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[NEW] D2NT for Patch 1.13!
Umm I been trying for awhile now to get this to work. It gets in game but then I get the "\D2NT 3.0\scripts\NTBot\NTBotGame.ntj(17) ; ReferenceError: NT_LoadConfig is not defined." error

Here is my configurations.. I do have the file named correctly.. And right now this is an orb sorc. I will eventually change it to blizz.. Umm I made a Classic folder for the snag it. Which should be right. Hopefully someone can help me soon..
var NTConfig_CastStatic;function
NT_LoadConfig()

{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
//NTConfig_Script.push("NTThreshSocket.ntj");
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
//NTConfig_Script.push("NTDiablo.ntj");
//NTConfig_Script.push("NTHephasto.ntj");
//NTConfig_Script.push("NTIzual.ntj");
NTConfig_Script.push("NTMephisto.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj");
//NTConfig_Script.push("NTRadament.ntj");
NTConfig_Script.push("NTAndariel.ntj");
//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc

NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.

NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 7; // Number of free columns. If less full columns are free stashing is set.

// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,1,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,1,0];

NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash

//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "mp";
NTConfig_BeltColType[3] = "rv";

//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme)
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("Classic/normal.nip");
NTConfig_NIPFilePath.push("Classic/Magic_Rare.nip");
NTConfig_NIPFilePath.push("Classic/Unique.nip");
NTConfig_NIPFilePath.push("Classic/set.nip");
NTConfig_NIPFilePath.push("Classic/craft.nip");

//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");

//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");

//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");

NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here

//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing

//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull

//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem

//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm

NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces

//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring

NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet

//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet

NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
//NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

//***** Include the following, Primary item must be setted in item_configs folder *****

//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor

//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher

//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite

//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite

//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStartGold = 2500000; // Gold amount to start the gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling

NTConfig_GambleItem.push(520); // Amulets
//NTConfig_GambleItem.push(522); // Rings
//NTConfig_GambleItem.push(418); // Circlets
//NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
//NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets

//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = false;
NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
me.quitonhostile = false;

//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 64; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 64; // Primary skill to boss.
NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 64; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't
NTConfig_ClearPosition = flase; // Set to true if you want to clear area after killing boss.

// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0x04|0x40;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

NTConfig_CastStatic = 30; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
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Messages In This Thread
[NEW] D2NT for Patch 1.13! - by 1 point 13 - 03-26-2010, 08:49 AM
[NEW] D2NT for Patch 1.13! - by QZX SPLAZER - 03-27-2010, 03:43 PM
[NEW] D2NT for Patch 1.13! - by akberb - 03-28-2010, 08:01 AM
[NEW] D2NT for Patch 1.13! - by aguileraz - 03-28-2010, 09:09 AM
[NEW] D2NT for Patch 1.13! - by 5Cats - 03-28-2010, 12:12 PM
[NEW] D2NT for Patch 1.13! - by akberb - 03-29-2010, 01:39 PM
[NEW] D2NT for Patch 1.13! - by xunkaze - 03-29-2010, 03:17 PM
[NEW] D2NT for Patch 1.13! - by B-dog - 03-29-2010, 05:18 PM
[NEW] D2NT for Patch 1.13! - by xunkaze - 03-29-2010, 05:30 PM
[NEW] D2NT for Patch 1.13! - by akberb - 03-30-2010, 02:41 AM
[NEW] D2NT for Patch 1.13! - by akberb - 03-31-2010, 10:06 AM
[NEW] D2NT for Patch 1.13! - by Ares - 03-31-2010, 12:39 PM
[NEW] D2NT for Patch 1.13! - by 5Cats - 03-31-2010, 02:04 PM
[NEW] D2NT for Patch 1.13! - by mtgtopdeck - 04-01-2010, 04:20 AM
[NEW] D2NT for Patch 1.13! - by Risa - 04-01-2010, 04:26 AM
[NEW] D2NT for Patch 1.13! - by 5Cats - 04-01-2010, 09:18 AM
[NEW] D2NT for Patch 1.13! - by zan45 - 04-01-2010, 09:44 AM
[NEW] D2NT for Patch 1.13! - by mewho - 04-01-2010, 08:55 PM
[NEW] D2NT for Patch 1.13! - by zan45 - 04-02-2010, 02:03 AM
[NEW] D2NT for Patch 1.13! - by balthazarluz - 04-02-2010, 04:00 AM
[NEW] D2NT for Patch 1.13! - by akberb - 04-02-2010, 07:59 AM
[NEW] D2NT for Patch 1.13! - by balthazarluz - 04-02-2010, 09:20 AM
[NEW] D2NT for Patch 1.13! - by mewho - 04-02-2010, 10:28 AM
[NEW] D2NT for Patch 1.13! - by QZX SPLAZER - 04-02-2010, 11:51 AM
[NEW] D2NT for Patch 1.13! - by dylanx27 - 04-02-2010, 03:38 PM
[NEW] D2NT for Patch 1.13! - by rolopolo - 04-02-2010, 05:48 PM
[NEW] D2NT for Patch 1.13! - by rolopolo - 04-02-2010, 06:24 PM
[NEW] D2NT for Patch 1.13! - by 5Cats - 04-03-2010, 02:36 AM
[NEW] D2NT for Patch 1.13! - by rolopolo - 04-03-2010, 09:03 AM
[NEW] D2NT for Patch 1.13! - by mayaxa - 04-03-2010, 11:44 AM
[NEW] D2NT for Patch 1.13! - by dylanx27 - 04-04-2010, 12:54 AM
[NEW] D2NT for Patch 1.13! - by balthazarluz - 04-05-2010, 01:16 AM
[NEW] D2NT for Patch 1.13! - by dylanx27 - 04-05-2010, 02:55 AM
[NEW] D2NT for Patch 1.13! - by dylanx27 - 04-05-2010, 03:38 PM
[NEW] D2NT for Patch 1.13! - by Spitfire - 04-05-2010, 05:24 PM
[NEW] D2NT for Patch 1.13! - by zan45 - 04-06-2010, 04:08 AM
[NEW] D2NT for Patch 1.13! - by dylanx27 - 04-06-2010, 04:10 AM
[NEW] D2NT for Patch 1.13! - by pikio - 04-06-2010, 04:34 AM
[NEW] D2NT for Patch 1.13! - by pikio - 04-06-2010, 04:38 AM
[NEW] D2NT for Patch 1.13! - by dylanx27 - 04-06-2010, 04:39 AM
[NEW] D2NT for Patch 1.13! - by zan45 - 04-06-2010, 04:45 AM
[NEW] D2NT for Patch 1.13! - by dylanx27 - 04-06-2010, 04:49 AM
[NEW] D2NT for Patch 1.13! - by zan45 - 04-06-2010, 05:00 AM
[NEW] D2NT for Patch 1.13! - by mycomputericons - 04-06-2010, 05:20 AM
[NEW] D2NT for Patch 1.13! - by 5Cats - 04-06-2010, 09:28 AM
[NEW] D2NT for Patch 1.13! - by magicninjas - 04-06-2010, 12:18 PM
[NEW] D2NT for Patch 1.13! - by mycomputericons - 04-06-2010, 09:04 PM
[NEW] D2NT for Patch 1.13! - by Dagreatdan77 - 04-07-2010, 05:11 AM
[NEW] D2NT for Patch 1.13! - by TwoLoose7 - 04-07-2010, 07:08 AM
[NEW] D2NT for Patch 1.13! - by iLx- - 04-07-2010, 11:34 AM
[NEW] D2NT for Patch 1.13! - by VoodooHamma - 04-07-2010, 01:02 PM
[NEW] D2NT for Patch 1.13! - by weezyf - 04-07-2010, 03:18 PM
[NEW] D2NT for Patch 1.13! - by weezyf - 04-07-2010, 03:21 PM
[NEW] D2NT for Patch 1.13! - by snugbrim - 04-08-2010, 02:29 PM
[NEW] D2NT for Patch 1.13! - by tomekcedr - 04-09-2010, 05:34 AM
[NEW] D2NT for Patch 1.13! - by cheronight - 04-10-2010, 02:53 AM
[NEW] D2NT for Patch 1.13! - by cheronight - 04-10-2010, 02:55 AM
[NEW] D2NT for Patch 1.13! - by Cero - 04-10-2010, 07:57 PM
[NEW] D2NT for Patch 1.13! - by Gambit911 - 04-11-2010, 07:55 AM
[NEW] D2NT for Patch 1.13! - by galaxioz - 04-11-2010, 10:52 AM
[NEW] D2NT for Patch 1.13! - by Ch3mic4l - 04-11-2010, 02:43 PM
[NEW] D2NT for Patch 1.13! - by Onizuka - 04-12-2010, 01:22 AM
[NEW] D2NT for Patch 1.13! - by Ihateyourface - 04-12-2010, 07:13 PM
[NEW] D2NT for Patch 1.13! - by galaxioz - 04-12-2010, 09:35 PM
[NEW] D2NT for Patch 1.13! - by 5Cats - 04-12-2010, 10:53 PM
[NEW] D2NT for Patch 1.13! - by Ragnarhox - 04-13-2010, 12:14 AM
[NEW] D2NT for Patch 1.13! - by ownage - 04-13-2010, 02:48 AM
[NEW] D2NT for Patch 1.13! - by DJ-Phenom - 04-13-2010, 04:49 AM
[NEW] D2NT for Patch 1.13! - by Ragnarhox - 04-13-2010, 08:07 AM
[NEW] D2NT for Patch 1.13! - by VoodooHamma - 04-13-2010, 08:58 AM
[NEW] D2NT for Patch 1.13! - by Ch3mic4l - 04-13-2010, 12:01 PM
[NEW] D2NT for Patch 1.13! - by trivallica1208 - 04-13-2010, 04:53 PM
[NEW] D2NT for Patch 1.13! - by VoodooHamma - 04-14-2010, 12:59 AM
[NEW] D2NT for Patch 1.13! - by thor14 - 04-14-2010, 12:05 PM
[NEW] D2NT for Patch 1.13! - by VoodooHamma - 04-14-2010, 02:51 PM
[NEW] D2NT for Patch 1.13! - by Ragnarhox - 04-14-2010, 03:26 PM
[NEW] D2NT for Patch 1.13! - by thor14 - 04-14-2010, 11:14 PM
[NEW] D2NT for Patch 1.13! - by VoodooHamma - 04-14-2010, 11:37 PM
[NEW] D2NT for Patch 1.13! - by thor14 - 04-15-2010, 12:24 AM
[NEW] D2NT for Patch 1.13! - by VoodooHamma - 04-15-2010, 05:01 AM
[NEW] D2NT for Patch 1.13! - by thor14 - 04-15-2010, 11:44 AM
[NEW] D2NT for Patch 1.13! - by VoodooHamma - 04-16-2010, 12:39 AM
[NEW] D2NT for Patch 1.13! - by Link5032 - 04-16-2010, 09:44 AM
[NEW] D2NT for Patch 1.13! - by galaxioz - 04-16-2010, 08:52 PM
[NEW] D2NT for Patch 1.13! - by Link5032 - 04-17-2010, 05:05 AM
[NEW] D2NT for Patch 1.13! - by Anubis369 - 04-18-2010, 10:58 PM
[NEW] D2NT for Patch 1.13! - by ffdaasssd - 04-19-2010, 05:13 AM
[NEW] D2NT for Patch 1.13! - by ffdaasssd - 04-19-2010, 05:19 AM
[NEW] D2NT for Patch 1.13! - by thor14 - 04-19-2010, 08:21 AM
[NEW] D2NT for Patch 1.13! - by Wistlenuts - 04-19-2010, 10:30 AM
[NEW] D2NT for Patch 1.13! - by Wistlenuts - 04-19-2010, 10:36 AM
[NEW] D2NT for Patch 1.13! - by Wistlenuts - 04-19-2010, 10:39 AM
[NEW] D2NT for Patch 1.13! - by Wistlenuts - 04-19-2010, 10:43 AM
[NEW] D2NT for Patch 1.13! - by connor709 - 04-19-2010, 11:11 AM
[NEW] D2NT for Patch 1.13! - by uberman - 04-19-2010, 05:08 PM
[NEW] D2NT for Patch 1.13! - by Z3R0 - 04-19-2010, 10:40 PM
[NEW] D2NT for Patch 1.13! - by Helge-fossmo - 04-20-2010, 02:41 AM
[NEW] D2NT for Patch 1.13! - by sksksk - 04-20-2010, 03:29 AM
[NEW] D2NT for Patch 1.13! - by connor709 - 04-20-2010, 03:50 AM
[NEW] D2NT for Patch 1.13! - by bboypnoy - 04-21-2010, 05:52 AM
[NEW] D2NT for Patch 1.13! - by purplestickypunch - 04-21-2010, 05:10 PM
[NEW] D2NT for Patch 1.13! - by purplestickypunch - 04-21-2010, 05:31 PM
[NEW] D2NT for Patch 1.13! - by dude1120 - 04-22-2010, 01:43 AM
[NEW] D2NT for Patch 1.13! - by skidude - 04-22-2010, 04:29 AM
[NEW] D2NT for Patch 1.13! - by BergH - 04-25-2010, 12:09 AM
[NEW] D2NT for Patch 1.13! - by mirsk1 - 04-26-2010, 04:10 PM
[NEW] D2NT for Patch 1.13! - by The Mob - 04-29-2010, 01:41 AM
[NEW] D2NT for Patch 1.13! - by 9433052 - 05-03-2010, 11:16 AM
[NEW] D2NT for Patch 1.13! - by skidude - 05-03-2010, 11:59 AM
[NEW] D2NT for Patch 1.13! - by 9433052 - 05-03-2010, 12:18 PM
[NEW] D2NT for Patch 1.13! - by Kronics - 05-11-2010, 11:53 AM
[NEW] D2NT for Patch 1.13! - by nathanmb - 05-11-2010, 02:46 PM
[NEW] D2NT for Patch 1.13! - by rec31272 - 05-14-2010, 03:48 PM
[NEW] D2NT for Patch 1.13! - by IUnknownI - 05-15-2010, 02:35 AM
[NEW] D2NT for Patch 1.13! - by IUnknownI - 05-15-2010, 03:42 AM
[NEW] D2NT for Patch 1.13! - by rec31272 - 05-16-2010, 02:58 AM
[NEW] D2NT for Patch 1.13! - by JerichoVirus - 05-16-2010, 05:43 PM
[NEW] D2NT for Patch 1.13! - by IUnknownI - 05-17-2010, 03:36 AM
[NEW] D2NT for Patch 1.13! - by 9433052 - 05-17-2010, 08:17 AM
[NEW] D2NT for Patch 1.13! - by JerichoVirus - 05-17-2010, 03:09 PM
[NEW] D2NT for Patch 1.13! - by rec31272 - 05-18-2010, 08:03 AM
[NEW] D2NT for Patch 1.13! - by Anarchy]ta[ - 05-19-2010, 03:28 PM
[NEW] D2NT for Patch 1.13! - by skidude - 05-23-2010, 04:13 AM
[NEW] D2NT for Patch 1.13! - by dteK686 - 06-01-2010, 03:42 AM
[NEW] D2NT for Patch 1.13! - by dteK686 - 06-01-2010, 03:55 AM
[NEW] D2NT for Patch 1.13! - by skidude - 06-01-2010, 05:26 AM
[NEW] D2NT for Patch 1.13! - by dteK686 - 06-01-2010, 05:56 AM
[NEW] D2NT for Patch 1.13! - by dteK686 - 06-01-2010, 06:19 AM
[NEW] D2NT for Patch 1.13! - by skidude - 06-01-2010, 09:09 AM
[NEW] D2NT for Patch 1.13! - by dteK686 - 06-03-2010, 09:03 AM
[NEW] D2NT for Patch 1.13! - by skidude - 06-03-2010, 12:48 PM
[NEW] D2NT for Patch 1.13! - by lovemake1 - 06-08-2010, 06:38 AM
[NEW] D2NT for Patch 1.13! - by skidude - 06-08-2010, 06:48 AM
[NEW] D2NT for Patch 1.13! - by lovemake1 - 06-08-2010, 06:52 AM
[NEW] D2NT for Patch 1.13! - by RayneFire - 06-09-2010, 01:12 PM
[NEW] D2NT for Patch 1.13! - by RuneSeeker - 06-17-2010, 08:50 AM
[NEW] D2NT for Patch 1.13! - by bloodseeker - 06-17-2010, 11:27 AM
[NEW] D2NT for Patch 1.13! - by RuneSeeker - 06-17-2010, 11:36 AM
[NEW] D2NT for Patch 1.13! - by mlamma - 06-17-2010, 05:23 PM
[NEW] D2NT for Patch 1.13! - by skidude - 06-18-2010, 08:40 AM
[NEW] D2NT for Patch 1.13! - by beescody - 06-20-2010, 04:06 PM
[NEW] D2NT for Patch 1.13! - by LostSoul - 06-22-2010, 06:07 AM
[NEW] D2NT for Patch 1.13! - by skidude - 06-22-2010, 10:17 AM
[NEW] D2NT for Patch 1.13! - by dteK686 - 06-28-2010, 05:21 AM
[NEW] D2NT for Patch 1.13! - by skidude - 06-28-2010, 09:14 AM
[NEW] D2NT for Patch 1.13! - by dteK686 - 06-28-2010, 11:05 AM
[NEW] D2NT for Patch 1.13! - by Afide - 06-29-2010, 08:53 AM
[NEW] D2NT for Patch 1.13! - by Afide - 07-01-2010, 06:10 AM
[NEW] D2NT for Patch 1.13! - by skidude - 07-01-2010, 09:05 PM
[NEW] D2NT for Patch 1.13! - by dteK686 - 07-10-2010, 08:21 AM
[NEW] D2NT for Patch 1.13! - by dteK686 - 07-13-2010, 04:52 PM
[NEW] D2NT for Patch 1.13! - by oyetsaga09 - 07-25-2010, 07:25 PM
[NEW] D2NT for Patch 1.13! - by enigmishh - 08-02-2010, 01:54 AM
[NEW] D2NT for Patch 1.13! - by fearpb - 08-02-2010, 03:50 AM
[NEW] D2NT for Patch 1.13! - by izzydog312 - 08-05-2010, 06:23 AM
[NEW] D2NT for Patch 1.13! - by Jmpaul - 08-05-2010, 07:51 AM
[NEW] D2NT for Patch 1.13! - by Grant - 08-29-2010, 11:08 AM
[NEW] D2NT for Patch 1.13! - by 9433052 - 09-13-2010, 12:04 PM
[NEW] D2NT for Patch 1.13! - by BudBud - 09-14-2010, 02:02 PM
[NEW] D2NT for Patch 1.13! - by DNA64 - 09-14-2010, 08:00 PM
[NEW] D2NT for Patch 1.13! - by BudBud - 09-14-2010, 09:58 PM
[NEW] D2NT for Patch 1.13! - by DNA64 - 09-14-2010, 10:20 PM
[NEW] D2NT for Patch 1.13! - by BudBud - 09-14-2010, 11:29 PM
[NEW] D2NT for Patch 1.13! - by Cypriser - 10-20-2010, 01:52 AM
[NEW] D2NT for Patch 1.13! - by Jammer74 - 10-20-2010, 10:04 PM
[NEW] D2NT for Patch 1.13! - by lucifer8x - 11-07-2010, 01:20 AM
[NEW] D2NT for Patch 1.13! - by outcast1988 - 05-13-2011, 07:08 PM
[NEW] D2NT for Patch 1.13! - by 1 point 13 - 05-03-2012, 09:56 AM
[NEW] D2NT for Patch 1.13! - by comper - 05-03-2012, 10:17 AM
[NEW] D2NT for Patch 1.13! - by Onizuka - 04-18-2010, 12:34 AM
[NEW] D2NT for Patch 1.13! - by thor14 - 04-20-2010, 05:49 AM
[NEW] D2NT for Patch 1.13! - by nathanmb - 04-20-2010, 05:38 PM
[NEW] D2NT for Patch 1.13! - by galaxioz - 04-20-2010, 08:55 PM

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