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D2NT ---> IK Soul Cage NEEDED *HELP*
#1
Hi all,

my aim is to get IK Soul Cage. What should I do in case to get it? My bot is running TreshSocket because of drop rate. Please help me. How should I set configs for bot to get IK SoulCage in my inventory? confused:[COLOR="Silver"]

---------- Post added at 11:37 AM ---------- Previous post was at 11:02 AM ----------

[/COLOR]Here are my configs:
var NTConfig_CastStatic;

function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTPindleskin.ntj"); //NTConfig_NihlathakExtension = false;
//NTConfig_Script.push("NTNihlathak.ntj"); //NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTEldritch.ntj"); //NTConfig_ShenkExtension = false;
NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); //NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); //NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); //NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTBaal.ntj"); //NTConfig_KillBaal = false;
//NTConfig_Script.push("NTDiablo.ntj");
//NTConfig_Script.push("NTHephasto.ntj");
//NTConfig_Script.push("NTIzual.ntj");
//NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTAct3Sewers.ntj"); //NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : don't clear, 2 : don't clear
//NTConfig_Script.push("NTSummoner.ntj"); //NTConfig_KillFireEye = false;
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj");
//NTConfig_Script.push("NTRadament.ntj");
//NTConfig_Script.push("NTAndariel.ntj");
//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : don't clear, 2 : don't clear
//NTConfig_Script.push("NTMausoleum.ntj"); //NTConfig_KillBloodRaven = false;
//NTConfig_Script.push("NTHole.ntj"); //NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : don't clear, 2 : don't clear
//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = false;

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 2000; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 1000; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 100; // Delay time in milliseconds to wait before starting picking items

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
//NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
//NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

//NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
//NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
//NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

//NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
//NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 2; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [0,0,0,0,1,1,0,0,0,0];
NTConfig_Columns[1] = [0,0,0,0,1,1,0,0,0,0];
NTConfig_Columns[2] = [0,0,0,0,1,1,0,0,0,0];
NTConfig_Columns[3] = [0,0,0,0,1,1,0,0,0,0];

//NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "rv";
NTConfig_BeltColType[1] = "rv";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");

//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");

NTConfig_NIPFilePath.push("extreme/normal.nip");
NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
NTConfig_NIPFilePath.push("extreme/set.nip");
NTConfig_NIPFilePath.push("extreme/unique.nip");
NTConfig_NIPFilePath.push("extreme/craft.nip");

NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
//NTConfig_Cubing = false; // Enable cubing

//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull

//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem

//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic// Small Charm
NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm

//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet

//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet

//NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
//NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

//***** Include the following, Primary item must be setted in item_configs folder *****

//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor

//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
//NTConfig_Gamble = true; // Enable gambling
//NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
//NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

//NTConfig_GambleItem.push(520); // Amulets
//NTConfig_GambleItem.push(522); // Rings
//NTConfig_GambleItem.push(418); // Circlets
//NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
//NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets

//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
//NTConfig_PublicMode = false;
//NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
//NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = false;

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 54; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 53; // Primary skill to boss.
//NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 53; // Primary skill to others.
//NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 47; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
//NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't
//NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.

// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0x04|0x40;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

//NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}

and here is Item_config:

// ##### Angelic Raiment ###############
//[Name] == RingMail && [Quality] == set // Angelic Mantle
//[Name] == Sabre && [Quality] == set // Angelic Sickle
//[Type] == ring && [Quality] == set # [MaxHP] == 20 // Angelic Halo
//[Type] == amulet && [Quality] == set # [ItemLightRadius] == 3 && [ItemDamageToMana] == 20 // Angelic Wings

// ##### Arcanna's Tricks ##############
//[Type] == amulet && [Quality] == set # [MaxMana] == 15 // Arcanna's Sign
//[Name] == SkullCap && [Quality] == set // Arcanna's Head
//[Name] == LightPlate && [Quality] == set // Arcanna's Flesh
//[Name] == WarStaff && [Quality] == set // Arcanna's Deathwand

// ##### Arctic Gear ###################
//[Name] == QuiltedArmor && [Quality] == set // Arctic Furs
//[Name] == LightBelt && [Quality] == set // Arctic Binding
//[Name] == LightGauntlets && [Quality] == set # [MaxHP] == 20 && [IAS] == 10 // Arctic Mitts
//[Name] == ShortWarBow && [Quality] == set // Arctic Horn

// ##### Berseker's Arsenal ############
//[Name] == Helm && [Quality] == set // Berserker's Headgear
//[Name] == SplintMail && [Quality] == set // Berserker's Hauberk
//[Name] == DoubleAxe && [Quality] == set // Berserker's Hatchet

// ##### Cathan's Traps ################
//[Type] == ring && [Quality] == set # [LifeLeech] == 6 && [NormalDamageReduction] == 2 // Cathan's Seal
//[Type] == amulet && [Quality] == set # [FHR] == 10 && [LightMaxDam] == 5 // Cathan's Sigil
//[Name] == ChainMail && [Quality] == set // Cathan's Mesh
//[Name] == Mask && [Quality] == set // Cathan's Visage

// ##### Civerb's Vestment #############
//[Name] == GrandScepter && [Quality] == set // Civerb's Cudgel
//[Type] == amulet && [Quality] == set # [ManaRecovery] == 40 && [HPRegen] == 4 // Civerb's Icon
//[Name] == LargeShield && [Quality] == set // Civerb's Ward

// ##### Cleglaw's Brace ###############
//[Name] == LongSword && [Quality] == set // Cleglaw's Tooth
//[Name] == ChainGloves && [Quality] == set // Cleglaw's Pincers
//[Name] == SmallShield && [Quality] == set // Cleglaw's Claw

// ##### Death's Disguise ##############
//[Name] == WarSword && [Quality] == set // Death's Touch
//[Name] == LeatherGloves && [Quality] == set // Death's Hand
//[Name] == Sash && [Quality] == set // Death's Guard

// ##### Hsaru's Defense ###############
//[Name] == Buckler && [Quality] == set // Hsarus' Iron Fist
//[Name] == Belt && [Quality] == set # [ColdResist] == 20 && [MaxHP] == 20 // Hsarus' Iron Stay
//[Name] == ChainBoots && [Quality] == set // Hsarus' Iron Heel

// ##### Infernal Tools ################
//[Name] == Cap && [Quality] == set # [FireResist] == 10 && [LightResist] == 10 && [ColdResist] == 10 && [PoisonResist] == 10 // Infernal Cranium
//[Name] == GrimWand && [Quality] == set // Infernal Touch
//[Name] == HeavyBelt && [Quality] == set # [MaxHP] == 20 && [EnhancedDefense] == 25 // Infernal Sign

// ##### Iratha's Finery ###############
//[Name] == HeavyBelt && [Quality] == set # [MinDamage] == 5 // Iratha's Cord
//[Name] == Crown && [Quality] == set # [FireResist] == 30 && [LightResist] == 30 // Iratha's Coil
//[Type] == amulet && [Quality] == set # [PoisonResist] == 30 && [PoisonLength] == -75 // Iratha's Collar
//[Name] == LightGauntlets && [Quality] == set # [ColdResist] == 30 // Iratha's Cuff

// ##### Isenhart's Armory #############
//[Name] == BroadSword && [Quality] == set // Isenhart's Lightbrand
//[Name] == FullHelm && [Quality] == set // Isenhart's Horns
//[Name] == BreastPlate && [Quality] == set // Isenhart's Case
//[Name] == GothicShield && [Quality] == set // Isenhart's Parry

// ##### Milabrega's Regalia ###########
//[Name] == KiteShield && [Quality] == set // Milabrega's Orb
//[Name] == AncientArmor && [Quality] == set // Milabrega's Robe
//[Name] == WarScepter && [Quality] == set // Milabrega's Rod
//[Name] == Crown && [Quality] == set # [MaxHP] == 15 && [MaxMana] == 15 // Milabrega's Diadem

// ##### Sigon's Steel #################
//[Name] == GreatHelm && [Quality] == set // Sigon's Visor
//[Name] == GothicPlate && [Quality] == set // Sigon's Shelter
//[Name] == Greaves && [Quality] == set // Sigon's Sabot
//[Name] == TowerShield && [Quality] == set // Sigon's Guard
//[Name] == PlatedBelt && [Quality] == set // Sigon's Warp
//[Name] == Gauntlets && [Quality] == set // Sigon's Gage

// ##### Tancred's Battlegear ##########
//[Name] == BoneHelm && [Quality] == set // Tancred's Skull
//[Name] == FullPlateMail && [Quality] == set // Tancred's Spine
//[Name] == Boots && [Quality] == set # [StaminaRecoveryBonus] == 25 && [Dexterity] == 10 // Tancred's Hobnails
//[Name] == MilitaryPick && [Quality] == set // Tancred's Crowbill
//[Type] == amulet && [Quality] == set # [MagicDamageReduction] == 1 && [NormalDamageReduction] == 2 // Tancred's Weird

// ##### Vidala's Rig ##################
//[Type] == amulet && [Quality] == set # [ColdResist] == 20 && [MaxMana] == 15 // Vidala's Snare
//[Name] == LongBattleBow && [Quality] == set // Vidala's Barb
//[Name] == LeatherArmor && [Quality] == set // Vidala's Ambush
//[Name] == LightPlatedBoots && [Quality] == set // Vidala's Fetlock

// ##### Aldur's Watchtower ############
//[Name] == Hunter'sGuise && [Quality] == set // Aldur's Stony Gaze
//[Name] == BattleBoots && [Quality] == set // Aldur's Advance
//[Name] == ShadowPlate && [Quality] == set // Aldur's Deception
//[Name] == JaggedStar && [Quality] == set // Aldur's Rhythm

// ##### Bul Kathos' Children ##########
//[Name] == ColossusBlade && [Quality] == set // Bul-Kathos' Sacred Charge
//[Name] == MythicalSword && [Quality] == set // Bul-Kathos' Tribal Guardian

// ##### Cow King's Leathers ###########
//[Name] == WarHat && [Quality] == set // Cow King's Horns
//[Name] == StuddedLeather && [Quality] == set // Cow King's Hide
//[Name] == HeavyBoots && [Quality] == set # [Dexterity] == 20 && [ItemMagicBonus] == 25 // Cow King's Hooves

// ##### The Disciple ##################
//[Type] == amulet && [Quality] == set # [ItemAllSkills] == 1 && [ColdResist] == 18 // Telling of Beads
//[Name] == BrambleMitts && [Quality] == set // Laying of Hands
//[Name] == DuskShroud && [Quality] == set // Dark Adherent
//[Name] == DemonhideBoots && [Quality] == set // Rite of Passage
//[Name] == MithrilCoil && [Quality] == set // Credendum

// ##### Griswold's Legacy #############
[Name] == OrnatePlate && [Quality] == set # [Defense] >= 950 // Griswold's Heart
[Name] == Corona && [Quality] == set # [EnhancedDefense] >= 75 // Griswold's Valor
[Name] == Caduceus && [Quality] == set # [Sockets] >= 4 && [EnhancedDamage] >= 240 // Griswold's Redemption
[Name] == VortexShield && [Quality] == set # [Defense] >= 333 // Griswold's Honor

// ##### Heaven's Brethren #############
//[Name] == Cuirass && [Quality] == set // Haemosu's Adamant
//[Name] == ReinforcedMace && [Quality] == set // Dangoon's Teaching
//[Name] == Ward && [Quality] == set // Taebaek's Glory
//[Name] == SpiredHelm && [Quality] == set // Ondal's Almighty

// ##### Hwanin's Majesty ##############
//[Name] == GrandCrown && [Quality] == set // Hwanin's Splendor
//[Name] == Bill && [Quality] == set // Hwanin's Justice
//[Name] == TigulatedMail && [Quality] == set // Hwanin's Refuge
//[Name] == Belt && [Quality] == set # [LightMinDam] == 3 && [LightMaxDam] == 33 // Hwanin's Blessing

// ##### Immortal King #################
//[Name] == WarBelt && [Quality] == set // Immortal King's Detail
//[Name] == AvengerGuard && [Quality] == set // Immortal King's Will
//[Name] == OgreMaul && [Quality] == set // Immortal King's Stone Crusher
[Name] == SacredArmor && [Quality] == set // Immortal King's Soul Cage
//[Name] == WarGauntlets && [Quality] == set // Immortal King's Forge
//[Name] == WarBoots && [Quality] == set // Immortal King's Pillar

// ##### M'avina's Battle Hymn #########
//[Name] == Diadem && [Quality] == set // M'avina's True Sight
//[Name] == GrandMatronBow && [Quality] == set // M'avina's Caster
//[Name] == KrakenShell && [Quality] == set // M'avina's Embrace
//[Name] == BattleGauntlets && [Quality] == set // M'avina's Icy Clutch
//[Name] == SharkskinBelt && [Quality] == set // M'avina's Tenet

// ##### Natalya's Odium ###############
//[Name] == GrimHelm && [Quality] == set // Natalya's Totem
//[Name] == ScissorsSuwayyah && [Quality] == set // Natalya's Mark
//[Name] == LoricatedMail && [Quality] == set // Natalya's Shadow
//[Name] == MeshBoots && [Quality] == set // Natalya's Soul

// ##### Naj's Ancient Vestige #########
//[Name] == Circlet && [Quality] == set // Naj's Circlet
//[Name] == HellforgePlate && [Quality] == set // Naj's Light Plate
//[Name] == ElderStaff && [Quality] == set // Naj's Puzzler

// ##### Orphan's Call #################
//[Name] == WingedHelm && [Quality] == set // Guillaume's Face
//[Name] == RoundShield && [Quality] == set // Whistan's Guard
//[Name] == SharkskinGloves && [Quality] == set // Magnus' Skin
//[Name] == BattleBelt && [Quality] == set // Wilhelm's Pride

// ##### Sander's Folly ################
//[Name] == Cap && [Quality] == set # [ItemMagicBonus] == 35 // Sander's Paragon
//[Name] == BoneWand && [Quality] == set // Sander's Superstition
//[Name] == HeavyGloves && [Quality] == set # [MaxHP] == 40 // Sander's Taboo
//[Name] == HeavyBoots && [Quality] == set # [Dexterity] == 10 && [Strength] == 5 // Sander's Riprap

// ##### Sazabi's Grand Tribute ########
//[Name] == Basinet && [Quality] == set // Sazabi's Mental Sheath
//[Name] == CrypticSword && [Quality] == set // Sazabi's Cobalt Redeemer
//[Name] == BalrogSkin && [Quality] == set // Sazabi's Ghost Liberator

// ##### Tal Rasha's Wrappings #########
//[Name] == SwirlingCrystal && [Quality] == set // Tal Rasha's Lidless Eye
//[Name] == DeathMask && [Quality] == set // Tal Rasha's Horadric Crest
//[Name] == LacqueredPlate && [Quality] == set # [Defense] >= 941 // Tal Rasha's Guardianship
//[Type] == amulet && [Quality] == set # [SorceressSkills] == 2 // Tal Rasha's Adjucation
//[Name] == MeshBelt && [Quality] == set # [ItemMagicBonus] >= 15 // Tal Rasha's Fine-Spun Cloth

// ##### Trang-Oul's Avatar ############
//[Name] == BoneVisage && [Quality] == set // Trang-Oul's Guise
//[Name] == ChaosArmor && [Quality] == set // Trang-Oul's Scales
//[Name] == CantorTrophy && [Quality] == set // Trang-Oul's Wing
//[Name] == TrollBelt && [Quality] == set // Trang-Oul's Girth
//[Name] == HeavyBracers && [Quality] == set // Trang-Oul's Claws

What's wrong with them? Sad
Reply
#2
Your bot is set to pickit, but the problem is most likely that it just isnt dropping...

But if you are concerned, just double check to make sure that the pickit file that you copied the code from is from the "D2NT31_NTBot42\D2NT\scripts\NTBot\item_configs\extreme" folder.
So look to make sure your bot is set to pickit in the "set" file in that folder. Smile
[Image: nyyzok.gif]
Reply
#3
Everyting looks good if u say so... Smile Lets say I'll get IK SoulCage. I have only 8 slots for that item. My chest and inventory are full. And I'm worried about that bot can sell it...? Or I'm wrong?

Btw... Here is "...extreme/set" file:

// ##### Immortal King #################
//[Name] == WarBelt && [Quality] == set // Immortal King's Detail
//[Name] == AvengerGuard && [Quality] == set // Immortal King's Will
//[Name] == OgreMaul && [Quality] == set // Immortal King's Stone Crusher
[Name] == SacredArmor && [Quality] == set // Immortal King's Soul Cage
//[Name] == WarGauntlets && [Quality] == set // Immortal King's Forge
//[Name] == WarBoots && [Quality] == set // Immortal King's Pillar

It's good or something wrong?
Reply
#4
No, it's good. If you have room in your inventory to pick it up, then your bot will pick it up.

It will never sell anything its meant to keep, even if that means keeping your inventory full and your stash full. Everything else it just won't be able to pick up.
[Image: nyyzok.gif]
Reply
#5
By default the bot is set to use advanced pickit folder, You have it set to pick up ik armor.

If u happen to be on east/hardcore/ladder i might have ik armor that u can have.
[SIGPIC]http://yfrog.com/mhskidudecopyg[/SIGPIC]
Reply
#6
I'm playing single player. So do I have to set something else that I didn't? Also take a look to my item and char configs that I posted. Really need this item :/
Reply
#7
I took a look at it and it looks pretty good. But why don't you just hero edit the item onto your char?
[Image: nyyzok.gif]
Reply
#8
I tried once. As I remember I used "Pamela" hero editor or someone like that. And finally I got that IK SoulCage doesn't match with other set parts... So I tried to get it by my own, but then I saw the bot which looks awesome Smile I don't know but maybe there are other hero editor which you know :?
Reply
#9
Editors - Downloads - Blizzard Sector - Diablo 3, Starcraft II, WoW, Diablo 2, Trading, Downloads, Editors, Items, Forums

Hero editors here.

But all you need to do is just download an item pack that has it and import it to your character.
Item packs here: Items - Downloads - Blizzard Sector - Diablo 3, Starcraft II, WoW, Diablo 2, Trading, Downloads, Editors, Items, Forums
[Image: nyyzok.gif]
Reply
#10
Thank you guys so much Smile Respect Wink
Reply
#11
If u need anymore help with anything let us know.
[SIGPIC]http://yfrog.com/mhskidudecopyg[/SIGPIC]
Reply
#12
skidude Wrote:If u need anymore help with anything let us know.


Hey can u help me when i hit run on my dude the diablo opens but then it comes up and says handled error? can u help
Reply
#13
not sure need more info on your error but sounds like you have a out dated bot
so if you can give us more info like what ver bot and if it is a modded bot
and is it a d2nt bot
Reply


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