing isn't terrible. Vengeance damage is based on weapon damage. High weapon damage = high physical damage = more leeching = a few %ML in PvM is enough. In PvP though, one of you will obviously die before you run out of mana lol.
10-02-2005, 09:44 AM
Ok now it's time for gear::
COA COH HoZ Beastz A. Ammy A. Ring Ravenfrost Dungos gloves? On Switch: CTA / Spirit Any suggestions/modifications?
10-04-2005, 08:55 AM
Ekizel` Wrote:Ok now it's time for gear:: Hold on a sec. Is this for PvM or PvP?
10-05-2005, 02:42 PM
enigma>coh same reason as for smiter.
u dont need angelics, cuz ur gonna be using conviction as ur main aura rite? that will lower opp def by over 90%, so hitting them shouldnt be a problem. beastz is good for fanat, but a grief pb is a little bit faster and if u can get one with high +dmg the %elemental dmg from vengeance will be even higher..
10-05-2005, 04:24 PM
The-Grim-Reaper Wrote:enigma>coh same reason as for smiter. If your opponent's Holy Shield, or Shout, or any skill that boosts their defense is say...500%, then a -90% defense Conviction will only make that +410% defense instead. It doesn't subtract straight from the target's base defense. Chances are your AR will still be too low without Angelics. I have not yet heard any confirmation whether or not Grief's added damage works with Vengeance. Personally, I think it does, but you might want to test it in SP to make sure. |
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