02-21-2012, 12:23 PM
bmxrider1279 Wrote:The 300 and 350 are the total amount i want the stats to equal.
I set the value of each mod (what i thought to be the good ones, and i am rather ignorant when it come to LLD) equal to 100 by multiplying the stat by whatever number would get me there.
example: The value that fhr will be if it is on the helm will be 10. I therefore had it multiply the [fhr] amount by 10 in order to get to 100.
The lesser stat that i thought were still useful i set equal to 25 or so (surely due an adjustment)
By adding everything together and haveing parenthesis around them, it allows you to treat all of the stats as one. This allows you to set it to pick up items that do not necessarily have two or three specific stats but a combination of stats that meet your overall quota.
This quota is what the 300 and 350 are. I set the one for 18 or less to 350 and the one for lvl 9 to 300 in order to make it slightly more strict for lvl 18 items over lvl 9. This is due to the fact that the stats can be better at 18 (ed max is 40 for lvl 9, while 50 for lvl 18) and that some of the stats cannot even be found on lvl 9 items, such as the visionary mod.
To make it more or less strict you simply can increase or decrease the quota accordingly.
---------- Post added at 07:45 PM ---------- Previous post was at 07:33 PM ----------
updated one for helms.. includes eth/repair items
wondering if rather absurd to have the bot pick up every rare normal class item in hopes that its LLD...
Input would be very helpful.
([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .75 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 350 && [itemlevelreq] <=18
([name] == mask || [name] == crown || [name] == bonehelm || [type] == circlet) && [quality] == rare && [class] == normal # ([enhanceddefence] * .75 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 300 && [itemlevelreq] <= 9
([type] == helm || [type] == circlet) && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefence] * 2 + [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 225 && [itemlevelreq] <=18
([type] == helm || [type] == circlet) && [quality] == rare && [class] == normal && [flag] == ethereal # [itemreplenishdurability] >= 1 && ([enhanceddefence] * 2 = [fhr] * 10 + ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist]) * 2 + ([sockets] - 1) * 125 + [itempoisonlengthresist] + [tohit] + [itemtohitpercentperlevel] * 100) >= 200 && [itemlevelreq] <= 9
does it matter that it will go over your 350 amount that you was wanting and has these line picked up any items and are your lines getting to long for d2nt still read it