02-21-2012, 09:07 AM
bmxrider1279 Wrote:Have made many similar ones for any level items in the past.
Don't know all that much about LLD though. was wondering if I could get some feedback on them.
anything you have to offer is more than welcome
Thanks!
([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .5 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 100 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= ((350 && [itemlevelreq] <=18) || (300 && [itemlevelreq] <= 9))
The Idea is to be able to make each stat equal to a certain value. And be able to control the quality of the item being found, simply by changing the total amount (350 and 300 in the above line of code). Not sure how the final level requirement part will work. can always seperate them.
---------- Post added at 11:51 PM ---------- Previous post was at 10:50 PM ----------
Had to split it into 2
([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .5 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 100 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 350 && [itemlevelreq] <=18
([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .5 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 100 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 300 && [itemlevelreq] <= 9
was wondering why and how did you come about the 300 and 350?