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socketed uniques on classic?!?!?!
#15
Its just the matter of editing the patch_d2.mpq and sending packets that gets you into the forgotten sand by modifying the waypoint. Though, its essential that you have the canyon of the magi waypoint in act 2 in order for this to work. I'm not an expert at this stuff, so if you need a more precise explanation, let someone like Frater with his superior knowledge clarify and deconstruct what you are not understanding. I'm sure he can do it, right?
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Messages In This Thread
socketed uniques on classic?!?!?! - by Exorcise - 04-01-2007, 09:07 AM
socketed uniques on classic?!?!?! - by Ragnarhox - 04-01-2007, 11:38 AM
socketed uniques on classic?!?!?! - by joemama156 - 04-01-2007, 11:46 AM
socketed uniques on classic?!?!?! - by Ragnarhox - 04-01-2007, 12:09 PM
socketed uniques on classic?!?!?! - by VakAtk1 - 04-01-2007, 12:21 PM
socketed uniques on classic?!?!?! - by Exorcise - 04-01-2007, 12:35 PM
socketed uniques on classic?!?!?! - by Ragnarhox - 04-01-2007, 01:16 PM
socketed uniques on classic?!?!?! - by John - 04-01-2007, 01:18 PM
socketed uniques on classic?!?!?! - by Exorcise - 04-01-2007, 01:41 PM
socketed uniques on classic?!?!?! - by Exorcise - 04-01-2007, 04:51 PM
socketed uniques on classic?!?!?! - by maxwill - 04-01-2007, 10:15 PM

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