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Smiter and Hammerdin guide. V2 by L4E
#8
PoTaToes Wrote:beautifully done. just one quick question...why points into res cold lite and fire. wouldnt the points be put to better use in holy shield?
mathalamus federation Wrote:the holy sheild is already maxed at that point.
For Smiter yes. For Hammerdin, you don't necessarily need HS (you only need lvl 14 with all gear).
L4E Wrote:well i wrote "exile for melee" and hoz for everything else
maxing out defiance is also for melee duels i guess, the defense gained is really insane. lifetap is bm but ive never really seen it help THAT much to any smiter in pvp.. exile is really just for the insane defense bonus

ill add the idea of adding to charge/ fire resist, seems like a good thing to do
also ill add the 1 point in HF and vigor, i completly forgot about those :S

fort is an alternative, i guess, but id rather use an enigma (bonus str is a bit of ed too) and coh is mainly a pvm armor, especially for ubers its quite helpful. I personally would use fort if u plan on charging often and actually expecting to land hits, but most smiters have too low ar to hit with charge =/
and a small flaw in ur calc is that coh adds +2 skills, so the dmg without fort is a bit higher

ill add those gloves as well
shadowdancers too, completly forgot they existed..
the dupes on west are pretty much the same rings u said, except a bit different. ill change it to clarify

why use a highlords? :S

for the hammerdin its a strange build indeed, but its either u get a bit of DR, or u get this setup for max FHR. The max fhr isnt a survival pally, its more for a "in your face" pally, where u just tele on the person and do hammers, and with the 200fhr it should be enough to kill ur opponent before he kills u

ill change the skill tree a bit

wow, i feel stupid now..xD


ok made some changes, added a normal hammerdin part (tell me if its right) and a few stuff
Highlord is needed if you are using Cleglaw's for example. Also, it's nice in SvS to have a little stacked IAS%.
Bartender Wrote:I can get 200 fcr and 200 fhr on a hammerdin ez w/o equipment.

*tmc mod* hai.
Yeah, but not everyone is a noob and some people actually like playing the game. I don't see why you bothered to post that dumb comment.
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Messages In This Thread
Smiter and Hammerdin guide. V2 by L4E - by L4E - 10-11-2006, 01:59 AM
Smiter and Hammerdin guide. V2 by L4E - by L4E - 10-11-2006, 05:05 AM
Smiter and Hammerdin guide. V2 by L4E - by FraterPerdurabo - 10-11-2006, 12:24 PM
Smiter and Hammerdin guide. V2 by L4E - by L4E - 10-11-2006, 12:52 PM

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