01-19-2007, 08:19 AM
Bluesky81 Wrote:My question is simply:How IAS works:
At what level of dexterity assignment does chance to hit max out at 95% on a frenzy barb. This character chart stat seems to fluctuate depending on the particular monsters engaged, while, I am assuming that some level of attack rating will max chance to hit thereafter rendering any subsequent assignment to dexterity pointless.
Or,..... does AR stack infinitely with some obscurely defined benefit known only to programmers?
I could ask the same question about attack speed. Does IAS reach an maximum level ( as would be suggested by " very fast attack speed" being the most on a weapon)....or does it progressively improve with the more IAS you can wear on non-weapon items?
Sorry ,...the forum search engine it not providing keyword search results relative to the above issue which I am sure must have been posted before!
Each weapon has a certain speed to them, i.e. PB = -30, BA = 0. The more negative, the faster it is. Yet, it is possible to reach the last IAS breakpoint with all weapons, you just need more IAS items to achieve that.
Breakpoints work in frames. Diablo runs at 25 frames per second, so if you have a 8 frame attack speed, you'll be making 3.1 attacks per second.
I.e.
Paladin IAS frames: 14 13 12 11 10 9 8
Paladin IAS breakpoints: 0% 9% 19% 32% 54% 86% 152%
Therefore you need 152%IAS for an 8 frame breakpoint, with your standard attack. Different attacks, i.e. Smite and Zeal have their own breakpoint tables.
Chance to hit is a calculation which is affected by 3 things:
a) the level difference between you and the enemy
alvl = attacker level
dlvl = defender level
b) your attack rating (+AR%, +AR and AR from DEX)
c) enemy's defence
IAS formula:
100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
I hope this helps. Good luck and post again if you have any more questions.