03-14-2007, 09:00 AM
Most games these days are using packets. If you can tell the packet that is sent that tells the game to crash or stop then perhaps you can block it. At least that is the way I've always done it in Everquest (SoE came up with a speed_crash packet it sends to tell if you are running at silly speeds, that can easily be blocked using packets).
example:
example:
Code:
PLUGIN_API BOOL OnSendPacket(DWORD Type, PVOID Packet, DWORD Size)
{
if (Type == OP_SpeedCrash) return false;
// speed hack protection
}