08-08-2010, 02:45 PM
Hey guys, im building a light trapsin, wondering if anyone has a script or could make one?
thanks -DeevZ
thanks -DeevZ
Need D2NT31 Assassin script!
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08-08-2010, 02:45 PM
Hey guys, im building a light trapsin, wondering if anyone has a script or could make one?
thanks -DeevZ
Bump
I have a trapsin and would also appreciate if someone could help me make a script for her, or - if someone has already made one - a copy of the file. At the moment, I'm just interested in trying to script for Pindle, Eldritch, and Shenk. I can't figure out how to make her lay down her traps, however. If anyone would be generous enough to help, I'd be extremely grateful. Thanks! -Megan Edit: I found someone's earlier post about a trapsin script, but I don't know how to use it or what file to alter. If someone could help me convert it or explain it to me, that'd be super awesome!! Post can be found here ... [VARS] ;================================================= ============================ ;Lightning Trap Assassin Script for Eldritch, Pindle, and Shenk ;================================================= ============================ ;================================================= ============================= ; Skill Hotkeys ;================================================= ============================= @TP_Scroll_Key = F6 ;Town Portal Key @Teleport_Key = F3 ; Teleport Skill Key @LS_Key = F1 ; Lightning Sentry Skill Key @Blade_Shield_Key = F4 ; Blade Skill Key (put a blank if you dont have) @Fade_Key = F5 ; Fade Skill Key (put a blank if you dont have) @Battle_Commands_Key = F7 ; Battle Commands Skill Key (leave blank if you dont have) @Battle_Orders_Key = F8 ; Battle Orders Skill Key (leave blank if you dont have) ;================================================= ============================= ; Delay Settings ;================================================= ============================= @Timeout_Attack = 5000 ;Delay for the Assassin to wait for traps to kill @Random_Delay_Before_Eldritch = 100,200 ; <mini>,<maxi> TOWN random delay (ms.) @Random_Delay_Before_Pindle = 100,200 ; <mini>,<maxi> TOWN random delay (ms.) @Wait_End_Of_Teleport_Delay = 1200 ; Delay before retry to teleport (ms.) @Timeout_Eldritch_Pre_Attack = 4000 ; Maximum primary attack time on Eldritch (ms.) @Timeout_Shenk_Pre_Attack = 4000 ; Maximum primary attack time on Shenk (ms.) @Timeout_Pindle_Pre_Attack = 4000 ; Maximum primary attack time on Pindle (ms.) @Timeout_Eldritch_Attack = 20000 ; Maximum main attack time on Eldritch (ms.) @Timeout_Shenk_Attack = 20000 ; Maximum main attack time on Shenk (ms.) @Timeout_Pindle_Attack = 20000 ; Maximum main attack time on Pindle (ms.) @Pre-Cast_Random_Delay = 300,400 ; Random Delay when casting CTA or Pre-Cast (ms.) @Attack_Loop_Delay = 100 ; Tweak it to change attacks loop/cast speed (ms.) @Key_Push_Delay = 100 ; Delay to let the Skills appears at right click (ms.) @WP_Menu_Delay = 400 ; Delay x2 to wait the WP menu appears at screen. ;================================================= ============================= ;================================================= =========== ; LS Sin MAIN, The MAIN will call these sequences in order: ;================================================= =========== [MAIN] LS_Sin_Town_Pre_Cast, 0 LS_Sin_Town_GoTo_PindleTP, 0 LS_Sin_Will_Use_Cta_OutTown, 0 ; If you dont use CTA comment this sequence with " ; " LS_Sin_GoTo_Pindle, 0 LS_Sin_Pre_Attack_Pindle, @Timeout_Pindle_Pre_Attack LS_Sin_Attack_Pindle, @Timeout_Pindle_Attack LS_Sin_Pindle_Pickit, 0 LS_Sin_BackA5Town, 0 LS_Sin_Town_Goto_Eldritch_Wp, 0 LS_Sin_Will_Use_Cta_OutTown, 0 ; If you dont use CTA comment this sequence with " ; " LS_Sin_GoTo_Eldritch, 0 LS_Sin_Pre_Attack_Eldritch, @Timeout_Eldritch_Pre_Attack LS_Sin_Attack_Eldritch, @Timeout_Eldritch_Attack LS_Sin_Eldritch_Pickit, 0 LS_Sin_FromEldritchGoToShenk, 0 LS_Sin_Pre_Attack_Shenk, @Timeout_Shenk_Pre_Attack LS_Sin_Attack_Shenk, @Timeout_Shenk_Attack LS_Sin_Shenk_Corpse_teleport,0 LS_Sin_Attack_Shenk, @Timeout_Shenk_Attack LS_Sin_Shenk_Pickit, 0 LS_Sin_BackA5Town, 0 ; And below all the sequences called above, not necessary in order: ;===================================== ; LS Sin Precast Before Entering Portal ;===================================== [LS_Sin_Town_Pre_Cast] SR(@Random_Delay_Before_Eldritch) K(@Blade_Shield_Key) S(@Key_Push_Delay) RC(400,60) SR(@Pre-Cast_Random_Delay) K(@Fade_Key) S(@Key_Push_Delay) RC(400,60) SR(@Pre-Cast_Random_Delay) EXIT ;============== ; Go to Pindle TP ;============== [LS_Sin_Town_GoTo_PindleTP] FUNC:A5WPtoATP ;============== ; Teleport to Pindle ;============== [LS_Sin_GoTo_Pindle] K(@Teleport_Key) S(@Key_Push_Delay) BRC(400,-310) WEOT(@Wait_End_Of_Teleport_Delay) RC(735,35) WEOT(@Wait_End_Of_Teleport_Delay) BRC(600,-30) WEOT(@Wait_End_Of_Teleport_Delay) K(@LS_Key) S(@Key_Push_Delay) EXIT ;================================= ; PindleSkin Cast Traps ;================================= [LS_Sin_Pre_Attack_Pindle] K(@LS_Key) RC(600,156) S(@Key_Push_Delay) RC(600,156) S(@Key_Push_Delay) RC(600,156) S(@Key_Push_Delay) RC(600,156) S(@Key_Push_Delay) RC(600,156) S(@Key_Push_Delay) CLM CML CMDEAD CTOE. ;===================== ; Pindle Wait For Monsters To Die ;===================== [LS_Sin_Attack_Pindle] K(@Teleport_Key) S(@Timeout_Attack) CLM CML CMDEAD CTOE. ;=============== ; Pindle Pickit ;=============== [LS_Sin_Pindle_Pickit] S(300) K(@Teleport_Key) S(@Key_Push_Delay) RC(560,190) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML S(200) PICKIT(600) EXIT ;============= ; BackToTownA5 ;============= [LS_Sin_BackA5Town] K(@TP_Scroll_Key) S(@Key_Push_Delay) FUNC:TOWNTP ; Return to town using tp FUNC:A5TownPoint ; Check items at malah, merc status, stash, repair etc... And go to A5 Town WP. EXIT ;============================================== ; LS Sin Goto Frigid Highlands (Eldritch WP) ;============================================== [LS_Sin_Town_Goto_Eldritch_Wp] FUNC:A5EWP ; This function will go from A5 Town WP to Eldritch WayPoint. EXIT ;=============== ; Optional: CTA ;=============== [LS_Sin_Will_Use_Cta_OutTown] S(@WP_Menu_Delay) SWITCH1 ; Internal SWITCH1 command (Switch to secondary gear). K(@Battle_Commands_Key) S(@Key_Push_Delay) RC(500,60) SR(@Pre-Cast_Random_Delay) RC(500,60) SR(@Pre-Cast_Random_Delay) K(@Battle_Orders_Key) S(@Key_Push_Delay) RC(500,60) S(@Pre-Cast_Random_Delay) SWITCH2 ; Internal SWITCH1 command (Switch back to primary gear). EXIT ;================ ; Teleport To Eldritch ;================ [LS_Sin_GoTo_Eldritch] K(@Teleport_Key) S(@Key_Push_Delay) BRC(155,-60) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML BRC(70,-330) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML K(@LS_Key) S(@Key_Push_Delay) EXIT ;===================================== ; Eldritch Cast Traps ;===================================== [LS_Sin_Pre_Attack_Eldritch] K(@LS_Key) RCD(395,80) S(@Key_Push_Delay) RCD(395,80) S(@Key_Push_Delay) RCD(395,80) S(@Key_Push_Delay) RCD(395,80) S(@Key_Push_Delay) RCD(395,80) S(@Key_Push_Delay) CLM CML CMDEAD CTOE ;============================= ; Eldritch Wait For Monsters To Die ;============================= [LS_Sin_Attack_Eldritch] K(@Teleport_Key) S(@Timeout_Attack) CLM CML CMDEAD CTOE. ;================= ; Eldritch Pickit ;================= [LS_Sin_Eldritch_Pickit] S(300) K(@Teleport_Key) S(@Key_Push_Delay) RC(440, 140) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML S(200) PICKIT(600) EXIT ;================= ; Teleport To Shenk ;================= [LS_Sin_FromEldritchGoToShenk] RC(430, 510) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML RC(430, 510) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML RC(430, 510) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML BRC(300,140) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML BRC(690,330) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML BRC(650,260) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML BRC(360,350) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML RC(747,545) WEOT(@Wait_End_Of_Teleport_Delay) CLM CML EXIT ;===================================== ; Shenk Cast Traps ;===================================== [LS_Sin_Pre_Attack_Shenk] K(@LS_Key) RC(532,394) S(@Key_Push_Delay) RC(532,394) S(@Key_Push_Delay) RC(532,394) S(@Key_Push_Delay) RC(532,394) S(@Key_Push_Delay) RC(532,394) S(@Key_Push_Delay) CLM CML CMDEAD CTOE ;============================= ; Shenk Wait For Monsters To Die ;============================= [LS_Sin_Attack_Shenk] K(@Teleport_Key) S(@Timeout_Attack) CLM CML CMDEAD CTOE. ;============================================= ; Shenk Pickit ;============================================= [LS_Sin_Shenk_Pickit] CLM CML S(200) PICKIT(600) EXIT ;============= ; BackToTownA5 ;============= [LS_Sin_BackA5Town] K(@TP_Scroll_Key) S(@Key_Push_Delay) FUNC:TOWNTP ; Return to town using tp FUNC:A5TownPoint ; Check items at malah, merc status, stash, repair etc... And go to A5 Town WP. EXIT |
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