Hello,
I've setup a kind of Melee Sorceress.
She needs refinement, but she's good already.
With this Sorc you don't just go around using a single spell.
Instead you employ several at once, and if they aren't enough, you can engage in melee combat and inflict quite some damage.
Weapon, Mercenary, Spells... all contribute to a quick demise of your foes.
Immunities aren't a problem of course (it's what I aimed for).
Some of the features...
* Average Physical Damage
* High Magic Damage
* Average Fire Damage
* High Cold Damage
* Mid-High Lightning Damage
All the above damage types put together make up for a wagon of Unblockable-Damage. Consider the whole, not just a single damage type : )
Other features...
* Cannot Be Frozen
* Big Mana reserve that never dries (regenerates at a monstrous rate)
* 53% Dmg Reduction (I know it's capped at 50%)
* 67% Blocking (at level 99)
* Possibility to build an Armor Class of +10000 (needs Defiance Merc for that)
* Ignore Target's Defense
* Teleport Skill (of course)
* Cold Res of 90% (and above) in Hell
* Lightning Res of 75% (and above) in Hell
* Cold Absorb (both 20% and 15)
* Lightning Absorb (... oops, don't remember how much)
* MF% ~140 (don't remember the exact value now)
* Energy Shield Skill
And there's more I can't think of right now. She's pretty good. But I have to test her more. Surely she can use some better equipment since I haven't spent too much time in planning.
All in all she kills fast. Ok, pretty fast if you ask me.
Or maybe "Damn Fast"... I don't know what your expectations are for a Sorceress, so I try to not exagerate with terms.
Although she doesn't excel in a particular SkillTab, she has all the means to face anything and make short work of it.
I haven't killed Hell Baal yet. I expect a hard fight with him.
At the moment, her weak points are:
* Fire Res of 50%
* Poison Res of 50%
* Mana Burn.
She relies on Energy Shield, and you know what this means.
If you find yourself without Mana, retreat immediately, rebuff your spells, and use more caution now that you know that dangerous foes are ahead.
Spamming Hydras can really solve the problem. The majority of Mana Burners is not Immune to Fire, and your Hydras will brutalize everything, especially when your Mercenary is around (credits go to John "HisInfernalMajesty" for the idea).
One big problem is that this Sorceress needs the good stuff.
Torch and Anni should have perfect Resistances at least.
Call To Arms should have +6 BO... but it hardly needs to be told.
Skiller Charms will do good, although I had no particular problems in dealing with Hell monsters with just the +Skills from the equipment.
At the moment some Res-Charms are needed to raise Fire and Poison to 75%.
Alternatively you can substitute the Amulet... and get 75% in Fire and Poison Res, but lose the extra IAS that makes you hit the next Breakpoint.
I'll find another way...
I'll test more. If it gets better, I'll post a build.
Ciao ciao : )
I've setup a kind of Melee Sorceress.
She needs refinement, but she's good already.
With this Sorc you don't just go around using a single spell.
Instead you employ several at once, and if they aren't enough, you can engage in melee combat and inflict quite some damage.
Weapon, Mercenary, Spells... all contribute to a quick demise of your foes.
Immunities aren't a problem of course (it's what I aimed for).
Some of the features...
* Average Physical Damage
* High Magic Damage
* Average Fire Damage
* High Cold Damage
* Mid-High Lightning Damage
All the above damage types put together make up for a wagon of Unblockable-Damage. Consider the whole, not just a single damage type : )
Other features...
* Cannot Be Frozen
* Big Mana reserve that never dries (regenerates at a monstrous rate)
* 53% Dmg Reduction (I know it's capped at 50%)
* 67% Blocking (at level 99)
* Possibility to build an Armor Class of +10000 (needs Defiance Merc for that)
* Ignore Target's Defense
* Teleport Skill (of course)
* Cold Res of 90% (and above) in Hell
* Lightning Res of 75% (and above) in Hell
* Cold Absorb (both 20% and 15)
* Lightning Absorb (... oops, don't remember how much)
* MF% ~140 (don't remember the exact value now)
* Energy Shield Skill
And there's more I can't think of right now. She's pretty good. But I have to test her more. Surely she can use some better equipment since I haven't spent too much time in planning.
All in all she kills fast. Ok, pretty fast if you ask me.
Or maybe "Damn Fast"... I don't know what your expectations are for a Sorceress, so I try to not exagerate with terms.
Although she doesn't excel in a particular SkillTab, she has all the means to face anything and make short work of it.
I haven't killed Hell Baal yet. I expect a hard fight with him.
At the moment, her weak points are:
* Fire Res of 50%
* Poison Res of 50%
* Mana Burn.
She relies on Energy Shield, and you know what this means.
If you find yourself without Mana, retreat immediately, rebuff your spells, and use more caution now that you know that dangerous foes are ahead.
Spamming Hydras can really solve the problem. The majority of Mana Burners is not Immune to Fire, and your Hydras will brutalize everything, especially when your Mercenary is around (credits go to John "HisInfernalMajesty" for the idea).
One big problem is that this Sorceress needs the good stuff.
Torch and Anni should have perfect Resistances at least.
Call To Arms should have +6 BO... but it hardly needs to be told.
Skiller Charms will do good, although I had no particular problems in dealing with Hell monsters with just the +Skills from the equipment.
At the moment some Res-Charms are needed to raise Fire and Poison to 75%.
Alternatively you can substitute the Amulet... and get 75% in Fire and Poison Res, but lose the extra IAS that makes you hit the next Breakpoint.
I'll find another way...
I'll test more. If it gets better, I'll post a build.
Ciao ciao : )