04-29-2007, 12:55 PM
O.K. for the record I DON'T play hammerdin, not my idea of fun, but my buddy wants to build one for MFing and maybe to run Baals. The question here is that since most of his gear will be MF based not skill based(i.e. Goldwrap over Arachnids, Chance Guards over Magefists Nagels over SoJs etc.), how much damage is "not enough" to be effective? I know even the basic hdin has the MF from the Shako and Enigma but he wants a good deal more than that and gettin a shitload of 7MFscs isn't really an option. So basically in conclusion any tips on high % MF hammerdins will be very much appreciated. Thanks.