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how do you develop a good hacked paladin. Please reply to this
#1
Im needing help making a good hacked paladin.

I need basically help on everything.

Armor
Weapon
GLoves,Boots,Belt, etc

I had a source for this but it didnt help one bit.

I tried it, but i still died. I was defeated by virtually everybody I fought. Even the ones that were given free to them beat me in a duel. I showed someone my stuff and he said that i was overhacked and that I should decrease the amount of attributes on my weapons and armor. He showed me his and it looked like he had almost nothing on his.

Could some one please give me some information on what to put on my items. Either reply here or email me at

[email protected]

Thank you for your time.

EDIT: ok now this is stickied and this is for guides and other questions about how to hack.
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#2
ok just give me your account on diablo and ill copy my items on my good hacked paladin and give it to you

[Image: immortal2.jpg]
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#3
No i want to make my own. I dont like free crap.'

I just want to know how to make good items.

Kind of put a list down or something.

like what to put on the items.
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#4
dude a list would take forever..you just need to know alot about hacking items and combining different stats to make yourself godlike. I have a barb thats hacked to hell and hasnt been killed yet. The thing that owns is his holy freeze aura which i combined with assloads of different skills to make it godlike.
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#5
Dude a guide to hacked charaters is exactly why I made this thread.

Some one make one that is the whole point to this.

Oh and what skills were combined to make it.

Ive learned somewhat how now but i still suck so yeah.
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#6
I'm bored. REALLY BORED. I'm waiting for someone to arrive.
And I have nothing better to do, so I'll try to help you.
First of all, you should have the editor Zonfire. If not, I suggest you get it now.

Let's divide this into 2 categories, defense and offense.

The common offense is smite and kill auras.
Smite is the only decent skill that hits NVs, and kill auras are another.
1.10 introduces enemy resistances pierce (i.e. -255% to enemy cold resistance), so this makes auras devastating.
More on this later.

DEFENSE

First, you need life. The max you can get without items is 8190.
This is not good enough. The max life allowed by the game is 8388607 (hex 7FFFFF).
More life will cause it to roll into the negatives, and you die instanly from that.
So good life would be around 3-4 million. The following are the good attributes that increase life

+life
+life %
aura 298(*oaksageaura) when equipped

Life "based on character level" (BOCL) is not affected by life% or oaksageaura, so it's not too good to get. Vitality isn't affected either (if you get +3 life per vit. point, that's stays as is).

Next, you need to stack resists and absorbs, due to the resist pierce.
The max pierce an opponent can get per item is 460% (250+255).
Resists BOCL is 779% resist for a level 99 character.
So stack resists BOCL on about 25-30 items (charms, jewels, etc).
This should stop them even if they have pierce on every item.

And do this for absorbs too. Use absorbs BOCL.
Using absorbs by % is dangerous, because if you overabsorb, and you life goes beyond 8.3 mill, you die.
So don't use it unless you know what you're doing. FYI, I use it Smile


Defense is now a thing of the past, because of 3 new skills in 1.10.
NV Passive Dodge, avoid, and evade (nv d/a/e). This gives you 75% chance to d/a/e.
BUT, putting this on 2 charms/items will give you 150% chance to d/a/e.
This will make you dodge ALL skills, even guided arrow. Ones that will hit you for good damage are:

smite
auras

and ones that will hit but are absolutely useless damage-wise are:

mind blast
psychic blast
static field
inner sight
cloak of shadows
war cry

Also, since smite is the only way to attack, you can't leech with it.
If you're thinking of using life tap, stop now. NV Curse resistance 511% will stop you in your tracks. One of this on one item is good enough.

Now that you've stacked resists and absorbs, you should be immune to auras.
In fact, they should heal you.
How to stop smite then?

Damage reduction should help. But in this patch, it is capped at DR 50%.
To get to that, put 255% DR on one item and move on. But this isn't good enough.
So how else do we do it?

The answer: energy shield (ES)
At level 40, it reduces the damage dealt to you by 95%, making it hit your mana pool instead.
Don't forget it also has a synergy, telekinesis. This reduces the mana deduction. Here's a brief chart.

Code:
ES damage absorbed : mana drained : telekinesis level
    1     2         0
    1     1         16
    1     0.75         20

Meaning at level 20, only 0.75 point of mana is lost per 1 point of damage stopped by ES.
But since you're a pally, the only way to get synergies is by abusing a glitch.
Ever heard of the Marrowwalk bug? Charges count as synergies. We can use that here.
level 63 charges of telekinesis will give you a level 63 synergy to energy shield.

Now, a new problem arises. Keeping your eshield up.
Eshield breaks when your mana hits zero. You have to increase your mana.
You can do this by

+max mana
+mana %

Energy and mana BOCL is also not recommended for the same reasons as life.
They just don't give too much benefit. Now, a little something about mana values.

Eshield is buggy here. Some mana values cause it to pass more damage to life, and also to kill yourself vs. level 1 thorns (we'll call this bad mana). This happens every hex 80000 (524288) points of mana. Here's a chart:

Code:
Status    : Hex Range : Decimal Range
Good mana: 000000-07ffff : 0-524287
Bad mana : 080000-0fffff : 524288-1048575
Good mana: 100000-17ffff : 1048576-1572863
Bad Mana : 180000-1fffff : 1572864-2097151
Good mana: 200000-27ffff : 2097152-2621439

A good mana value is 2.5 mill.
Now, we have to regenerate mana. You can use the following, but DON'T.

Meditation aura
nv mana regen%
nv passive warmth

Meditation aura conflicts with prayer. You'll be using prayer later to heal the 5% smite damage that gets through your energy shield, rendering you "theoretically" invincible.
This is called PI (physical immune), but it isn't real PI (that existed only in patch 1.09).
Nv mana regen% is too slow, as is passive warmth, and are not worth it. What I recommend is:

mana regen plus%
+warmth (non-class-skill)

FYI, with more mana, you need less regen. With EXACTLY 2.5mill mana:
you need only 39 items with 255% mana regen plus to get max regen.
Or 34 items with max regen plus, and 2 items with +63 to warmth
(why only 2? skills max at 99, so more is a waste).

If you want an exact formula:

Code:
max mana     100+ %mana regen
-------- * ------------------ = mana regenerated per second
120         100

Maximum mana that can be regenerated per second is 1fffff hex, or 2097151.
Just put that in the right side, put you mana in the equation, and solve for the maximum amount of regen you can have.

Try the setup I said earlier (39 charms).
But add 1 more 255% mana regen charm and your mana goes to zero.
Because like life, mana regen rolls into the negatives, and you get super mana drain.

Now that you have:
life, good mana, DR%, resists/absorbs BOCL stacked, eshield, and perfect mana regen

That's all I'll teach you about defense.
Learn the rest on your own (like SMITE DODGE hah!).

Here's a tip. Stack prayer aura when equipped.
You'll see the items level 248 prayer aura when equipped on good duelers.
They heal 500k per prayer cycle, and this is more than the damage you can smite in, after the eshield.

But remember, prayer uses mana. So it might destroy your eshield.
Balance it, test, and learn. :p

---

Now for...
OFFENSE

At the advent of nv d/a/e, 99% of the attacks became obsolete.
BUT it was discovered that smite can hit them, because
SMITE ALWAYS HITS
(unless your enemy has smite dodge)

Now, it is also known that onscreen damage is now false in 1.10.
So, how do you get good damage with smite?
The answer: test, test, test

Smite damage caps at 714k, against 50% DR.
So the solution is to hit a dummy with 715000 life, and only 1 charm with only 255% DR on it.
If your damage rolls, you will deal 0 damage to the dummy.
This means your damage rolled into the negatives. Take it down a bit.

So, how do you increase your damage?

+damage
enhanced min dmg%
nv damage%
strength

Strength damage bonus is the percent of melee damage you deal.
If your items give 50 damage, 200 strength will give you 100 more damage.
Why min dmg, and not just enhanced damage %?
This increases the damage spread. i.e. 7k-714k
You want it accurate as possible i.e. 714k-714k
Remember again, ONSCREEN DAMAGE is FALSE. You must test.

Next is kill auras.
Why use auras? Everyone good is immune to it anyway.

#1 to kill new players before they can even come near you :devilish:
#2 you can't kill a good dueler with smite

Yes. They will always heal with prayer the minute amount of smite damage you got through their energy shield. So how do you kill anyone??

Double-hitting. If the smite and the aura hit together, this causes a GREAT strain on the mana pool. If the double-hit occurs while their prayer is drawing from their mana, you MAY break their PI. You will know because you'll knock their life by 1/4 or 1/3, depending on how much it is.

So, how do you get a kill aura? Stack the following items:

lvl 31 ? aura when equipped
? passive mastery
-%205 to enemy ? resistances (passive)
-%255 to enemy ? resistances (pierce)

Where ? is the aura (holy freeze, holy shock, or holy fire).
Again, test this against a naked dummy, with 8 mill life (don't use 8388607, it's buggy).
Try it until it 1-hit kills it. Then add resists and absorbs little by little, until you refine your aura.

Auras also roll into the negatives, so you have to TEST.

---

There's more, but that's all I feel like typing in right now.
Some tips:

You shouldn't overhack. Maximum file size is 8kb. If you go beyond that, it'll crash.
You should focus this 8kb in getting high life, good mana, and regen.
This is why I avoid non-helping attributes (life BOCL, etc.)

Extreme speeds:
to double hit, you need to attack fast. You can use these negative values to be REALLY fast
-121% IAS
-121% FHR
-121% FCR
-163% Faster Run/Walk

Don't use nv's for speed.

Set your dex to 1. You don't need to block because of nv d/a/e.
Blocking wastes precious smiting time, to be used for double-hitting.
1 dex gives 0% Chance to block. Optimal.

You can double the attributes of jewels in Zonfire, by using ITH jewels.
Put your mouse over the jewel. Press CTRL+G.
Select Basic1.
Set "Item has a Runeword" to true.
Now you can use Runeword magic attributes as well as Magic attributes.
But you have to socket them in the editor, not ingame.
The game deletes ITHs except in sockets, so this is good only in jewels.

You can give something upto 7 working sockets, if its magical/rare/unique/crafted.
Magic Attributes->Extra->Increased Sockets
You can have 7 socketed rings and amulets, but not
charms, gloves, belts, and boots.

Having 2 charms/items with "lvl 31 x aura when equipped" stacks them,
giving you level 62 x aura.
Stack your auras!

You can only have one aura per item. Always use the option in Zonfire
-> "Check item for errors" <-
Conserve your auras.

Random tips:
- I don't use oaksageaura. It takes up the aura space I need for prayer aura.
- Increase your chances of double-hitting (even triple). Level 124 Thorns aura when equipped
- Use prayer as a right-hand skill. That an additional 99 levels, free is you're a pally.

---

W.T.F.
Damn, I was bored.
I was planning on writing a 1.10 open bnet guide anyway. :confused:

.
.
.
EDIT:
It would be a waste if this get purged. I don't really care but...
Maybe someone can review it to be a guide? :p
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#7
lol man you must of been bored to type this. looks similar to what i use at the moment which is a scary de ja vu
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#8
WOW!! thx man but i never really expected anyone to even try to make a guide on hacked characters. You must have been bored to have written all this.


Thx man I owe ya one.

This'll really help.:p
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#9
Funny. I'm actually getting PMs about this guide.
Keep me posted on your characters.
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#10
now you know how i feel lol. i'm just glad the PMs have stopped for the time being.
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#11
I swear they should put a spot for hacked guides
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#12
actually that is a good idea. someone should put that under the request part of the forum about that and see how many will actually put up a post to help others. hopefully it will help more than hurt.
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#13
another cool thing to do is add decrep on h it and mindblast on hit to ur wep
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#14
Thanks to kain falanx G for an excellent piece.

You sound like sumone who cud help me so im gona lay out a problem im having with smite.

Basically i cant seem to get the max damage at all. Im putting on the relevent attributes and it seems no matter what way i apply them i always get to a certain point and it rolls over - to be exact i set up a dummy with just over 1.5 million life and no DR. If i take of Jayclones 5 freeze charms and hit my dummy there is just over 4000 life left. Now when i make my characters smite and hit the dummy, its life is ALWAYS about 163K left.

Im using a Small shield for lower onscreen damage (2-3) and i realise i have to raise MIN damage to get the min and max damages as close as possible. So i do that. I also am using about 106 strength (just enough for my items).

But i just cant figure it, i think i need a little "extra" help

Any ideas as to where im goin wrong?

Thanks
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#15
hmm...the only class that owns in open will definately be a smiter...smite=never misses..
I owned open too much till i quitted..
There're only 2 types of opponents for me...
1 which dies by my lv few thousand holy shock aura
other dies by 1-2 hits of smite..
[Image: spidermancopy.jpg]
If You Want To Lose Weight, You NEED To Read This First!
www. myfastwaytoloseweight.com
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#16
The attributes that add to damage well are
+491 damage
511% enhanced min damage
NV 255% Damage
Strength (preferably BOCL)

Try to get more strength. Strength is the % of the melee damage you will deal.
So 1000 strength will deal 100 times more damage than 10 strength.

Also, try using the Zakarum shield.
It has a very low damage spread (it's the smallest range I've seen).

When testing your damage, make sure it's accurate
by removing all other sources of damage.
Like Crushing Blow, Open wounds, Deadly/Critical Strike, Mind Blast on attack, etc.

:devilish: Oh, and A|fzZz, I'd love to duel you sometime. :devilish:
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#17
I thank you for writing the guide though i have one question.

would i have to put charged skill with ES to get bonus from telekenisis?

Should i use enhanced max dam % BOCL?

and what about magic obsorb and resist. do i need that, too?

Will you please tell me?

Id really appreciate it.
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#18
can u post ur char plz? im too lazy to test
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#19
Only charges get synergy bonuses so you have to get telekinesis as a charged skill.

And don't use enhanced max dmg% BOCL. This increases the spread of your damage, since only the max damage is increased. Only use the attributes I posted. FYI, my character always deals the same damage, exact to the last digit, because I have ZERO damage spread.

Also, the only things that hit you for good damage are smite and auras.
Magic absorb would only stop the pitiful damage incurred by skills like mind blast (less than 1000 damage shouldn't hurt your millions of life). Easily healed by even the lowest levels of prayer. If you really want it, get 127% magic absorb on 1 item and nothing more. It should be more than enough.

The same with poison. Poison will never hit you with nv D/A/E. If you ever find a way to hit D/A/E with poison, I'll just slap on an nv state poison shrine which reduces the poison duration to 0.
<!-- / message --><!-- sig -->
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#20
poison shrine has a flaw. it doesnt block a venom/blade shield charge. just counter it with nv antidote
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