give this a try (compliments of shift)
you'll need to set all the keys in the skill section to make sure they match your in game keys. (particularly make sure you have a 'standstill' key set and a 'clear screen' key set.) To make it nightmare you have to edit the mmbot.ini file which is in the same folder as the sequence. (should say Hell as a default, in tha place where you tell it what character to use) If you do have a CTA remove the semi-colon before the line 'CTA,0'
you'll need to set all the keys in the skill section to make sure they match your in game keys. (particularly make sure you have a 'standstill' key set and a 'clear screen' key set.) To make it nightmare you have to edit the mmbot.ini file which is in the same folder as the sequence. (should say Hell as a default, in tha place where you tell it what character to use) If you do have a CTA remove the semi-colon before the line 'CTA,0'
Code:
;----------------------------------------------------------------------------------
;###########################>> TELEPORT SCRIPT SERIES <<###########################
;----------------------------------------------------------------------------------
;Script: Fireball / Meteor
;Author: nicotine
;Based: Gbud
;Monsters: Eldritch and Pindle
;Version: 5.44Bxx+
;Date: NOV. 02, 2005
;Tested: Hell
;WebSite: [url=http://mmforums.omnesia.net/][COLOR=#0000ff]http://mmforums.omnesia.net[/COLOR][/url]
;-----------------------------------------------------------------------------------
;# ¤º°`°º¤ø,¸¸,ø¤º°`°¤ SPECIAL THANKS ¤º°`°º¤ø,¸¸,ø¤º°`°¤ #
;-----------------------------------------------------------------------------------
;Creator: Manus-Magnus, of course
;Brother: Gbud
;Staff: Ramadash, Joaquinm, Arkansaw, Smorg, White, Iverson_est, Sn0wDoG, Frixionburne and Orgassmo -- Thanks Guys
;-----------------------------------------------------------------------------------
;###########################>> /TELEPORT SCRIPT SERIES <<###########################
;-----------------------------------------------------------------------------------
;-------------------------------------------------------------------
;###########################>> UPDATES <<###########################
;-------------------------------------------------------------------
;Updated: Jan. 23, 2006 --> Added Variables and Delays
;
;Updated: Jan. 24, 2006 --> CTA Support
;
;Updated: Feb. 25, 2006 --> Changed Pindle meteor points to static locations(Thanks deFiant)
;-------------------------------------------------------------------
;###########################>> /UPDATES <<##########################
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;###########################>> DELAYS <<############################
;-------------------------------------------------------------------
@Switch_Delay = 400
@Cast_Delay = 350
@Meteor_Delay = 1200
@PreCast_Delay = 100
@WarCry_Delay = 500
@Eldritch_Attack_Length = 9500
@Pindle_Attack_Length = 9500
@Tele_Delay = 350
@Key_Delay = 50
@Loop_Delay = 100
@Pickit_Delay = 600
@Random_Sleep = 300
;-------------------------------------------------------------------
;###########################>> /DELAYS <<###########################
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;###########################>> SKILLS <<############################
;-------------------------------------------------------------------
@Teleport=
@Shield=
@Fireball= ;LEFT CLICK
@Meteor=
@Standstill= ;NOT SHIFT
@TownPortal=
;-------------------------------------------------------------------
;##########################>> /SKILLS <<############################
;-------------------------------------------------------------------
[MAIN]
Precast,0
;GotoAct5Wp,0
;CTA,0
;GoToEld,0
;KillEld,@Eldritch_Attack_Length
;LootEld,0
Home2Pind,0
ToPindle,0
KillPindle,@Pindle_Attack_Length
LootPindle,0
;==============================
;========== Precast ===========
[Precast]
K(@Shield)
S(@Key_Delay)
RC(300,200)
S(@PreCast_Delay)
EXIT
;==============================
;============= GO =============
[GotoAct5Wp]
FUNC:A5EWP
EXIT
;==============================
;============ CTA =============
[CTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Orders)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
K(@Battle_Command)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
SWITCH2
S(@Switch_Delay)
;==============================
;========== GoToEld ===========
[GoToEld]
K(@Teleport)
S(@Key_Delay)
BRC(25,-46)
WEOT(@Tele_Delay)
BRC(30,-273)
WEOT(@Tele_Delay)
CLM
K(@Meteor)
S(@Key_Delay)
RC(478,59)
S(@Meteor_Delay)
CLM
RC(450,200)
S(@Cast_Delay)
CLM
EXIT
;==============================
;========== KillEld ===========
[KillEld]
CLM
KD(@Standstill)
S(@Key_Delay)
LCD(MFOC)
S(@Key_Delay)
CMDEAD
CTOE
;==============================
;========== LootEld ===========
[LootEld]
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
CML
EXIT
;==============================
;========= Home2Pind ===========
[Home2Pind]
K(@TownPortal)
SRC
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5WPtoATP
EXIT
;==============================
;========== ToPindle ==========
[ToPindle]
K(@Teleport)
S(@Key_Delay)
BRC(280,-300)
WEOT(@Tele_Delay)
RC(780,50)
WEOT(@Tele_Delay)
RC(785,130)
WEOT(@Tele_Delay)
CLO
K(@Meteor)
S(@Key_Delay)
RC(528,244)
S(@Meteor_Delay)
RC(528,244)
S(@Key_Delay)
EXIT
;==============================
;========== KillPindle ========
[KillPindle]
CLM
CMLM
KD(@Standstill)
S(@Key_Delay)
LCD(MFOC)
S(@Key_Delay)
CMDEAD
CTOE
;==============================
;========== LootPindle ========
[LootPindle]
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
EXIT
;==============================